Tuttu wrote:
That was really a nice game. Thank you to all the participants.

As I said to you yesterday pasik, it looks like there's a bug linked to the online play. We have had several sync crashed. As you know, we were a team of five and some of us were speaking with microphones.
So we have been able to know that our game has crashed simultaneously at least two times. I'm sorry, we don't have logs. But I hope that this information can at least help you to isolate some piece of code, probably linked to the network manager.

Yeah, it definitely seems that way. Somehow with very low lag, like what I had by playing as a client on another PC than the server in the session, the crashes don't tend to occur. I played for 3 hours straight without crashes. I'd suggest we play the next bigger event by someone else doing the server hosting, so that I could join in with bigger lag and using a debug build to catch those crash points.
Thanks for playing though, it was fun!

Another bug I noticed was that the sound sources seemed to run out at some point, some of the sounds were not audible after an hour+ of gaming. There's a leak somewhere.