Fri13 wrote:
joneau wrote:
hearing is ok but seeing.to their backs not
The seeing isn't the problem, if they would just have little slower turning times than what they now posses, like you come by walking/kneeling behind corner when they have back at you and you have to get just a step closer to be melee range and AI just does 180 and shoots you at there.
But I am worried that the hearing is tied to view FOV as well, because it means on day time and relaxed state you can almost sneak at them so easily.
That's right. I wanted to keep it possible to do stealth during day time too, it's just a bit harder. It could be made more harder / impossible when there will be camouflage vests or area smoke grenades.
You can also affect your own detectability factor by movement and stance, i.e. running makes you the most detectable, lying prone still makes you the least. That affects the sight/hearing sector each AI uses against you, both range and span.