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RUNNING WITH RIFLES Multiplayer

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 Post subject: 1000 soldiers
PostPosted: Sun Jan 29, 2012 6:14 pm 
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Joined: Mon Aug 08, 2011 9:46 pm
Posts: 25
Can this be reintroduced in the next update?


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 Post subject: Re: 1000 soldiers
PostPosted: Wed Feb 29, 2012 9:55 pm 
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Joined: Tue Feb 28, 2012 10:57 am
Posts: 10
yea I would like to see this again, I remeber playing the demo, then i bought the game, the option was no longer there :(.


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 Post subject: Re: 1000 soldiers
PostPosted: Thu Mar 01, 2012 2:51 am 
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Joined: Mon Feb 13, 2012 9:32 pm
Posts: 7
I would like it if we could go even higher then 1000.


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 Post subject: Re: 1000 soldiers
PostPosted: Thu Mar 01, 2012 10:47 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Tried it btw in map2 with 0.58 or something very close to it. It was nowhere near playable with my 2008 dev PC, framerate was 0-5fps off the top of my head.

1000 soldiers makes around 140 soldiers per base in map2 with 7 bases, and the bases are very closely positioned. I wouldn't be surprised to get 300 active soldiers at the same time, which really hogs down the performance.


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 Post subject: Re: 1000 soldiers
PostPosted: Thu Mar 01, 2012 3:02 pm 
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Joined: Tue Feb 28, 2012 10:57 am
Posts: 10
Ah fair enough :P


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 Post subject: Re: 1000 soldiers
PostPosted: Thu Mar 01, 2012 4:01 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
I personally like it when there's 100-150 bots in map2. Enough to have almost always action and not too much so that you can mostly keep track on who killed you ;)


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 Post subject: Re: 1000 soldiers
PostPosted: Fri Mar 02, 2012 5:46 am 
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Joined: Mon Feb 13, 2012 9:32 pm
Posts: 7
Some of us have new fancy machines that can easily take care of a 1000+ :mrgreen:


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