It is currently Sun Apr 28, 2024 2:09 pm

RUNNING WITH RIFLES Multiplayer

test

Game servers 55 List provided by EpocDotFr | Players online 159


All times are UTC




Post new topic Reply to topic  [ 27 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: Sat Apr 16, 2016 6:08 pm 
Offline
User avatar

Joined: Sat Sep 05, 2015 1:34 am
Posts: 212
The effective guide to understand how resilient a vehicle is against specific explosives in order to field/combat them effectively. C4 is not included because it can one shot any vehicle except DarkCat.
XM-25 deals 45 damage while M79 deals 55, too small to be practical for anti vehicle combat

Vehicle:hp
Weapon: damage - number of hits to kill

Image
Humvee: 420 hp
green rpg: 330 - 2
grey rpg: 360 - 2
brown rpg: 300 - 2
green tank gun: 300 - 2
grey tank gun: 390 - 2
brown tank gun: 330 - 2
javelin: 450 - 1
grenade: 100 - 5
impact: 240 - 2
tow: 570 - 1

Image
Buggy: 240 hp
green rpg: 330 - 1
grey rpg: 360 - 1
brown rpg: 300 - 1
green tank gun: 300 - 1
grey tank gun: 390 - 1
brown tank gun: 330 - 1
javelin: 450 - 1
grenade: 100 - 3
impact: 240 - 1
tow: 570 - 1

Image
Vulcan/Radar Tank: 840
green rpg: 330 - 3
grey rpg: 360 - 3
brown rpg: 300 - 3
green tank gun: 300 - 3
grey tank gun: 390 - 3
brown tank gun: 330 - 3
javelin: 450 - 2
grenade: 100 - 9
impact: 240 - 4
tow: 570 - 2

Image
Rubber boat: 75
gets oneshot by almost all explosives except m79 and xm25

Image
Patrol Boat: 2430
green rpg: 330 - 8
grey rpg: 360 - 7
brown rpg: 300 - 9
green tank gun: 300 - 9
grey tank gun: 390 - 7
brown tank gun: 330 - 8
javelin: 450 - 6
grenade: 100 - 25
impact: 240 - 11
tow: 570 - 5

Image
Green jeep/Brown jeep: 240
Grey jeep: 300
grey can survive one impact hit
all other weapons gives same results

Image
Transport/Cargo/Armory truck: 480
green rpg: 330 - 2
grey rpg: 360 - 2
brown rpg: 300 - 2
green tank gun: 300 - 2
grey tank gun: 390 - 2
brown tank gun: 330 - 2
javelin: 450 - 2
grenade: 100 - 5
impact: 240 - 2
tow: 570 - 1

Image
Spawn Truck/Comms Truck: 600
green rpg: 330 - 2
grey rpg: 360 - 2
brown rpg: 300 - 2
green tank gun: 300 - 2
grey tank gun: 390 - 2
brown tank gun: 330 - 2
javelin: 450 - 2
grenade: 100 - 6
impact: 240 - 3
tow: 570 - 2

Image
Green APC: 720
green rpg: 330 - 3
grey rpg: 360 - 2
brown rpg: 300 - 3
green tank gun: 300 - 3
grey tank gun: 390 - 2
brown tank gun: 330 - 3
javelin: 450 - 2
grenade: 100 - 8
impact: 240 - 3
tow: 570 - 2

Image
Grey APC: 570
green rpg: 330 - 2
grey rpg: 360 - 2
brown rpg: 300 - 2
green tank gun: 300 - 2
grey tank gun: 390 - 2
brown tank gun: 330 - 2
javelin: 450 - 2
grenade: 100 - 6
impact: 240 - 3
tow: 570 - 1

Image
Brown APC: 660
green rpg: 330 - 2
grey rpg: 360 - 2
brown rpg: 300 - 3
green tank gun: 300 - 3
grey tank gun: 390 - 2
brown tank gun: 330 - 2
javelin: 450 - 2
grenade: 100 - 7
impact: 240 - 3
tow: 570 - 2

Image
Green Tank: 1200
green rpg: 330 - 4
grey rpg: 360 - 4
brown rpg: 300 - 4
green tank gun: 300 - 4
grey tank gun: 390 - 4
brown tank gun: 330 - 4
javelin: 450 - 3
grenade: 100 - 12
impact: 240 - 5
tow: 570 - 3

Image
Grey Tank: 1260
green rpg: 330 - 4
grey rpg: 360 - 4
brown rpg: 300 - 5
green tank gun: 300 - 5
grey tank gun: 390 - 4
brown tank gun: 330 - 4
javelin: 450 - 3
grenade: 100 - 13
impact: 240 - 6
tow: 570 - 3

Image
Brown Tank: 1350
green rpg: 330 - 5
grey rpg: 360 - 4
brown rpg: 300 - 5
green tank gun: 300 - 5
grey tank gun: 390 - 4
brown tank gun: 330 - 5
javelin: 450 - 3
grenade: 100 - 14
impact: 240 - 6
tow: 570 - 3

DARKCAT: 6000
green rpg: 330 - 19
grey rpg: 360 - 17
brown rpg: 300 - 20
green tank gun: 300 - 20
grey tank gun: 390 - 16
brown tank gun: 330 - 19
javelin: 450 - 14
grenade: 100 - 60
impact: 240 - 25
tow: 570 - 11
C4: 2400 - 3


Last edited by RefrigerRaider on Mon May 16, 2016 6:10 pm, edited 3 times in total.

Top
 Profile  
 
PostPosted: Sat Apr 16, 2016 8:31 pm 
Offline

Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Impressive. :) Nice to know all of this now!


Top
 Profile  
 
PostPosted: Sat Apr 16, 2016 9:42 pm 
Offline
User avatar

Joined: Sat Sep 05, 2015 1:34 am
Posts: 212
some of the damage stats of explosives on wiki were outdated so i updated them as well.


Top
 Profile  
 
PostPosted: Sat Apr 16, 2016 10:48 pm 
Offline
User avatar

Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
RefrigerRaider wrote:
..................
Impressive!
Just for your information: do you know that the damage can be variable depending on which vehicle's part is damaged...
Do you even know that there are some vehicles which CANNOT be damaged in some situations and at some positions by hitting them from the rear(like trucks, APCs and prison buses).....
The damage's stats it totally relative, BECAUSE if a real player uses a RPG the damage is reduced ALMOST ALWAYS compared to the AI's one and it's a HUGE mistake for a vet you're pretending to be.....
Some facts:
- driving a tank while wearing a vest II type makes you a dead man when the tank is destroyed by RPG, but if you're equipped with a camo suit or EVEN if you have NO vest that WILL save your life at 80% of the cases.
Checked and confirmed more than enough! Can you explain that.........
- if you use a RPG over the tank(or on any other vehicle) you'll make a damage that WILL'NOT be the as high as the AI's one. A player's RPG used vs tank makes around 20-22% damage but put the RPG into the AIs hands and they'll make like a 25+ %.....
Plus, the fact that a tank with 39-40 % of health can be destroyed by ONE single AI's RPG, but if a real player shoots, he WILI make no more than a 35-37% damage.....
Checked and confirmed more than enough! Can you explain that, too.....
- if an AI tank gunner shoots an APC, he'll destroy it by no more than 2 shots(at 80% of the cases), but if an real player shoots on APC at 90% of the cases he'll need 3 shoots for destroying it.....
- same applies for the grenades usage. A real player can destroy a tank with no less than a 5 impact grenades, but AI needs only 4 for taking it out......


So, because all that, just posting a dead/useless/incomplete info ain't helping anyone...... but seems you are the best on doing that.....

_________________
"Ad cogitandum et agendum homo natus es"

I work quickly, cheaply and qualitatively. You can choose only two of the three options.


Top
 Profile  
 
PostPosted: Sun Apr 17, 2016 2:00 am 
Offline
User avatar

Joined: Sat Sep 05, 2015 1:34 am
Posts: 212
that would need some confirmation. if that is the case, then how come a grey apc with a tow always gets oneshotted and a green apc takes 2 hits to kill? indeed I have tested, i cannot understand how an rpg can take almost half of your hp away from a tank. in all the experience i seen, i only see approximately a quater of my tanks total hp taken away from a rocket. when i use a grenade, the damage has always been consistent. Through battlefield experience, I often just know how much of what explosives exactly are needed to take out certain vehicles. If the damage is so inconsistent then i cannot accuractely rely on previous experience to counter in future, then the amount of explosives used to take out vehicles will be different all the time? i dont think so, i always knew it takes 2 rpg of anykind to take out a comms truck or 6 grenades. the data cannot dispute that. If its so I never once had a rocket take out nearly half of my health away in a tank, thats so absurd, always just approximately a quarter. Explosives, regardless of distance or blast radius will always deal full damage. WhenI drive a brown tank, the first grenade always take out 8%
of my hp, which is exactly the percentage according to the health. I cannot think of rwr as a game that possibly have a type of complex damage calculation system you talk about.

if you actually look at the data, it is accurate, I dont know because i never seen rpg oneshot an apc, always 2hits or 3. if you look at the data, it is accurate, 4-5 rpg hits to take out the tank is evident ingame all the time. I always have seen an first rpg to bring hp down to about 70%.


Top
 Profile  
 
PostPosted: Sun Apr 17, 2016 10:59 am 
Offline

Joined: Wed Apr 15, 2015 7:06 am
Posts: 39
Location: Thailand
DIO wrote:
- if you use a RPG over the tank(or on any other vehicle) you'll make a damage that WILL'NOT be the as high as the AI's one. A player's RPG used vs tank makes around 20-22% damage but put the RPG into the AIs hands and they'll make like a 25+ %.....
Plus, the fact that a tank with 39-40 % of health can be destroyed by ONE single AI's RPG, but if a real player shoots, he WILI make no more than a 35-37% damage.....


I don't think so.... I brought the SIK-PA into many battles, and I can tell you fighting the greys is my worst nightmare. I tend to be hit twice by rpgs in rapid succession, and whereas fighting the browns (or green when I capture their APC) would leaving roughly 4% left for me to bail out and escape, the greys would simply rekt my APC with just two shots. But maybe...

DIO wrote:
Checked and confirmed more than enough! Can you explain that, too.....


Err can you show us the proof? Because that would be quite interesting to know, since I always assume the rockets deal the same damage regardless of AI or human-fired.

DIO wrote:
So, because all that, just posting a dead/useless/incomplete info ain't helping anyone...... but seems you are the best on doing that.....


Maybe for you, but I quite enjoy reading it :) and pretty sure some other folks may find it helpful. Besides, this is the forums; as long as you don't do anything to be frowned upon I don't see where Raider went wrong :)


Top
 Profile  
 
PostPosted: Sun Apr 17, 2016 12:52 pm 
Offline
User avatar

Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Interesting theories you got there DIO ;)
In general it doesn't make any difference if a weapon is in AI or player's hands, the damage is the same.
As for the collision box, it's a cuboid with the physics center of gravity at the center of it. It doesn't matter where you hit the cuboid, as long as the blast radius of the blast projectile connects with the center of gravity of the cuboid or the tires as those are also damage detection points. In vehicle damage detection it's either full damage or no damage at all no matter what part of the vehicle is hit.

RefrigerRaider wrote:
some of the damage stats of explosives on wiki were outdated so i updated them as well.


You updated them on the wiki or here? If something is outdated in the wiki, feel free to change it there. It's simple.
Good work btw.


Top
 Profile  
 
PostPosted: Sun Apr 17, 2016 4:30 pm 
Offline
User avatar

Joined: Sat Sep 05, 2015 1:34 am
Posts: 212
been doing alot of changing. Thank You :D :D :D
update: added the stats for DarkCat :D


Top
 Profile  
 
PostPosted: Sun Apr 17, 2016 6:20 pm 
Offline

Joined: Wed Feb 17, 2016 5:43 pm
Posts: 5
Thanks for the post! Great information to have. I've destroyed APCs with the XM-25 a few times; I agree, it is not meant for killing vehicles lol.


Top
 Profile  
 
PostPosted: Mon Apr 18, 2016 2:04 am 
Offline

Joined: Wed Feb 17, 2016 1:12 am
Posts: 46
JackMayol wrote:
Interesting theories you got there DIO ;)
In general it doesn't make any difference if a weapon is in AI or player's hands, the damage is the same.
As for the collision box, it's a cuboid with the physics center of gravity at the center of it. It doesn't matter where you hit the cuboid, as long as the blast radius of the blast projectile connects with the center of gravity of the cuboid or the tires as those are also damage detection points. In vehicle damage detection it's either full damage or no damage at all no matter what part of the vehicle is hit.

RefrigerRaider wrote:
some of the damage stats of explosives on wiki were outdated so i updated them as well.


You updated them on the wiki or here? If something is outdated in the wiki, feel free to change it there. It's simple.
Good work btw.


See, this interesting. It seems that Dio developed theories throughout his play time just like I did regarding the friendly AI behavior vs enemy AI behavior. I understand it is exactly the same but when I play it just feels different. Enemy AI seems to be soo much better at handling/controlling vehicles and preserving them, while friendly AI tends to leave vehicles abandoned, get them destroyed prematurely or manages to get them into the enemy's hands.

Same goes for general AI behavior. It feels like enemy AI is a lot more aggressive and spawns more frequently then friendly AI. Also, it feels like friendly AI more often than not has trouble initiating the attack and capturing the zone as opposed to enemy AI that very quickly overruns the area.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 27 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: Majestic-12 [Bot] and 24 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group