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 Post subject: vulcan bug?
PostPosted: Sat Nov 21, 2015 8:18 pm 
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Joined: Fri Oct 30, 2015 12:53 am
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Location: Italy
seems that the vulcan tank if is busy also from only bots, players can't take it.

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 Post subject: Re: vulcan bug?
PostPosted: Sat Nov 21, 2015 9:40 pm 
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Joined: Fri Sep 19, 2014 9:51 pm
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Location: Loca-what...?
At first I also thought it's a bug but then I realized that you can not pull out/hijack the driver/gunner, unless they abandon it. ;)

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 Post subject: Re: vulcan bug?
PostPosted: Sun Nov 22, 2015 12:09 am 
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Joined: Sat Oct 11, 2014 8:46 am
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Its on purpose.


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 Post subject: Re: vulcan bug?
PostPosted: Sun Nov 22, 2015 10:07 am 
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but why?

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 Post subject: Re: vulcan bug?
PostPosted: Sun Nov 22, 2015 10:53 am 
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For balance. Its was quite easy to capture because slow rotation.


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 Post subject: Re: vulcan bug?
PostPosted: Sun Nov 22, 2015 1:11 pm 
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Joined: Fri Oct 30, 2015 12:53 am
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Location: Italy
ah

but is like the tank

anyway can have sense

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 Post subject: Re: vulcan bug?
PostPosted: Sun Nov 22, 2015 2:06 pm 
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Location: Western Europe
On Railroad Gap, a good player crew with some good footmen support can easily overran the map and it was very easy to take over the Vulcan. So the option was to either lock the doors or to remove it from the map.


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 Post subject: Re: vulcan bug?
PostPosted: Wed Nov 25, 2015 6:44 am 
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JackMayol wrote:
On Railroad Gap, a good player crew with some good footmen support can easily overran the map and it was very easy to take over the Vulcan. So the option was to either lock the doors or to remove it from the map.


If the option is to remove from the map what is the effect of this and if to lock the doors what is also its effect?
Can we just possibly use both at a time or not?

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