RUNNING WITH RIFLES
http://www.runningwithrifles.com/phpBB3/

vulcan bug?
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=2&t=2635
Page 1 of 1

Author:  nicolò [ Sat Nov 21, 2015 8:18 pm ]
Post subject:  vulcan bug?

seems that the vulcan tank if is busy also from only bots, players can't take it.

Author:  DIO [ Sat Nov 21, 2015 9:40 pm ]
Post subject:  Re: vulcan bug?

At first I also thought it's a bug but then I realized that you can not pull out/hijack the driver/gunner, unless they abandon it. ;)

Author:  Street Veteran [ Sun Nov 22, 2015 12:09 am ]
Post subject:  Re: vulcan bug?

Its on purpose.

Author:  nicolò [ Sun Nov 22, 2015 10:07 am ]
Post subject:  Re: vulcan bug?

but why?

Author:  Street Veteran [ Sun Nov 22, 2015 10:53 am ]
Post subject:  Re: vulcan bug?

For balance. Its was quite easy to capture because slow rotation.

Author:  nicolò [ Sun Nov 22, 2015 1:11 pm ]
Post subject:  Re: vulcan bug?

ah

but is like the tank

anyway can have sense

Author:  JackMayol [ Sun Nov 22, 2015 2:06 pm ]
Post subject:  Re: vulcan bug?

On Railroad Gap, a good player crew with some good footmen support can easily overran the map and it was very easy to take over the Vulcan. So the option was to either lock the doors or to remove it from the map.

Author:  bradjames [ Wed Nov 25, 2015 6:44 am ]
Post subject:  Re: vulcan bug?

JackMayol wrote:
On Railroad Gap, a good player crew with some good footmen support can easily overran the map and it was very easy to take over the Vulcan. So the option was to either lock the doors or to remove it from the map.


If the option is to remove from the map what is the effect of this and if to lock the doors what is also its effect?
Can we just possibly use both at a time or not?

______________
butterfly knives

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/