It is currently Sat Apr 27, 2024 10:34 am

RUNNING WITH RIFLES Multiplayer

test

Game servers 45 List provided by EpocDotFr | Players online 100


All times are UTC




Post new topic Reply to topic  [ 8 posts ] 
Author Message
PostPosted: Sat Apr 18, 2015 7:35 pm 
Offline
User avatar

Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
This Sunday at 6pm UTC, we'll have a pure PvP classic event on {SAS}Beerdrinkers!
We will try to break the record of 64 players by making a 64v64! Let's hope this won't turn into a complete mess and that the server can handle it! :)
As the event name suggests, there won't be any AI on the field, backdooring are allowed and the whole map will be capturable!

Image


Top
 Profile  
 
PostPosted: Sat Apr 18, 2015 8:38 pm 
Offline

Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
Be prepared!
Image


Top
 Profile  
 
PostPosted: Wed Apr 22, 2015 2:23 am 
Offline

Joined: Wed Mar 04, 2015 3:27 pm
Posts: 18
How did it go?

Wald


Top
 Profile  
 
PostPosted: Wed Apr 22, 2015 2:44 am 
Offline

Joined: Sun Sep 28, 2014 8:48 pm
Posts: 77
The maps were too big for the number of players we had, so we played a couple games where it was basically a race to backdoor empty bases. People slowly trickled away since it was pointless. The end.


Top
 Profile  
 
PostPosted: Wed Apr 22, 2015 8:06 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Wasn't playing, but yeah, that probably gets to happen if no bots are defending the bases (it happens even with them unless there's enough of them), so you'd actually need to organize players in defense in bases in this sort of scenario.

Full Moorland Trenches was probably acting as the stage? 15 bases, so 7-8 bases per faction, with the optimal 64 players per faction it would've meant around 6-7 guys sitting in each base to defend them, and the rest trying to attack and/or backdoor. Pretty unlikely people are able to organize like this without everyone in teamspeak, and anyway, defending bases for potential backdooring doesn't sound too interesting: 8 bases to handle so it's unlikely the backdoor will happen where you are.

Anyhow, sounded like an interesting test! Always hard to say how things work out until they are tried.


Top
 Profile  
 
PostPosted: Wed Apr 22, 2015 8:27 pm 
Offline

Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
I hope this will be tested again. Just needs earlier advertising. Im sure that peoples will join if they know it few days before.


Top
 Profile  
 
PostPosted: Wed Apr 22, 2015 9:06 pm 
Offline
User avatar

Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
True, we've had a lot more interesting events but this wasn't one of them.
Maybe completely disabling bots isn't a best solution. As Jack said, for the next match must have only certain bases for cap, not all. Like Doom and I, we chased each other over three bases. :D

_________________
"Ad cogitandum et agendum homo natus es"

I work quickly, cheaply and qualitatively. You can choose only two of the three options.


Top
 Profile  
 
PostPosted: Wed Apr 22, 2015 9:27 pm 
Offline

Joined: Sun Sep 28, 2014 8:48 pm
Posts: 77
The two maps were Moorland and Black Gold.

It might have been ok if we got to 64 players per faction (although I have my doubts about people organizing well enough), but when I joined we weren't even at 60 players total, and the total dropped off fast. When it's at 40 players total, that's maybe 2-3 defenders per base if no one attacks, and more like 1 player per base if half the team attacks.

That's not too far from what happened, if you assume some clumping will happen at the designated cap point, which it always does. About 60% of the time I walked into a base, there was no opposition. Most of the other 40% of the time there was 1 defender. I ran into 2 defenders once or twice.

BTW, xp/rp from capping bases was way too high. It didn't actually matter since there was basically no competition (especially after doom and modest left), but I had a ton of RP I could have used to para spam any base because it was so easy to collect RP from backdooring.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group