Street Veteran wrote:
Heh, now I understand how that noob-SAM had all the RP's to buy those flares.

Beginning of the map when there were 5-6 players was more controlled stealth teamwork but then more players joined and it went to running with rifles.
And we spend lots of time looking for that last tower. Without that, map time probably would have been around 1h.
I think that difficulty level was ok.

It's easy to get RP in the map, so many bosses which tend to give away stuff worth at least 200 RP each. I did notice people disregarded most of that stuff, perhaps they had all the RP they need or didn't know what to do with it without calls. Stashing stuff while in the battle zone and then taking a break at some point, driving back to armory and moving stuff from stash to armory there can give you 1000 RP quickly.
Newcomers in the map could be useful in that way too, being the delivery guys and bringing stuff for the vets. Also the riot shield role is available from 0 XP, I did that when I joined, was great!
I was also playing the next round we reached the map, just got over 4k XP when we went in. I think it was 6 or 7 of us, so clearly less enemies than in the end part of the earlier round. The map seemed to progress with a pretty fast pace (again it seems), radios were located quickly, C4 and flares were in the active play, you could do some actual stealth stuff (unalerted easy-to-kill enemies) at parts of the map. Too bad SAS Invasion 12h reset kicked in while we had the last 2 bases to go
