It's not really the singleplayer I prefer, it's the cooperative online mode, which just happens to be exactly the same as singleplayer mode-wise. Also, cooperative gaming doesn't need as much online players as player vs player, so implementing and testing it is easier and less time consuming.
Nothing prevents from playing adversary online when the online supported version is released, but the topdown-view may pretty much ruin it for most people making all the efforts done for PvP futile. I can imagine playing with FOV makes the game ultra-hard, if it isn't that already. When the online mode does get released, I should get plenty of feedback of how well it works, what sucks, what is good, what could be better, and we'll see then how important it is to optimize the network for more players, add PvP features like FOV, leaderboards, stats, PvP specific mode settings, etc..
If people basically like how it works and want to see more, then a balance needs to be found between adding support to PvP-only and developing the common things further, like those jeeps everyone keeps talking about, mortars, rooftop action, lakes, new levels, etc.. As you can see, there's a lot to be done still, so I wouldn't be surprised if the game would still be getting new features after 6 months from now.
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