RUNNING WITH RIFLES
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bring me a new AK47 for my rocket launcher!
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=2&t=1484
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Author:  joneau [ Sat Dec 21, 2013 8:06 pm ]
Post subject:  bring me a new AK47 for my rocket launcher!

weird eh? in my opinion rocket launchers dont use ak47s as ammunition, lol

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Author:  The Soldier [ Sat Dec 21, 2013 11:06 pm ]
Post subject:  Re: bring me a new AK47 for my rocket launcher!

I think the game uses the default icon for anything as the AK-47.

And you're not supposed to pick up a rocket! XD

Author:  pasik [ Sat Dec 21, 2013 11:19 pm ]
Post subject:  Re: bring me a new AK47 for my rocket launcher!

It's an issue with using 0.92 savegame in 0.93 I think. Some projectile resource must have been added before some old one which makes the system mix up the item indices, and loading an old savegame brings up odd stuff in inventory.

You'd better stash that rocket, it's one of a kind! :D Should've added a huge RP reward for it for these occasions :lol:

Lucky you didn't spawn with tank cannon in your hands..

Author:  Modest [ Sun Dec 22, 2013 1:59 am ]
Post subject:  Re: bring me a new AK47 for my rocket launcher!

Interestingly, should You trow away this AK Rocket, it would look on ground as a... Rocked! :) Does it mean that originally You were planing to put into supply crates some rockets insted of rocket lunchers? :)

And I can comfirm that this happens when You use old save in 0.93. But I can not say if it does not happens on other occasions :)

Author:  The Soldier [ Sun Dec 22, 2013 2:34 am ]
Post subject:  Re: bring me a new AK47 for my rocket launcher!

I've run into this "bug" (although I'd say not ;)) a lot of times when playing my mod, the game uses weapon IDs in the savegame files instead of keys, so if you switch 2 weapons, the IDs change and voila, you have a rocket grenade. :) I've thrown these, they don't go very far, but the smoke that comes out is really nice! I've added that to my grenades in the unreleased-part of my mod. :P

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