Thanks ComJak!
I think there used to be a time back in the alpha days when the soldier count setting didn't reflect the reality in the game that well due to the amazingly low respawn rate. After that was fixed, the 1000 soldier count became an absolute mess

The current 600 setting should be somewhat close to the old 1000, If I'm not completely mistaken. I have to say I haven't played much even with the current 600 setting, and I didn't play much with the old 1000, so I'm probably not the one to say. I personally think the bigger counts make the maps a little bit too crowded, but that's just me, and allowing some range for experimenting with these kinds of things is a good thing

Whenever I get a proper UI slider implemented (I've lost count of how many times I've said that..), I'll increase the range once again!
About the next build, it's looking just great, got some minor fixes coming in, the long-awaited clipboard paste functionality and the water areas like MissDjax said. I still have to spend some days to get the soldier/weapon/grenade - water interaction right and make the AI aware of the water, but I think the release should be pretty much complete after those. Hope to get some screenshots of the water on the blog next weekend.