Yeah. I think there might be something seriously wrong with
Sainte-Anne.
I've been trying (and failing) to play the "Sainte-Anne"-map for quite a while after having just downloaded the newest version. Although initially finding the new inventory system a bit fiddly and counter-intuitive, I eventually managed to work my way around it all right.
However, one thing I have
not been able to get to grips with, is starting on the East portion of Sainte-Anne.
At the time I started writing this post, it would be about eleven times that I'd re-played Sainte-Anne. Each and every time, the Greens had been quite inevitably defeated, leading to an an absolutely awful gameplay experience for the
Green player throughout. Playing with default settings and starting at the lowest rank, It's been more or less the same story every time. Both factions start with equal territory, the Greys on the West side and Greens on the East side. Before long, the Greens start losing ground. First the border-areas are taken one at a time, and then, gradually but quite efficiently, the Greys dig themselves all the way in. Every single damn time.
At one point, I was making a vain, hopeless attempt at holding
Bridge from the batshit insane amount of enemies who were pouring in, without seeing a single fucking soul on my side for minutes on end as always. Then, suddenly, I saw a large group of enemies spawn directly in front of me, right at the foot of the bridge on their end. "Well, that's fucking spectacular!", I thought. "Whenever I die, the game makes sure to spawn me approximately fifty million miles from the battlefield so that I get to run straight forward for a full minute before I can rejoin the fight. Because, y'know, that makes for
fun gameplay! But the enemy gets to spawn full-strength right at the foot of the contested area? How the balls is that allowed to happen?!".
---
Eventually, it occurred to me that each time, the Greys and Greens had retained the same starting positions. So I consequently tried playing as the Greys, thus starting on the West. What a euphoric feeling to actually be
winning for a damn change! It was all very text-book. We took control of
Village and
Aqualand, swept across
Bridge and overran
Frontier. At this point, the Greens were down to
Dunes,
Fortress and
Old Port. After seizing
Dunes, I quit. The enemy Greens had little realistic chance of winning.
I think we can quite safely dare to conclude from this that
Sainte-Anne may be severely imbalanced, in that whoever start at the West portion of the map somehow gains a very considerable advantage. I'm not entirely sure what causes this - is there some quirk in the coding that causes the Western locations to generate more troops? Or is there something in the map layout, perhaps? I tried re-starting the map about fifty thousand times until it was the Greens who randomly started in control of the West - same thing. We swept away all opposition. (Up until this point I hadn't been sure if it was simply the Greens who were inferior human beings. But it indeed turned out that it's all about starting West.)
I don't remember having this issue pre-0.86, though I confess I may be wrong. I may have been starting West all that time, and assumed it was just due to my immense and inhuman skill that we were always sort-of winning. (Somehow, you don't tend to think about these issues until
you're on the receiving end. Such is the detestable selfishness of the human psyche.

)