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RUNNING WITH RIFLES Multiplayer

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PostPosted: Wed Apr 10, 2013 10:54 am 
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Joined: Sun Apr 07, 2013 4:27 am
Posts: 3
Just a couple random questions from the FNG.

The G36 vs the AK47? What is the statistical difference between the two? It feels the G3 is the more accurate of the two, while the AK hits harder, but that could just be in my head. (I believe I've seen this question before elsewhere as well)

The M-16 vs the Famas. Same question. I haven't really tinkered with these two very much as I'm not big on burst rifles, just kinda curious.

The M240 vs the PKM? The PKM seems the more manageable of the two, while the 240 seems to hit harder. Again this could be my imagination.


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PostPosted: Wed Apr 10, 2013 12:05 pm 
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one thing its not your imagination

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PostPosted: Wed Apr 10, 2013 1:18 pm 
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Posts: 77
Performance ranking by category (higher rank means superior performance; not larger numerical value):

Assault Rifles:

Rate of fire:
1. FAMAS
2. M16
3. AK47, G36


Stability:
1. FAMAS
2. G36, M16
4. AK47


Recovery:
1. FAMAS
2. G36, M16
4. AK47


Magazine Capacity:
1. AK47, G36, M16
2. FAMAS


Chance-to-Kill, falloff start time:
1. M16
2. AK47, FAMAS, G36


Chance-to-Kill, falloff becomes zero:
1. AK47
2. G36, M16
4. FAMAS




Machine Guns:

Rate of Fire:
1. M240
2. PKM


Accuracy:
1. M240
2. PKM


Magazine Capacity:
1. M240
2. PKM


Stance Restrictions:
1. PKM
2. M240


Projectile Speed:
1. M240
2. PKM


Chance-to-Kill, before falloff:
1. M240
2. PKM


Spoiler:
ak47.weapon
Code:
   retrigger_time="0.11"
   accuracy_factor="1.0"
   sustained_fire_grow_step="0.44"
   sustained_fire_diminish_rate="1.2"
   magazine_size="30"
   can_shoot_standing="1"
   suppressed="0"
   name="AK47"
   class="0"
   projectile_speed="100.0"

   kill_probability="0.5"
   kill_decay_start_time="0.35"
   kill_decay_end_time="0.75"



g36.weapon
Code:
   retrigger_time="0.11"
   accuracy_factor="1.0"
   sustained_fire_grow_step="0.36"
   sustained_fire_diminish_rate="1.37"
   magazine_size="30"
   can_shoot_standing="1"
   suppressed="0"
   name="G36"
   class="0"
   projectile_speed="100.0"

   kill_probability="0.5"
   kill_decay_start_time="0.35"
   kill_decay_end_time="0.70"



m16a4.weapon
Code:
   retrigger_time="0.088"
   accuracy_factor="1.0"
   sustained_fire_grow_step="0.36"
   sustained_fire_diminish_rate="1.37"
   magazine_size="30"
   can_shoot_standing="1"
   suppressed="0"
   name="M16A4"
   class="4"
   projectile_speed="100.0"

   kill_probability="0.5"
   kill_decay_start_time="0.4"
   kill_decay_end_time="0.70"



famasg1.weapon
Code:
   retrigger_time="0.08"
   accuracy_factor="1.0"
   sustained_fire_grow_step="0.32"
   sustained_fire_diminish_rate="1.4"
   magazine_size="25"
   can_shoot_standing="1"
   suppressed="0"
   name="FAMAS G1"
   class="4"
   projectile_speed="100.0"

   kill_probability="0.5"
   kill_decay_start_time="0.35"
   kill_decay_end_time="0.62"



m240.weapon
Code:
   retrigger_time="0.075"
   accuracy_factor="0.57"
   sustained_fire_grow_step="0.8"
   sustained_fire_diminish_rate="0.8"
   magazine_size="100"
   can_shoot_standing="0"
   can_shoot_crouching="0"
   suppressed="0"
   name="M240"
   class="0"
   projectile_speed="110.0"

   kill_probability="0.5"
   kill_decay_start_time="0.35"
   kill_decay_end_time="0.70"



pkm.weapon
Code:
   retrigger_time="0.092"
   accuracy_factor="0.48"
   sustained_fire_grow_step="0.8"
   sustained_fire_diminish_rate="0.8"
   magazine_size="80"
   can_shoot_standing="0"
   can_shoot_crouching="1"
   suppressed="0"
   name="PKM"
   class="0"
   projectile_speed="105.0"

   kill_probability="0.42"
   kill_decay_start_time="0.35"
   kill_decay_end_time="0.70"

see for yourself in "...\running-with-rifles\media\packages\vanilla\weapons"

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PostPosted: Wed Apr 10, 2013 2:45 pm 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
^ Nice work! Thanks for that!

ComJak

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PostPosted: Wed Apr 10, 2013 9:46 pm 
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Joined: Thu Apr 04, 2013 7:01 am
Posts: 362
Nice guns stats details.
It is great in this game how the weapons really have some great differences despite appearing so similar at first. You can really tell the different rolls when you use them in the right setting.
Never get tired of 3-4 players making flank moves with the mp5 and a sniper.
Or watching some one or two lock down an incoming counter attack with support rifles and well placed positions.Rarely see players run with Shot-guns though in heavy combat.

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PostPosted: Sun Apr 14, 2013 4:29 pm 
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Joined: Sun Apr 14, 2013 4:24 pm
Posts: 1
Very nice work, thanks for all the details. :D

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