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PostPosted: Tue Mar 05, 2013 11:05 pm 
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Joined: Tue May 08, 2012 9:57 pm
Posts: 159
Hello, it's me again!

I really love all the new patches that have been brought out over the past few months. I haven't posted in a while, so here are some observations and suggestions based on 0.82 and today's 0.83:

Driver gets XP for gunner/passenger kills
Neat, exactly what I wanted. Whenever I drive circles around the Valeaakoski suburbs in my APC, I can now sometimes manage to gain two whole ranks before getting blown up. In the past I had to get lucky with the enemy running into the road so I could run into them.

Faster swimming through 'diving'
When you're running into the water, you can use the 'prone' button to dive into the deeper water. This gives you a significant swim speed boost for a few seconds. Most rivers can be crossed in mere moments using this trick.

Falling through the ground after diving off buildings
Whenever I want to get off the roof of a building, I dive off. I think the downtime (getting back up) of both walking and diving off is about the same, but the diving gives me a headstart in distance. Only, often when I dive off of a tall building I fall through the ground a few feet, before being bumped back up to street level. It doesn't really impact gameplay, but it's a glitch nonetheless.

Valeaakoski crate placement
I think the map Valeaakoski (or something like that) could do with a few crates in the East Suburbs and West Suburbs. Starting with your least favorite weapon in a crate-free location is a bit annoying. It would also provide some additional cover in this area, which couldn't hurt either.

The MP5SD is overpowered
I used to find it very underpowered due to its crappy precision. But with its current settings it's the best machine gun in the game. The fact that it's silenced is just the cherry on top: It's very precise (even in bursts), has a high fatality rate and a very short reload time. It easily outshines the other assault rifles.

The Mossberg sucks
This is probably very personal, since I've seen it nerfed in the patchnotes recently. But damn, I dislike the shotgun. It's only effective at close range, but if you miss at close range you're history (since pumping takes time) and the weapon has a terrible reload time for its total of 8 shells. If I need to do some killing at close range, I'd rather have a machine gun to just spray right in their faces before they have time to respond.

My favorite weapon(s)
Up till 0.82 my favorite was by far the G36. It fast to reload, precise, has a decent clip capacity and good fatality rate per hit. Its older brother - the AK - is just too imprecise in comparison.
It's had to make way for the MP5SD though, which is just too powerful at the moment.

Weapon stats overview
Now that we have even more new weapons, could you perhaps make a chart of the various weapons' fatality chances, spread, accuracy, fire rate, etc.?

Regarding the new rifles
The M16A4 and the FAMAS (I want to say Steyr Aug, my favorite weapon from Rainbow Six II)... Doomed to fire in burst mode... Ugh...
After my initial annoyance with their burst modes, I started to take a liking to both of them. Despite firing in bursts, both weapons seem to be fairly accurate. The M16 sounds especially deadly, but I have my doubts about its actual effectiveness. Like I said above, a chart would be nice.
The FAMAS, despite its 8-burst limit (+ 1 round for some reason), is a cool weapon. Its accuracy puts it third in my top three of favorite rifles (after the MP5 and G36). Its limited capacity is not a mayor annoyance, although my OCD wished it had 24 or 27 rounds, so at least its burst mode would make sense. But if it has 25 rounds in real life, so be it.

Concerning burst mode
I don't like it. If I wanted to fire a burst, I'd much rather hold my fire button down.
An optional burst mode would be okay. (For example, in the original call of Duty you could press 'M' to swap between single round, burst and full auto.)

Grenade Launcher
I would kill to have this baby in the game. I suppose it would be too powerful to have unlimited ammo for it, but by the gods, it would be so amazing.

Secondary weapons
I've talked about the addition of sidearms (pistols, silenced pistols) in the past, but what about a secondary rifle? Being able to switch between an assault rifle and a sniper rifle or a shotgun and a heavy machine gun would allow for much more flexibility and fun. Sometimes I want to snipe, but it gets boring after a few minutes. Do I really have to go from crate to crate until I find a suitable replacement?

Starting weapon selection
Now that we have yet more weapons, how about adding a weapon selection screen at the start of a match? Or place tons of those new weapon crates all over the map, but they automatically disappear after the first two minutes?

That's all I can think of right now. I'll throw more in the comments if I have something to add.

Run on!
Visionhunter

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PostPosted: Wed Mar 06, 2013 5:43 am 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
Visionhunter wrote:
Grenade Launcher
I would kill to have this baby in the game. I suppose it would be too powerful to have unlimited ammo for it, but by the gods, it would be so amazing.

Visionhunter


MODS! ALWAYS LOOK IN THE MODS! While I'm not sure how to properly program it and will need to update it soon, I have created a mod with the M79 and the M32.

Link: viewtopic.php?f=7&t=897


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PostPosted: Wed Mar 06, 2013 4:17 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Visionhunter wrote:
Faster swimming through 'diving'
When you're running into the water, you can use the 'prone' button to dive into the deeper water. This gives you a significant swim speed boost for a few seconds. Most rivers can be crossed in mere moments using this trick.

Haha yea, that's funny, I'm using it too. The feature wasn't really intentional, but it's great, it's definitely staying. Just need to set a proper animation for the case.

Visionhunter wrote:
Falling through the ground after diving off buildings
Whenever I want to get off the roof of a building, I dive off. I think the downtime (getting back up) of both walking and diving off is about the same, but the diving gives me a headstart in distance. Only, often when I dive off of a tall building I fall through the ground a few feet, before being bumped back up to street level. It doesn't really impact gameplay, but it's a glitch nonetheless.

Yup, seen it as well, haven't checked what's going on.

Visionhunter wrote:
The MP5SD is overpowered
I used to find it very underpowered due to its crappy precision. But with its current settings it's the best machine gun in the game. The fact that it's silenced is just the cherry on top: It's very precise (even in bursts), has a high fatality rate and a very short reload time. It easily outshines the other assault rifles.

Yea, so it seems. We had hard time doing effective stealth making kills but staying unnoticed with the old weapon, so we cranked a few things up. I've got an idea how to make it more balanced for 0.84.

Visionhunter wrote:
The Mossberg sucks
This is probably very personal, since I've seen it nerfed in the patchnotes recently. But damn, I dislike the shotgun. It's only effective at close range, but if you miss at close range you're history (since pumping takes time) and the weapon has a terrible reload time for its total of 8 shells. If I need to do some killing at close range, I'd rather have a machine gun to just spray right in their faces before they have time to respond.

I actually like it these days. It's also the best weapon for playing online on a server you got high lag on, in my opinion :)

Visionhunter wrote:
Weapon stats overview
Now that we have even more new weapons, could you perhaps make a chart of the various weapons' fatality chances, spread, accuracy, fire rate, etc.?

I wouldn't call it a chart but something is coming. We've got plenty more weapons coming in Invasion mode and we need to extend the inventory handling quite a bit and comparing the items you've got in your stash, backpack, hands and on ground in front of you needs to be possible.

The weapon specifications as such are just XML files, so anyone able to make a little script would be able to generate such a chart e.g. in the web, like a cheat sheet. We could have it in the wiki for example.

To me, part of the fun of reading people's preferences over weapons comes from placebo effects as they don't know the stats exactly, so they have to evaluate them based on their experiences and expectations with them, you need to try them and "study" them to get a feel how they perform. For example, when AK47 and G36 were exactly same except for the visuals and sounds, a lot of people could've sworn G36 was better. Part of me wants to keep this phenomenon in the game, but I admit the Invasion mode with its extended weapon set has to allow at least some comparison.

Visionhunter wrote:
Concerning burst mode
I don't like it. If I wanted to fire a burst, I'd much rather hold my fire button down.
An optional burst mode would be okay. (For example, in the original call of Duty you could press 'M' to swap between single round, burst and full auto.)

We thought about having burst mode weapons or selectable fire mode, but decided for the first. It created an excuse to have two more weapons in the game, rather than just enabling the modes for existing weapons. Currently you can mimick a full auto with the burst mode weapons by repeated tapping, we will probably change that in the future so that the trigger won't register if you fire while the burst is still going, or by lowering accuracy significantly if you do so.

Visionhunter wrote:
Secondary weapons
I've talked about the addition of sidearms (pistols, silenced pistols) in the past, but what about a secondary rifle? Being able to switch between an assault rifle and a sniper rifle or a shotgun and a heavy machine gun would allow for much more flexibility and fun. Sometimes I want to snipe, but it gets boring after a few minutes. Do I really have to go from crate to crate until I find a suitable replacement?

Most likely won't happen in vanilla, we don't want you to become a Swiss knife in RWR. If you have a sniper rifle, you can tag along with another player using assault rifle, especially in Invasion mode where all players play on the same faction. A mod could enable secondary rifles. If it doesn't work now, it should work in the future.

There are also weapon chests / racks in certain bases where you can browse for another weapon instead by hunting one from enemies / crates. You can use the map to spawn in such a base, though at this point, the racks aren't shown in the map. In Invasion mode currently, the chests only have weapons you've unlocked by rank. This is bound to change once stashes are implemented, the racks won't have every weapon available.

Thanks for the feedback!


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PostPosted: Wed Mar 06, 2013 4:37 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
pasik wrote:
Visionhunter wrote:
Secondary weapons
I've talked about the addition of sidearms (pistols, silenced pistols) in the past, but what about a secondary rifle? Being able to switch between an assault rifle and a sniper rifle or a shotgun and a heavy machine gun would allow for much more flexibility and fun. Sometimes I want to snipe, but it gets boring after a few minutes. Do I really have to go from crate to crate until I find a suitable replacement?

Most likely won't happen in vanilla, we don't want you to become a Swiss knife in RWR. If you have a sniper rifle, you can tag along with another player using assault rifle, especially in Invasion mode where all players play on the same faction. A mod could enable secondary rifles. If it doesn't work now, it should work in the future.

There are also weapon chests / racks in certain bases where you can browse for another weapon instead by hunting one from enemies / crates. You can use the map to spawn in such a base, though at this point, the racks aren't shown in the map. In Invasion mode currently, the chests only have weapons you've unlocked by rank. This is bound to change once stashes are implemented, the racks won't have every weapon available.

Thanks for the feedback!

Speaking of sidearms, when will we have multiple sidearm support?


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PostPosted: Wed Mar 06, 2013 8:55 pm 
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Joined: Sat Jul 23, 2011 7:41 am
Posts: 44
Am I the only one who actually prefers the AK over the G36? :P

I agree about the MP5. In .81 I already found it to be roughly as powerful as the assault rifles, although the shorter range made it less useful back then. Right now it's a killer machine.

Mossberg seems okay for me, it still has enough range for most urban areas and it's not that easy to miss, even if I am not aiming. I agree the reloading is quite a bit too slow, though.

Still need to get myself familiar with the burst rifles, but I am looking forward to it since I almost never used full auto anyway.


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PostPosted: Wed Mar 06, 2013 10:40 pm 
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Joined: Mon Feb 25, 2013 12:24 pm
Posts: 283
Commander Keen wrote:
Am I the only one who actually prefers the AK over the G36? :P

I agree about the MP5. In .81 I already found it to be roughly as powerful as the assault rifles, although the shorter range made it less useful back then. Right now it's a killer machine.

Mossberg seems okay for me, it still has enough range for most urban areas and it's not that easy to miss, even if I am not aiming. I agree the reloading is quite a bit too slow, though.

Still need to get myself familiar with the burst rifles, but I am looking forward to it since I almost never used full auto anyway.


No, I was a G36 fanboy to begin with, but then I went a crazy couple of runs with the Ak and it is now my favourite! Can't seem to hit shit with the G36 now, Ak all the way :D

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PostPosted: Fri May 10, 2013 7:02 pm 
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Joined: Fri May 10, 2013 6:46 pm
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A Pistol in the Vanilla would be very funny! As a secondary Weapon!

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