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PostPosted: Wed Nov 19, 2014 5:04 pm 
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Well said, pasik, I agree with your opinion.
Played three maps so far(in the past 3 h.) and I did not notice anything peculiar up to now. So I can say it seems quite normal atm.
I hope so and will remain! :)

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PostPosted: Wed Nov 19, 2014 8:28 pm 
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For me its OK to have challenging maps, no problem.
In first map, where has been problems last days we have started from right side. From left side it has been much easier.

But final map is too easy now. It was good when it was released but now after tweaking it is way too easy.
It's final map and it should be harder than other maps.
There was many towers with almost no enemies.

And I'm speaking about SAS invasion.


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PostPosted: Wed Nov 19, 2014 10:28 pm 
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Street Veteran wrote:
...........But final map is too easy now. It was good when it was released but now after tweaking it is way too easy.
I'm not entirely agree - many times when I've played, I died more often than I wanted. Especially if half of us are new guys or/and they start shooting with their non silenced weps.

Street Veteran wrote:
...........There was many towers with almost no enemies.
Somewhat agree with you - the number of enemies around the towers might be slightly increased.

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PostPosted: Thu Nov 20, 2014 3:28 am 
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DIO wrote:
.......Played three maps so far(in the past 3 h.) and I did not notice anything peculiar up to now. So I can say it seems quite normal atm.
Must correct myself. This night something very strange happened in Moorland Trenches - we have conquered almost all bases. Brown held only the Hotel and Gray the Mansion only .
Suddenly some Brown's came out of nowhere and conquered successively(note the) East Farm, Warehouse, East Trench and finally they invaded Airport..... like out of the blue. After a while we took back these bases and the Hotel then - Brown's were defeated.
But that's not all - our AI's conquered Mansion, but at the same time, completely surprising Gray's took Airport and then Ruins.......
Their tower and cargo were still at the Mansion and when I went there to blow/deliver them a lot of Gray's still came out of nowhere, although it was too far from their last base(Airport).
Just like spawning of nowhere, cuz there were no spawn points or their bases nearby, so I even couldn't explain how that happened.
This is what I call strange......... :o

My gut feeling that we should call some parapsychologists.......

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PostPosted: Thu Nov 20, 2014 11:23 am 
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DIO wrote:
DIO wrote:
.......Played three maps so far(in the past 3 h.) and I did not notice anything peculiar up to now. So I can say it seems quite normal atm.
Must correct myself. This night something very strange happened in Moorland Trenches - we have conquered almost all bases. Brown held only the Hotel and Gray the Mansion only .
Suddenly some Brown's came out of nowhere and conquered successively(note the) East Farm, Warehouse, East Trench and finally they invaded Airport..... like out of the blue. After a while we took back these bases and the Hotel then - Brown's were defeated.
But that's not all - our AI's conquered Mansion, but at the same time, completely surprising Gray's took Airport and then Ruins.......
Their tower and cargo were still at the Mansion and when I went there to blow/deliver them a lot of Gray's still came out of nowhere, although it was too far from their last base(Airport).
Just like spawning of nowhere, cuz there were no spawn points or their bases nearby, so I even couldn't explain how that happened.
This is what I call strange......... :o

My gut feeling that we should call some parapsychologists.......

I don't know what's "a lot" of Grays, but they probably were the cargo truck / tower protectors. Certain vehicles / targets don't switch the owning faction until they're destroyed, so they can end up left behind enemy lines when base owners change. They still attempt to protect these targets so soldiers are sent from their spawnpoints far away to the target and can actually succeed to reach the target if they don't end up fighting with anyone on their way.

Also, the commander AI from time to time sends small squads to attack to side bases. Given proper luck, they can actually manage to make a successful capture if there's not enough defense at the base.


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PostPosted: Thu Nov 20, 2014 7:35 pm 
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The lasts time I played was November 8th for Coop. It was pretty hard with me being a new player and all. I guess it was because I didn't employ tactics like a lot of people did, and i wasn't a relatively high level (I was barely rank private first class). In my opinion the invasion mode is hard as it is more new players, and making it harder discourages newbies like myself to quit easily. I stuck to it, but other people might not.


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PostPosted: Thu Nov 20, 2014 9:42 pm 
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pasik wrote:
I don't know what's "a lot" of Grays, but they probably were the cargo truck / tower protectors. Certain vehicles / targets don't switch the owning faction until they're destroyed, so they can end up left behind enemy lines when base owners change. They still attempt to protect these targets so soldiers are sent from their spawnpoints far away to the target and can actually succeed to reach the target if they don't end up fighting with anyone on their way.

Also, the commander AI from time to time sends small squads to attack to side bases. Given proper luck, they can actually manage to make a successful capture if there's not enough defense at the base.
I perfectly know these facts. I mean that at normal circumstances only a single enemies coming to protect their towers/vehicles/equipments etc. While I was at the Mansion saw at least 5-6 groups of 4-5 men coming so I went in the direction from which they came(Airport) which means I came to West Trench. We cleared the area, but when I went back to the Mansion there were a few Grays again. So I was very surprised whence they came, because I met no Grays on the way back.... :o

Furthermore, regarding the Browns behavior - usually if you capture a some base and then the other bases located forward and around, they never attack the farthest base, but yesterday I saw how 6 or 7 groups of Browns crossed the entire map and started to fight on our territory in different bases simultaneously.

I do not wait a explanation why this happened, I just want to note that sometimes their behavior is odd. We know the game is still beta, it is obvious that a lot of things should be tweaked/fixed/cleared etc so I just wanted to share what I noticed, because I never seen such behavior in my 2300 hrs gaming experience.

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PostPosted: Thu Nov 20, 2014 10:23 pm 
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DIO wrote:
pasik wrote:
I don't know what's "a lot" of Grays, but they probably were the cargo truck / tower protectors. Certain vehicles / targets don't switch the owning faction until they're destroyed, so they can end up left behind enemy lines when base owners change. They still attempt to protect these targets so soldiers are sent from their spawnpoints far away to the target and can actually succeed to reach the target if they don't end up fighting with anyone on their way.

Also, the commander AI from time to time sends small squads to attack to side bases. Given proper luck, they can actually manage to make a successful capture if there's not enough defense at the base.
I perfectly know these facts. I mean that at normal circumstances only a single enemies coming to protect their towers/vehicles/equipments etc. While I was at the Mansion saw at least 5-6 groups of 4-5 men coming so I went in the direction from which they came(Airport) which means I came to West Trench. We cleared the area, but when I went back to the Mansion there were a few Grays again. So I was very surprised whence they came, because I met no Grays on the way back.... :o

Furthermore, regarding the Browns behavior - usually if you capture a some base and then the other bases located forward and around, they never attack the farthest base, but yesterday I saw how 6 or 7 groups of Browns crossed the entire map and started to fight on our territory in different bases simultaneously.

I do not wait a explanation why this happened, I just want to note that sometimes their behavior is odd. We know the game is still beta, it is obvious that a lot of things should be tweaked/fixed/cleared etc so I just wanted to share what I noticed, because I never seen such behavior in my 2300 hrs gaming experience.

Prisoner transport busses also have spawn points, could be one element in play here.


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PostPosted: Thu Nov 20, 2014 11:18 pm 
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pasik wrote:
Prisoner transport busses also have spawn points, could be one element in play here.
After a short thinking I'm sure - there were no prisoner transports, both were destroyed.
WOW Didn't know that prisoner transport also can be a spawn point, because as a Green we do not have any. Frankly, I am surprised, because I never seen some enemy to spawn near any prisoner bus even when I have been far enough from it to be active spawn point. They always come from afar.
Anyway thanks for the info :)

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PostPosted: Sun Nov 23, 2014 12:41 am 
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Street Veteran wrote:
OT:
Could SAS invasion reset happen some other time than when most peoples are playing? 8:00 in the morning would be better.
JackMayol wrote:
I think the reset time is automatically set to the time when DocStone manually restarts the server. I have to agree that the actual time restart time isn't the best :)
Just a fyi - noticed that the new SAS servers restart time is set to 12.35 & 00.35 GMT

Also it seems to me that the currents SAS Invasion settings are good enough, so please keep them as long as possible. ;)

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