{SAS}DocStone wrote:
Let me know what setting to change, and I will do it. Had a second blast there and it was almost 5v5 and the games were much more fun.
I love overtaking threads

The direct way is to call e.g. "compensation_factor 20" in the server console. If you're using aliases to start the matches with specific settings, such as the 1,2,3,4 or 5 commands, you could edit commands.xml so that
Code:
<alias name="3" command="start_game 0 0.94 160"/>
would be
Code:
<alias name="3" command="start_game 0 0.94 160; compensation_factor 20"/>
to concatenate the commands into one call.
Other ways to increase difficulty / game time per match in cooperative would be
* starting the map with base count handicap, it's the first parameter, e.g. setting it to 1 will make greens have one base to start with (0 means even)
* increasing AI accuracy, in start_game command it's the second parameter, 0.94
While we are at it, it's also possible to run certain commands via the XML interface, e.g.
http://modulaatio.com/runningwithrifles/start1.xml, you could copy that file in the server folder and in the console call "execute start1.xml". The XML commands are a bit more convenient, and they provide some extended settings.
Back to topic, I'm glad you're enjoying the adversary gaming style! I hope not all matches are ending up as complete stalemates
