pasik wrote:
This is the thing really, nothing has changed as far as we know. Mostly DocStone/JackMayol tweak just with enemy/friendly AI counts, nothing more. It is technically possible to alter all sorts of AI parameters just server side, but as far as I know, they haven't been touched.
Well, the things got weird after this DocStone's post:
viewtopic.php?p=11222#p11222 pasik wrote:
Guess it wouldn't hurt to check that if there's an uninvited guest doing weird stuff on the RWR settings on the SAS server, but that's pretty unlikely.
I'm sure of it.
pasik wrote:
Suburbs in Moorland trenches is known to be buggy in 0.98.6/0.98.7 ........
I meant exactly the Suburbs.
pasik wrote:
DIO wrote:
- enemies are more aggressive, look smart, they always know where are you, in most cases they continue to shoot or throw grenades at you, when you are fallen
- when you're wounded, they stabbed you more often now, especially if you call arty or airbornes
AI has always fought you when you're stunned but they try to ignore you if you're wounded. It does happen that they sometimes forget that rule, e.g. they stab you in self-defense if you get too close.
I am speaking about their current "strange, intelligent, aggressive and bloodthirsty" behavior at all.
pasik wrote:
The respawn proximity radius was lowered some versions ago, more than a month ago. You too can respawn closer now. The distance is 35 meters, so around half a screen, give or take, might be too low already. It sometimes happen that you can almost spawn right there where you died, which isn't really intended.
I hadn't noticed this until now. Guess that I must start playing more often.
pasik wrote:
A wounded bot shouldn't do anything, they just wait for a medic. If they move around, that's likely a bug. If I had to guess something, a steer input got left in, so they'd crawl towards one direction until they'd die / be healed.
This particular wounded soldier who I saw, he was crawling over half of the screen(behind the hangar, like 40 meters in game) before dying(unfortunately not by my knife).
pasik wrote:
...... we actually wanted to add this so that the devs / vets could be appearing as elite enemy boss bots.....
WOW this concept sounds awesome! I would like to see this in game.
pasik wrote:
New AI road network paths have been added in the two previous versions, that's true, you could see them driving around in places that didn't happen before.
I missed that too. So as I said already, maybe I need to start playing more often.
pasik wrote:
What makes this all appear a bit odd is that the few times JackMayol has been in playing, he said nothing out of ordinary happened. I've been in there for an extended time, same thing, stuff seems to play out the normal way.
It is always possible that no one of you had not played enough(or just you were not in the place when it has happened) to notice some oddities.
Well, I play a lot of time in SAS Invasion(about 10 hours each day for many months), so believe me - things are different. As I said above, I am speaking about their current "strange, intelligent, aggressive and bloodthirsty" behavior at all.
Anyway, there is something odd.....
