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PostPosted: Sun Mar 31, 2013 7:20 am 
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Location: Western Europe
MattFromElkford wrote:
JackMayol wrote:
ComJak wrote:
4.5%? That's babyfood right there :)

ComJak


haha says a american who is used to drink bud light :D


Howd you find out about that?


Aren't all americans drinking Bud Light? :D


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PostPosted: Sun Mar 31, 2013 6:37 pm 
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Location: The States
that's not true! we drink miller light, coors light, dos equis light, guiness light.... *sob sob sob


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PostPosted: Fri Apr 12, 2013 1:55 pm 
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Good to see a couple of guys in TS last night (even though I was playing and raging with DayZero) and hope to see a few more.

Due to a complete and utter mind fart after last weekend's event I forgot to restore the original persitant stats (beer may have had somethign to do with it) so the ones I have are now 5 days old. With that in mind, I think the fairest thing to do would be to wipe the stats and start afresh, however this time I think I should change the levelling rate so it doesn't take 3 hours to reach rank 10.

So, what's the thoughts of everyone? Quite happy to set the multiplier to 0.1 so it will take 20 to 30 hours gameplay to hit Rank 10, but also as happy to set it lower/higher dependant on feedback from you guys.

Also, on a side note, as the multiplier reduces the XP given per kill, and not the XP level required per rank, does it not also take 10 times as long to accumulate enough points for a mortar strike? Thought I noticed this last time I played Invasion, but wasn't too sure.

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PostPosted: Fri Apr 12, 2013 4:49 pm 
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{SAS}DocStone wrote:
Good to see a couple of guys in TS last night (even though I was playing and raging with DayZero) and hope to see a few more.

Due to a complete and utter mind fart after last weekend's event I forgot to restore the original persitant stats (beer may have had somethign to do with it) so the ones I have are now 5 days old. With that in mind, I think the fairest thing to do would be to wipe the stats and start afresh, however this time I think I should change the levelling rate so it doesn't take 3 hours to reach rank 10.

So, what's the thoughts of everyone? Quite happy to set the multiplier to 0.1 so it will take 20 to 30 hours gameplay to hit Rank 10, but also as happy to set it lower/higher dependant on feedback from you guys.

Also, on a side note, as the multiplier reduces the XP given per kill, and not the XP level required per rank, does it not also take 10 times as long to accumulate enough points for a mortar strike? Thought I noticed this last time I played Invasion, but wasn't too sure.


Note that mortar strikes won't be rewarded automatically with every 500XP increase after rank 3 in 0.86 anymore, instead RP can be used to purchase calls, and RP accumulates over time and as rewards from completing objectives.


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PostPosted: Fri Apr 12, 2013 4:55 pm 
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On another note, DocStone, have you had any crashdumps with 0.85.1 yet?


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PostPosted: Fri Apr 12, 2013 4:57 pm 
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No, lol, not a single one :D Only issue I had was initially it wouldn't show as active when I ran the maprotator.php script, then when it went offline for a few hours but didn't crash! Been stable as hell truth be told :D

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