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PostPosted: Fri Jan 09, 2015 2:10 pm 
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Street Veteran wrote:
Quote:
2)
BTW when this is about to happen? Many peoples were asking this yesterday.
Some comments from other players when I mentioned that profile reset is probably coming soon:
"noooooooo"
"kidings me?"
"are you serious?"
"how sure you are this will happen?"
"does it reset also stash?"

Not in 0.99.1 at least, which should happen this weekend. Target for the realm profile feature is then 0.99.2, so maybe next weekend, maybe the one after it. Given recent developments, it'll be very easy to do "the migration" during 0.99.2 if wanted and continue with old profiles, and consider profile reset only at 1.0 if even then, for example.

I need to completely rework the client side profiles feature. I already had it working across servers, it even featured local backups in case you'd go to an ill-behaving server which would harm your profile in some way, was doing the final tests with it, everything looked fine, when I realized that the backups, or just copying the profile files manually, generates a ridiculously easy way to exploit.

You could first collect 10k RP in your profile, take a copy of the profile, then use it all on calls and whatnot, leave the server, make the earlier copy as your actual profile, and then connect as if you never used that RP. With a friend, you'd be able to drop e.g. cash items worth all that RP, have your friend take them, and you'd just go back to the copy as if you never dropped those items.

So yeah, it only occurred to me at this point that that's possible, and it's very easy to achieve, and I can't figure out a reasonable way to counter it. And anyway, while there was some degree of direct profile editing prevention, a hacker able to use a disassembler would be able to make manual changes in his profile. Back to drawing board then, and we'll try the master profile server approach next. Bye-bye 1-2 weeks of work.

As an approach, the master profile server is much more secure against player profile hackers as profile managing happens on server side, and it'll prevent the impersonation issue we were talking about earlier as usernames must be unique in a realm. Minor downside is that the password field must be back in again, but at least we'll be able to make password change facilities on the profile server at a later phase without having individual servers take part in that. In general, it all will put some more stress on the profile server itself, denial of service attacks and that shit, but given how things are, it sounds like our best shot.


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PostPosted: Fri Jan 09, 2015 10:30 pm 
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Joined: Thu Apr 04, 2013 7:01 am
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Maybe if you're having to rework, it would be possible to take a look at integrating a Faction Rotation on Map Cycle Completion with the new Profile Migration features. Possibly as a Server Admin setting or something? Like the AI Multiplier and accuracy, etc.? Since there seems to be some similar issues regarding gear/faction exploits.

Either way, keep up the good work. RWR is and continues to be fantastic!

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PostPosted: Fri Jan 09, 2015 10:46 pm 
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Joined: Fri Feb 15, 2013 7:56 pm
Posts: 128
Location: European Union, Warsaw
pasik wrote:
Opt_0 wrote:
... Of course this would lead to minor trickstery as you could e.g. go on a Grey Invasion server, get grey specific items from armory having them in backpack, switch to Green Invasion, deliver the items to armory to unlock grey items.


Yea, that would be a possible trickstery. But honestly I tend to have 5 of each Gray and Brown weapons all the time in my stash to unlock them at my will. So in the end I don't think that this would be really big deal. I mean... We already can just stash their weapons, than use to unlock, buy from armory and stash again for future use. Sure in some instances (Sniper Rifles for example) this would be more serious trickstery than in other cases (ARs), but still I do think it would be worth to have other factions as possible for Invasion Server.


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PostPosted: Fri Jan 09, 2015 11:29 pm 
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Opt_0 wrote:
Maybe if you're having to rework, it would be possible to take a look at integrating a Faction Rotation on Map Cycle Completion with the new Profile Migration features. Possibly as a Server Admin setting or something? Like the AI Multiplier and accuracy, etc.? Since there seems to be some similar issues regarding gear/faction exploits.

Either way, keep up the good work. RWR is and continues to be fantastic!

The faction choice setting is there for Invasion, has been for a longer while, an option exactly like AI capacity and accuracy multipliers like you were anticipating. Automatic rotation could be added, if it'll work reasonably well with the exploits. We had a Brownpants Invasion a while on a co-hosted server, but it's currently down.

Currently I don't have usable ideas how to work against the faction specific item stashing/backpacking on faction change -exploit, other than removing those faction specific items from profiles when the faction changes, and that sounds a bit harsh to me. The other idea was to have more server realms, one for each faction, you'd have separate progress in each, but the game's not big enough for that.

More brilliant ideas? It's brainstorming time, go! :P


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PostPosted: Sat Jan 10, 2015 12:47 am 
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pasik wrote:
The faction choice setting is there for Invasion, has been for a longer while, an option exactly like AI capacity and accuracy multipliers like you were anticipating. Automatic rotation could be added.


Oh I know it's possible to change the Server default faction, I meant a Admin/Menu Setting for "Faction Switch Frequency" on a server. Such as "Change Faction: Every map, or 2nd, 3th, 4th, etc maps".

That way it's not required to register when the Map Cycle is done on the server; just after X amount of completed maps = switch Faction. Also possibly if in the future people can set up map specific servers, or smaller map lists, they can set the time of Auto-Faction Switching themselves.
(Does that make sense?)

EDIT Additional: Just occurred to me, if the Auto-Faction Switching is set by the Number of Maps completed it would allow for potentially Challenging-Setting servers to have it Auto-Switch after just a couple maps, if the maps end up taking hours and hours to complete. (Obviously at the server admins discretion)

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PostPosted: Mon Jan 19, 2015 11:00 pm 
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Ahhhh, :( Just thought of something, we'll have to give up Rank when it comes to putting vehicles to use more effectively than actual new people. I really like knowing that I am secure and my AI gunners are generally safe with their rank too from having to deal with random players. Now I'll have to play more to get that back.

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PostPosted: Sat Jan 24, 2015 4:39 pm 
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I really dont care about the profile resets. ;)

I do like some badge/insignia for veterans or for early acces supporters. Tier 1 or something haha.

But in general, I dont really mind it.


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PostPosted: Fri Mar 20, 2015 9:27 pm 
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Joined: Fri Sep 19, 2014 9:51 pm
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Location: Loca-what...?
The exact date of the "Reset Day", please.
Asking, cuz I thought(and probably some others havr thought the same) that the resetting will be done at the Release day..... :?
If no, then I'm quite sure that I won't be able to spend al lmy resources(that I've gathered like a small industrious bee :mrgreen:) within and this wouldn't be fair regard to all of our hard work during the past year. ;)
So please give us as much time as possible.

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PostPosted: Sat Mar 21, 2015 12:15 am 
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The reset will happen for the 0.99.9 release, which will be uh... like next Friday.


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PostPosted: Sat Mar 21, 2015 1:11 am 
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Location: Loca-what...?
Well, less than a week, you say... but why a week before the release itself? Why not at the same time?

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