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RUNNING WITH RIFLES Multiplayer

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Will you be there?
yes 69%  69%  [ 9 ]
no 15%  15%  [ 2 ]
not sure yet 15%  15%  [ 2 ]
Total votes : 13
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PostPosted: Sun May 26, 2013 9:02 pm 
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Location: Western Europe
hehe pure PvP is indeed totally different :)
A bit chaotic on non linear maps but on linear maps (map4, frostbite) it works pretty well.

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PostPosted: Sun May 26, 2013 9:03 pm 
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That was definitely kill of the night, lol!

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PostPosted: Sun May 26, 2013 9:04 pm 
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Posts: 35
I learned a lot of very important things today.

1. I am not good at PvP.
2. Having your comms truck destroyed is devastating in PvP.
3. I tend to tunnel-vision a whole lot.
4. Running people over with vehicles is not a good strategy against real humans.
5. Knifing the tank gunner seems to kill the driver, too. I learned that the hard way.
6. Despite vehicles driven by me being deathtraps, I still had plenty of willing passengers.
7. Someone from the other team can get in the driver's seat of the tank when I'm still in the turret.
8. Trying to aim a tank turret and accidentally shooting was really inconvenient.

That last little session in Aeolian Coast was... interesting. It was less "Running with Rifles" and more "wait outside the enemy base until everyone leaves, then sneak in and take it". And also a little bit of "ride the jeep from base to base so fast the enemy can't even respond".

It's a shame I wasn't on that party bus; I was dueling pasik at the time (and I lost).


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PostPosted: Sun May 26, 2013 9:32 pm 
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Matt_S wrote:
I learned a lot of very important things today.
1. I am not good at PvP.


hehe, well it's totally different :D

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2. Having your comms truck destroyed is devastating in PvP.


that's the way to go :)
You still have the objective marker on the edge of the screen.

Quote:
3. I tend to tunnel-vision a whole lot.


I figured :D
You have to keep in mind that human have usually a way higher sightrange than the bots. So moving the mouse to the far edge of the screen in the direction where you think an enemy could come from. It's often the case that the who spots the enemy first will win the firefight.

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4. Running people over with vehicles is not a good strategy against real humans.


why? I killed at least 15 people with driving them over, I love it :D

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5. Knifing the tank gunner seems to kill the driver, too. I learned that the hard way.


and the gunner was me in the APC hehe. You drove so close to the enemy, try to keep your distance.

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6. Despite vehicles driven by me being deathtraps, I still had plenty of willing passengers.


I will think again next time :D

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7. Someone from the other team can get in the driver's seat of the tank when I'm still in the turret.


There's nothing wrong about it, as I said, keep your distance :)


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PostPosted: Sun May 26, 2013 9:49 pm 
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Tonight's event stats:

http://www.asylumofabsurdity.co.uk/rwr/ ... layers.php

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PostPosted: Sun May 26, 2013 9:55 pm 
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JackMayol wrote:
You still have the objective marker on the edge of the screen.
*facepalm*

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You have to keep in mind that human have usually a way higher sightrange than the bots. So moving the mouse to the far edge of the screen in the direction where you think an enemy could come from. It's often the case that the who spots the enemy first will win the firefight.
I usually do, but I often try to approach bases from weird angles so I don't always look in the right places.

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why? I killed at least 15 people with driving them over, I love it :D
Probably because I hit a lot of obstacles when I'm driving and leave myself open a lot :?

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and the gunner was me in the APC hehe. You drove so close to the enemy, try to keep your distance.
Ehh, bots aren't so clever about killing people in vehicles, so I'm used to getting up in their face.
(Plus, I was planning on leaving you to die so I was plotting my escape route :roll: I actually angled the tank so pasik couldn't knife my seat, not knowing I'd die anyways)


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PostPosted: Sun May 26, 2013 10:10 pm 
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I think this was the most fun I ever had in RWR so far. :lol:
Excellent games tonight, soldiers! No matter if they were a bit chaotic. ;)


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PostPosted: Sun May 26, 2013 10:35 pm 
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Location: Western Europe
As usual, thanks for the hosting Doc!

PS: your stat page says "Community Event 7th April "


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PostPosted: Sun May 26, 2013 10:40 pm 
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DoomMetal wrote:
I think this was the most fun I ever had in RWR so far. :lol:
Excellent games tonight, soldiers! No matter if they were a bit chaotic. ;)


It was just brilliant :D

JackMayol wrote:
As usual, thanks for the hosting Doc!

PS: your stat page says "Community Event 7th April "



And as usual, a pleasure! And erm, no it doesn't..........




:D

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PostPosted: Sun May 26, 2013 10:59 pm 
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Matt_S wrote:
1. I am not good at PvP.

Heh, count me in. I was having hard time to get into a mood for PvP, I'm usually like that, but I seemed to get there when map4 got started. There I didn't have to constantly look at map or screen edges to know where I'm supposed to go to either defend or attack. No news there of course, this has been a known thing since we first tried PvP, linear maps would seem the way to go.

Matt_S wrote:
That last little session in Aeolian Coast was... interesting. It was less "Running with Rifles" and more "wait outside the enemy base until everyone leaves, then sneak in and take it". And also a little bit of "ride the jeep from base to base so fast the enemy can't even respond".

Haha yea, this happened in map3 too a few times. We drove thru the lines with 2 vehicles to East bridge base to capture it, just 2 guys really. Once the player count drops and no one defends, it gets a bit awkward. King of the hill or round-based no-respawn matches in one small base might fit better for < 20-player games, or not. Seems like a lot had fun so it could be just my head that needs fixing, or beer, not the game :lol:


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