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PostPosted: Sun Jun 17, 2012 10:58 pm 
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Are we allowed to use the new faction specific bases implemented in .68 ?

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ComJak's house... stay out of it


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PostPosted: Mon Jun 18, 2012 7:44 pm 
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ComJak wrote:
Are we allowed to use the new faction specific bases implemented in .68 ?


yes


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PostPosted: Sat Jun 23, 2012 6:14 pm 
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once you are done with your map, send it to contest@modulaatio.com and don't forget to add your forum nickname!


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PostPosted: Fri Jun 29, 2012 5:05 pm 
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a bit more than 1 week remaining! gogo! :)
It would be cool to have some feedback about who is taking part of the contest since for now no map has been submitted yet.


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PostPosted: Sat Jun 30, 2012 9:12 am 
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As you know, I'm in. I will try to finished my map before the deadline. :)


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PostPosted: Mon Jul 02, 2012 7:37 am 
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Here a nice tool provided by StinkyTACO for making the heightmap with more precision and a better overview (3D):

viewtopic.php?f=7&t=558


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PostPosted: Mon Jul 02, 2012 12:19 pm 
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Wow, really cool. This will help me a lot. :)


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PostPosted: Sat Jul 07, 2012 8:41 am 
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last contest day ! hurry up if you are still working on a map :)
For now there haven't been provided much maps at all... come on! :)


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PostPosted: Sun Jul 08, 2012 7:51 pm 
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We have a map contest winner! :)
We didn't have much time to post any news about this yet (0.69 almost there, which is for sure as important for you guys ;) ).
I will officially announce the contest winner tomorrow. Now we have some heavy work to finish the next release which might hopefully be done this night/tomorrow! (good luck pasik with fixing the bazooka bugs!)

Thanks everyone for your hard work. Making a map needs some effort to get into it, but once you know what you are doing it's pretty straightforward. Even though quite some people gave up pretty too fast! ;)


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PostPosted: Wed Jul 11, 2012 9:33 am 
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...Tuttu!

with his map "INSULAR COMPLEX"

Thanks to all participants and great job Tuttu!
We will try to get this map officially released in not too long, after making some modifications (especially balancing).


Image


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