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 Post subject: Re: Great Game
PostPosted: Fri Jan 20, 2012 3:38 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
pasik wrote:
Thanks ComJak!

I think there used to be a time back in the alpha days when the soldier count setting didn't reflect the reality in the game that well due to the amazingly low respawn rate. After that was fixed, the 1000 soldier count became an absolute mess :)

The current 600 setting should be somewhat close to the old 1000, If I'm not completely mistaken. I have to say I haven't played much even with the current 600 setting, and I didn't play much with the old 1000, so I'm probably not the one to say. I personally think the bigger counts make the maps a little bit too crowded, but that's just me, and allowing some range for experimenting with these kinds of things is a good thing :)



Maybe add a function where you can set your own number of troops up to an unbelievably hectic 5000 soldiers, and just have recommended set numbers, for those unsure of what to pick.

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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