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PostPosted: Thu May 02, 2013 6:07 am 
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Posts: 62
DoomMetal wrote:
Lusketrollet wrote:
That picture may be relevant to the East-starting players, but for the Western ones, there should be a picture of fifty zillion quasi-Wehrmacht-looking fuckjobs laughing merrily whilst effortlessly swarming an outpost defended by seven people busy doing absolutely nothing even remotely productive.

I've had both good and bad attempts from mostly any of the bases actually. Some places "feel" a bit luckier than others, but many times you just get swamped with huge waves of enemy ai that are impossible to hold back no matter the position.
Some times the quick defeats in invasion can be partly blamed on lack of teamplay. A lot of times we've had newly captured bases retaken by the enemy counterattack because people move out too fast.
I think this is a problem with bot numbers and spawning mechanics more than anything else, because this map works pretty good in pvp.
Also a lot of the bots end up just floating around in the water on this map, which probably has a lot to do with the problems. I took upon myself the brave task of mopping up the enemy ais floating in the enclosed bay the other day, and with that unleashed the biggest attack wave I've ever seen there. I think the AI would benefit from shunning the water a bit more.

Lusketrollet wrote:
Not to go entirely off-topic, but does anyone have any experiences to add from Aeolian Coast? I find the same thing happening there, more often than not - the East-starting side has enough trouble holding the Western forces at bay, let alone making an attempt at attacking them back.

My main tactic in Aoeolian Coast is usually to backdoor either the Villa or East Farm (or both) because of the APCs and trucks there. After you have those the rest of the battle is kinda set, hehe. We always seem to blaze trough this one like nothing every time we are more than 3 people in inva. :D
I think stalemate is more similar in this respect, when considering how many failed invasion attempts we have there. I kinda like the brutal difficulty most of the time though, but I'll agree that sometimes it gets a bit tedious.
A few ways to fix these "troublesome" maps would be to either make the server skip the map after x amount of turns, or perhaps adjust the AI numbers after a failed attempt.



Wait... are you talking about "Invasion Mode", or something? Because I'm talking about regular gameplay. Please keep Invasion Mode out of this, unless the experiences you have there somehow directly relate to regular gameplay. (Otherwise, create a separate thread for Invasion for any issues you may be having there.)


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PostPosted: Thu May 02, 2013 6:53 am 
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Joined: Tue Mar 05, 2013 12:25 am
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Lusketrollet wrote:
Please keep Invasion Mode out of this, unless the experiences you have there somehow directly relate to regular gameplay. (Otherwise, create a separate thread for Invasion for any issues you may be having there.)

Oh sorry 'bout that, didn't mean to mix it up so much. It's basically the same problem though, just even more pronounced in inva-mode because of the extra enemies.
One more thing I thought of that could help is once you get to the higher ranks, try collecting a few of the friendly "floaters". They too count towards the bot limit and they are way more combat effective on land than in the sea. :lol:


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PostPosted: Thu May 02, 2013 9:00 am 
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Joined: Thu Mar 01, 2012 7:58 am
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One more thing I thought of that could help is once you get to the higher ranks, try collecting a few of the friendly "floaters". They too count towards the bot limit and they are way more combat effective on land than in the sea.


I find that rising through the ranks to be able to command a number of soldiers eases gameplay immensely, just in general. It's almost surprising, actually, how the whole dynamic of the game changes as soon as just a few of the troopers are led by someone who's not a functional retard, for a change.


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