Supchik wrote:
Are there currently opportunity to introduce for own map your own surface types? That is, for example, draw on the map are two types of grass, different asphalt...
And all this is not to replace existing textures in the game, but just add new ones.
Currently you can only replace the appearance of the dirt, grass, sand, asphalt and road layers by having textures named as dirt.png, grass.png, sand.png, asphalt.png or road.png in your own map folder, it'll only affect your map then, not the others. However, you can't yet control on which layer areas the grass blade decorations are added, or what kind of particle effect the surface produces when walked on, or what kind of friction values the surface has for vehicle tires etc..
That is about to change fairly soon as I'm about to start working with a snow map in a few weeks myself and I need to make the system more flexible in this matter.
Would there be something specific that you would like to see in this regard?
One way to extend this could be to come up with a system which allows arbitrary number of these layers to be used, but I won't start to do it unless it's really needed. The more the layers, the worse the performance, obviously, but in overall I guess the impact grows pretty slowly.
Generic static decals is also something that I'm looking to add at some point, extending from the current "zebra crossing" -object. It could be used to add local details to make areas look more varied, e.g. manhole covers and cracks for asphalt and road, grass areas could have local areas of flowers and whatnot.