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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sun Jun 03, 2012 1:18 pm 
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Location: Western Europe
Tuttu wrote:
pasik wrote:
I'd suggest we play the next bigger event by someone else doing the server hosting, so that I could join in with bigger lag and using a debug build to catch those crash points.

Yeah, good idea. Did you have an idea of the specifications required for a good server ? Minimum hardware and bandwidth ?


1mbit upstream = 6 players, 10 mbit upstream = up to around 24 players, for 64 players server you'd need a 100mbit upstream. Of course it depends on how much AI you have in the game. But let's say that a 10mbit connection is enough.
As for the hardware, 6 year old hardware may do it (with 2-4Gb ram)


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PostPosted: Sun Jun 03, 2012 2:01 pm 
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Thanks. My connection will not be good enough then.


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PostPosted: Sun Jun 03, 2012 9:47 pm 
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Joined: Mon Jun 27, 2011 6:41 pm
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Image

I'm in the US however, so European people would probably lag.

Image

... as shown here

EDIT: 7 pm UTC should be about 2 PM where I live.

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PostPosted: Mon Jun 04, 2012 7:58 am 
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Hey Ozy,

you could host the next session, it wouldn't hurt if someone from the US is the host anyway, this game is international and everyone should be able to benefit from a good ping :)
We could start 2 hours later too.
You should get sure that your bandwidth is steady during the session (no other person behind the router who may disturb the bandwidth).


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