Tuttu wrote:
pasik wrote:
I'd suggest we play the next bigger event by someone else doing the server hosting, so that I could join in with bigger lag and using a debug build to catch those crash points.
Yeah, good idea. Did you have an idea of the specifications required for a good server ? Minimum hardware and bandwidth ?
1mbit upstream = 6 players, 10 mbit upstream = up to around 24 players, for 64 players server you'd need a 100mbit upstream. Of course it depends on how much AI you have in the game. But let's say that a 10mbit connection is enough.
As for the hardware, 6 year old hardware may do it (with 2-4Gb ram)