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PostPosted: Mon Jul 15, 2013 12:59 am 
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MrNuckFuggets wrote:
The v5 Sniper Rifle has a higher rate of fire and faster reload time. Not sure where you're getting the low firepower from.


You're right. I just check the files again and apparently I mixed the two up...?

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PostPosted: Tue Jul 16, 2013 4:05 pm 
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Last RWR patch broke some key weapon mechanics for RWB. Both the Missile Launcher missiles and the Krak grenades land way beyond their intended targets.

I also ran into a bug that crashed the game and corrupted the save file. Something to do with T-something? I'll get back to you on that if it happens again.

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PostPosted: Tue Jul 16, 2013 4:46 pm 
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Visionhunter wrote:
Last RWR patch broke some key weapon mechanics for RWB. Both the Missile Launcher missiles and the Krak grenades land way beyond their intended targets.

Probably best to model rocket launching using something similar to javelin.weapon (just use large enough near_far_distance to force near mode shooting -> uses the lower trajectory as long as curve_height is not used). M72 LAW in vanilla will be probably made to use that as well later, I'm not feeling particularly good about the current LAW shooting, it nearly always hits the ground too early.

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I also ran into a bug that crashed the game and corrupted the save file. Something to do with T-something? I'll get back to you on that if it happens again.

Invalid vector<T> subscript I'd guess. Something causes an out of range indexing, not easy to say what. There might be something in log, or might not. The savegame is also now proper XML in 0.90 (0.89 it wasn't), so savegame hacking and therefore investigation should be fairly easy.


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PostPosted: Tue Jul 16, 2013 10:21 pm 
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pasik wrote:
Invalid vector<T> subscript


That's the one!

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PostPosted: Wed Jul 17, 2013 6:31 pm 
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Joined: Sun Apr 29, 2012 4:50 pm
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Updated to v5, now with more stuff!

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[0.90] Running with Bolters v5



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[0.92] Worldwar v2


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PostPosted: Wed Jul 17, 2013 10:56 pm 
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TO THE DOWNLOAD PAGE!

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PostPosted: Thu Jul 18, 2013 2:23 pm 
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So far in v5:

Power Swords and Lightning Claws are responsible for more friendly kills than enemy kills in the hands of AI.

Not sure how to feel about the Chainsword. A regular melee attack seems to be just as - if not more - effective.

The shields are a great addition!

Love the new Predator design.

Love the new Stalker Bolter and Storm Bolter settings, the Storm Bolter is now my new favorite weapon. Yet to try most other weapons.

Any ideas yet on what vehicle will replace the Jeep?

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PostPosted: Tue Jul 23, 2013 3:53 pm 
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just had to say ....this .....mod.........is awesome :D


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PostPosted: Wed Jul 24, 2013 1:33 am 
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Visionhunter wrote:
Power Swords and Lightning Claws are responsible for more friendly kills than enemy kills in the hands of AI.

Not sure how to feel about the Chainsword. A regular melee attack seems to be just as - if not more - effective.

The shields are a great addition!

Love the new Predator design.

Love the new Stalker Bolter and Storm Bolter settings, the Storm Bolter is now my new favorite weapon. Yet to try most other weapons.

Any ideas yet on what vehicle will replace the Jeep?

  • I can't change the AI
  • The chainsword is faster than a regular melee attack. You can also aim it better.
  • I'm glad you like them! Have you tried anything else?
  • I think I'll replace the jeeps with bikes at some point. I might need to add more spawn points since bikes would only be able to carry two marines at a time.

twistedturkey wrote:
just had to say ....this .....mod.........is awesome :D


Thank you :D Do you like anything in particular?

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[0.90] Running with Bolters v5



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PostPosted: Wed Jul 24, 2013 10:25 am 
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MrNuckFuggets wrote:
  • I can't change the AI
  • I'm glad you like them! Have you tried anything else?



  • You can turn off friendly fire for melee weapons with no problem though.
  • Not yet!

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