Visionhunter wrote:
Last RWR patch broke some key weapon mechanics for RWB. Both the Missile Launcher missiles and the Krak grenades land way beyond their intended targets.
Probably best to model rocket launching using something similar to javelin.weapon (just use large enough near_far_distance to force near mode shooting -> uses the lower trajectory as long as curve_height is not used). M72 LAW in vanilla will be probably made to use that as well later, I'm not feeling particularly good about the current LAW shooting, it nearly always hits the ground too early.
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I also ran into a bug that crashed the game and corrupted the save file. Something to do with T-something? I'll get back to you on that if it happens again.
Invalid vector<T> subscript I'd guess. Something causes an out of range indexing, not easy to say what. There might be something in log, or might not. The savegame is also now proper XML in 0.90 (0.89 it wasn't), so savegame hacking and therefore investigation should be fairly easy.