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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sun Jan 17, 2016 1:29 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
Hello all,

Defend a base from an onslaught of enemies for almost a whole hour!

Our three elite squads have successfuly taken over the base and cleared it of enemy forces.
The tide of the war could change because of what was developed inside that laboratory.
It falls upon you to hold off waves of enemies while our men retrieve it.

Waves become harder as time goes on, enemies receive better equipment and vehicles, so do your best!

Thanks to Jackmayol, for his support with both mod and map making, DIO and Darkypwnz for hosting test servers, monsteri for making cover art, The Soldier for his supplies box and everyone else who helped us create this!


Get the latest version from steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=683023639&searchtext=


Image




Street Veteran and Majster



PS. Feel free to share your toughts how we could improve this


Last edited by Street Veteran on Wed Jun 22, 2016 6:34 pm, edited 12 times in total.

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PostPosted: Sun Jan 17, 2016 4:05 pm 
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Joined: Fri Oct 30, 2015 12:53 am
Posts: 151
Location: Italy
very good mod. i love survivals and coop defense in the games.

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PostPosted: Sun Jan 17, 2016 4:12 pm 
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Joined: Tue Jul 07, 2015 1:10 pm
Posts: 8
First of all this is a great mod, I love the concept/idea of this mod. It fits well into the style of running with rifles. The devs should even consider implementing it into the game as a new gamemode, after a few tweaks.

- bugs/map issues that should be fixed:
1. I found there to be a few bugs, for example the gap between the trench and the hil is too narrow, vehicles jam there if one breaks down. This also makes defending against vehicles too easy because sand bags, mines and c4 can easily cover this up.

2.Another bug at round 10 the round ends too quickly. A few tanks, vehicles and lots of grey soldiers are still on the road. I took a screenshot. (see below)

tweaks:
1. At recommend settings (difficulty) I found it a bit too easy, although newer players might find this to be a good difficulty. I would suggest adding more difficulties/ recommend setting in the thread above.
Here are some I think would be good:

Newer players:(difficulty easy)
XP: 10000
Xp rewards 100%
RP 1000
RP rewards 100%
Max soldiers 20
Friendly Capacity 250%
Enemy Capacity 10%
Friendly accuracy 87%
Enemy accuracy 87%

more skilled players: (difficulty medium)
XP: 7500
Xp rewards 75%
RP 750
RP rewards 100%
Max soldiers 25
Friendly Capacity 175%
Enemy Capacity 50%
Friendly accuracy 92%
Enemy accuracy 92%

High skill players: (difficulty hard)
XP: 5000
Xp rewards 50%
RP 500
RP rewards 75%
Max soldiers 30
Friendly Capacity 175%
Enemy Capacity 75%
Friendly accuracy 95%
Enemy accuracy 95%

Changes to the mod itself:
1. I would suggest adding more types of soldier e.g like the snipers. for example maybe a microgun soldier. some stealth soldiers like vss, kriss vectors etc. These stealth soldiers would flank/ backdoor the base itself. Maybe an elite sniper with a barrett and heavy armour.

2.Adding some more surprise into the mod would be a great addition e.g. set paratroopers to spawn at the base. also the stealth soldiers would add surprise.

3.The ability to spawn watchtower/defensive buildings with rp, these could be spawned in set positions or adjacent to the main road. maybe even the ability to buy a 2nd base with a lot of rp.

4. The map could be changed e.g. having more areas where the enemy spawns from. or more bases (for a more challenging gamemode) etc.

different Game modes:
1. an endless mode would be great. you could challenge your friends to get to a higher round than you. Many tweaks would need to be done to make this game mode optimal.

2. Of course adding more rounds would be great but i know it's a lot of work.

I hope you continue the development of this mod as it is very good and fun.
henb1.

edit: please don't use big image dimensions as they don't scale down.


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PostPosted: Sun Jan 17, 2016 7:40 pm 
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Joined: Mon Apr 06, 2015 12:08 am
Posts: 30
Congratulations on making the first defense mod! I look forward to giving it a try and seeing what you might add/change in the future. :D


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PostPosted: Mon Jan 18, 2016 12:30 pm 
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Joined: Fri Oct 30, 2015 12:53 am
Posts: 151
Location: Italy
https://www.youtube.com/watch?v=4-0Rt4zJCJY

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PostPosted: Mon Jan 18, 2016 11:40 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
Some updates to map:
-added 2 enemy bases and 2 roads
-road infront of the base is very wide now so not that bad traffic jams anymore
-small remote island added for emergency spawning

Image


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PostPosted: Wed Jan 20, 2016 3:04 pm 
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Joined: Wed Jan 20, 2016 3:00 pm
Posts: 4
Street is away for 2 weeks, so here's the download link for the updated version

https://drive.google.com/file/d/0Bw7OoA ... sp=sharing


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PostPosted: Mon Jan 25, 2016 2:44 pm 
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Joined: Wed Jan 20, 2016 3:00 pm
Posts: 4
Wave Defense v0.05 is out

https://drive.google.com/file/d/0Bw7OoA ... sp=sharing


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PostPosted: Tue Jan 26, 2016 8:38 pm 
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Joined: Wed Jan 20, 2016 3:00 pm
Posts: 4
v0.06 is ready.

https://drive.google.com/file/d/0Bw7OoA ... sp=sharing


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PostPosted: Mon Feb 01, 2016 1:57 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
And 0.07 is out.
https://drive.google.com/file/d/0Bw7OoA-218C6ZnZhbzZTQ2JJcU0/view

- fixed the DarkCat's spawn location
- increased MG and Minigun health to make them more durable
- decreased C4 push force significantly
- slightly increased rewards for damaging, spotting and destroying tougher vehicles
- added APCs with varying health
- made tank health ramp-up less steep
- can now fight as greenbelts vs. brownpants


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