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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sun May 13, 2012 7:52 am 
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Joined: Fri May 11, 2012 8:02 pm
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Preview video: http://youtu.be/YM8uejUGtC4 (roads should be wider, I know, I will fix it later)

Factions: Humans and mutants. Mutants are purple humanoids with weird appendages, red eyes and cyberpunk-styled names.

Weapons: Bolter, skorpion, assault rifle, pulse rifle, precision rifle, combat shotgun. All with custom models and icons.

Sounds: all weapons (and grenades) have unique sounds.

Maps: Mutant Wars v.3 (8 bases now, still needs a lot of additional details).
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Building and wall textures are custom, to fit the setting.


Installation: Copy your RWR folder and name it appropriately (i.e. "RWR Mutant Wars). Unpack the contents of the archive into it, replacing all files.


Download: MEDIAFIRE storage


Enjoy!


Last edited by Deon on Tue May 15, 2012 9:55 pm, edited 4 times in total.

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PostPosted: Sun May 13, 2012 10:16 am 
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Joined: Tue May 01, 2012 12:11 am
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Ooh, nice! I love model-editing and total conversion mods. Cant wait to see where this goes, especially since there's going to be a new map.

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PostPosted: Sun May 13, 2012 12:04 pm 
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Location: Somewhere among the fog, watching you kill the AI.
xorte-renshe wrote:
Ooh, nice! I love model-editing and total conversion mods. Cant wait to see where this goes, especially since there's going to be a new map.


But your I'd say is the best Model conversion to date. :P

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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Proud to be a RwR forum moderator!


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PostPosted: Sun May 13, 2012 3:21 pm 
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Location: The States
very nice characters there man, Well done. Can't wait to see what you have in mind for the map.

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PostPosted: Sun May 13, 2012 5:06 pm 
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One side of a map is a wasteland with fairly fortified bases, so it will be hard to take. With factories, sewage plants etc. Another side will be more civilized: a habitat complex, a destroyed arcology etc. So both agoraphiles and agoraphobes will have place to play :).

In the middle there will be a fort and a military camp. The fort for now looks like this:
http://i.imgur.com/Ucuno.jpg

Of course I will need a lot of time to add all the minor details I want, so I will probably release a version in between, with major points of interest, and I will gradually improve it.


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PostPosted: Sun May 13, 2012 5:08 pm 
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Location: Somewhere among the fog, watching you kill the AI.
Deon wrote:
One side of a map is a wasteland with fairly fortified bases, so it will be hard to take. With factories, sewage plants etc. Another side will be more civilized: a habitat complex, a destroyed arcology etc. So both agoraphiles and agoraphobes will have place to play :).

In the middle there will be a fort and a military camp. The fort for now looks like this:
http://i.imgur.com/Ucuno.jpg

Of course I will need a lot of time to add all the minor details I want, so I will probably release a version in between, with major points of interest, and I will gradually improve it.


Holy crap, I'm looking forward even more for this! You know what you're doing. :D

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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PostPosted: Mon May 14, 2012 2:42 am 
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Joined: Tue May 01, 2012 12:11 am
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Deon wrote:
In the middle there will be a fort and a military camp. The fort for now looks like this:
http://i.imgur.com/Ucuno.jpg


I love the look of the fort. Its design kind of reminds me of the forts in Skyrim, lol.


Rendered wrote:
But your I'd say is the best Model conversion to date.


Really? Haha, thanks, thanks.

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PostPosted: Tue May 15, 2012 12:49 am 
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Joined: Fri May 11, 2012 8:02 pm
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New version is out. There're guns, sounds and textures! Also, proper names. And an early version of my map.


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PostPosted: Tue May 15, 2012 8:33 pm 
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Joined: Fri May 11, 2012 8:02 pm
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V3 is out, with better map and some little tweaks. Also a preview video is coming up.


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PostPosted: Fri May 18, 2012 2:07 pm 
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Joined: Fri Dec 09, 2011 5:59 pm
Posts: 64
Oh man, this is great. I should get my head out of my ass too and just learn how to make maps.


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