Hello and welcome Master Blaster (people tend to forget to say hello in their first post in this forum for some reason

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1. I want to have an anti-tank rifle as a primary weapon, but I can't seem to get it to do any damage. Is this even possible? And if so, is it also possible to have the AI use it to target both infantry and vehicles?
you need to give your weapon a "blast" result class.
example:
Code:
<result class="blast" radius="5.0" damage="1.0" decal="1" />
In this specific case it would mean everything in a 5m radius of the impact would be affected (equally). The damage is 1, which is in 0.92 the damage to destroy a full health jeep.
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2. I've got my vehicle models and everything in game, but what parameters do I need to change to make a turret mounted gun have no visible recoil?
wow also new vehicle models? I hope so as it would be the first vehicle model modification

In tank.vehicle for example you can see for the mg turret (which doesn't have any recoil):
Code:
<turret offset="0 3.5 0.0" weapon_key="tank_mg.weapon" weapon_offset="0.0 0.5 0.9" weapon_recoil="0.0" max_rotation_step="0.0004" />
The weapon_recoil parameter is what you are looking for.
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3. Can vehicle turrets have limited firing angles, like infantry in open vehicles?
for that check tow.vehicle:
Code:
<turret offset="0 1.2 0.16" weapon_key="tow.weapon" weapon_offset="0.0 -0.0 0.0" weapon_recoil="0.05" max_rotation_step="0.00008" rotation="0" rotation_range="1.92" />
the rotation_range is the max rotation angle. It is in radian, so 1.92 represents (1.92/pi)*180 = 110°. So the turret can rotate max 55° to the right and max 55° to the left.
PS: joneau I dont think your guesses help anyone
