Currently a WIP, with more to come!
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Originally Vehicles Improved, I've finally got some inspiration to continue work on this mod and I've widened the scope to include more parts of RWR, like AI, weapons, factions. Or atleast, I plan to. Currently there are only changes to vehicles and AI, with more to come later.
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This is split in different parts, so you can use whichever you want. Later, however, I'll merge them into one single mod.
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Vehicles Improved
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While vehicles are an important part of the game I feel that some vehicles are not used nearly enough or could be improved even further. This mod aims to change that by modifying some of the vehicles in the game.
Currently only the humvee, rubber boat, the faction apcs and trucks are changed.
The humvee and trucks now have a stash, rubber boats have a mg and apcs are able to move on water (need feedback on this one

)
New update: Mobile armory spawns weapons on destruction, below it though, don't know how to fix this. The 2 front seats of rubber boat are now removed, because MG. Sandbag is heavier, only tank should be able to move it now. MG, minigun and tow changed a little.
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AI Improved
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After getting annoyed by AI swarming too much when playing in both single player and multi player, I decided to edit the AI parameters myself. I made this in 20 minutes, so it's not very good, and prone to heavy changes. Currently it (tries to, at least) makes AI stay in cover more, dodge grenades more often, changes some parameters that might do something (many parameters names are complicated and I don't or barely know what they mean, so I haven't delved into unknown territory, at least not yet

), also makes AI more willing to stay behind and defend bases, effectively reducing numbers in firefights(I'm not sure if this idea is liked, and currently is not balanced, too many soldiers defending) and reduces AI field of view, which might be useful when stealthing/flanking.
v0.2 Makes some tweaks. During testing, I noticed that while changing some parameters I made the AI very brutal and mistakes could get you killed quickly. I plan to change that along with other things in the next version. Now, however, I challenge everyone to win a match in Moorland Trenches with only one starting base, 98% AI accuracy and 100% friendly and enemy capacity.
I need your feedback on this mod, so please don't hesitate to tell me about any problem or weird behavior or anything that you like/don't like in this mod.
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More updates will be coming soon.