Synthwar: Uprising
Nanocytes: A Cult fighting to continue research and development in their forbidden technology. They believe that these technologies are the only way for humanity to reach the pinnacle of their evolution. They often use their captives for gruesome experiments, hoping to make the next step for humanity and unfortunately resulting in heavily mutated or mechanically-infused humans. When they determine their test subjects are no longer needed, depending on the experiments they've been exposed to, they either terminate the subject or release them. The ones that survive have formed The Coalition and attack the Nanocytes mercilessly for the experiments and torture they've suffered from them.
Bastion: Founded after the discovery of the experiments carried out by the Nanocyte Cult, Bastion is determined to rid the world of the Nanocytes and their morally corrupt ways. They believe that The Coalition are a blight upon humanity, a synthetic plague that must be cured and won't stop until both The Coalition and the Nanocytes are destroyed.
The Coalition: Originally civilians and prisoners of war, The Coalition were test subjects used by the Nanocytes in the hopes of finding the next step in human evolution. When the Nanocytes concluded their experiments they either destroyed their test subjects or released them, depending on the types of "biological advancements" they experienced. The Coalition has dedicated the remainder of their lives to exterminating the Nanocyte Cult and finding cures for their afflictions.
(Yes, I am an unimaginative twat.)
5/3/2015:
Since I'm not that great at the whole art thing... unless its in a 3d modeler >.>... I'm not going to be able to make proper HUD icons for weapons. I also don't really have anything else to add to the mod for now, maybe more models when I get back into playing RWR... Feel free to use whatever models you want from the mod. --FREE MODS FOR LIFE--
6/11/2015: ***WORKS WITH VERSION 1.00 - 1.02*** ***1.10 IS UNCONFIRMED AND UNSUPPORTED***
Latest Patch:
- New boss models (yellow texturing to make them identifiable).
- Weapon rebalance for all guns.
- New basic shotguns, rocket launchers, grenade launchers for each faction.
- 15 new rare weapons (dropped by bosses only).
- Code changes to make more AI wear body armor MK.2
- Drop rates on standard issue equipment reduced to 0.10 from 1.00.
- Vest MK3 can be bought from all factions armories now.
- Probably other things I forgot.
NOTE: HIGHLY RECOMMEND PLAYING ON LARGE MAPS. LONGER LASTING MAPS WILL LET YOU EXPERIENCE A MORE CAMPAIGN-LIKE EXPERIENCE AND MAKE RARES MORE USEFUL.
NOTE2: The code for custom campaign is in the mod but it's non functional at this time due to the way the game functions (as far as we can decipher).
***Custom model count: 70+***
***WORKS WITH VERSION 1.00 - 1.02*** ***1.10 IS UNCONFIRMED AND UNSUPPORTED***
https://www.dropbox.com/s/3sqpmwcsjay7i ... 0.rar?dl=0* READ. THE. INSTRUCTIONS.
*** SET VOXEL DENSITY TO +1 OR +2, SET VOXEL SIZE TO AROUND 30-40% ***