RUNNING WITH RIFLES
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[Mod] Running with XCOM [1.2]
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=2398
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Author:  Ramsoos [ Thu Nov 24, 2016 8:12 pm ]
Post subject:  Re: [Mod] Running with XCOM [1.2]

UPDATE!

-Changelog: Workshop Edition

Features & Touch-ups:
-Thinmen and Floaters will now one-hand their weapons, as seen in Enemy Unknown.
-Added some more loading screen hints.
-Uploaded mod to Steam Workshop

Balancing:
-Thinmen can no longer spawn with the Plasma Sniper Rifle or the Needle Rifle.
-Outsider Leaders can now spawn with the Needle Rifle.


Bugfixes:
-Reworked the ranks of various aliens. Ethereals should now be the highest rank by a huge margin, while elite aliens should have more reasonable ranks.


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Additional content updates may be released at some point, if I feel like developing this again. For now, I felt like fixing some minor issues and uploading the mod to the workshop. Please let me know either here or on Steam if any bugs arise.

Author:  Ramsoos [ Sat Nov 26, 2016 10:15 pm ]
Post subject:  Re: [Mod] Running with XCOM [1.2]

UPDATE

-Changelog: The Long War Edition-

Features & Touch-ups:
-Campaign mode added!

-New Briefcase mechanic (campaign only):
1) Enemies and allies now have a chance to drop a briefcase upon death.
2) Taking and returning this briefcase to an allied armory will unlock a special weapon. You can recieve one of the following:
a) The Gift
b) ADVENT Mag Rifle Mk2
c) Human Heavy Plasma
d) EXALT Endbringer
e) XCOM Rail Disruptor

-Each faction now has it's own set of death sounds:
1) XCOM uses vanilla death sounds.
2) EXALT uses Perfect Dark death sounds from my Running with Datadyne mod.
3) Each alien has a unique death sound, taken from Enemy Unknown. The only aliens that do not have death sounds (yet) are the ADVENT series of units.

-Ethereal has had it's model modified.
-Psi Amplifier has been renamed to "The Gift" and has a new model, and uses pistol animations.
-"Our Last Hope" from the Enemy Unknown soundtrack now plays during the victory screen.
-Fridge Valley now has it's own ambience.
-The XCOM Assault Rifle's model has been touched up to better resemble its Enemy Unknown color scheme.

Balancing:
-The Gift is now suppressed (killing enemies with your mind isn't very loud).
-The XCOM Rail Disruptor and EXALT Endbringer have been taken off their respective stores.
-The ADVENT Mag Rifle is now slightly less accurate.

Bugfixes:
-XP amounts reworked in EXALT and XCOM. The bosses of the respective factions should now be the highest rank, and grunts should not spawn with absurdly high XP.
-EXALT Proxy Mines will no longer trigger on friendlies.
-One-handed plasma primaries should no longer drop from Floaters and Thin Men.

Known Issues:
-The EXALT Laser Shatteray, XCOM Rail Carbine, and XCOM Grenade Launcher do not appear in the armory in campaign. They still can be seen in the hands of NPCs.
-The Briefcase may give items outside of what it is meant to.


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I unfortunately had to upload the mod to the workshop again because I neglected to create a .prj file when I first uploaded the mod. Apologies for the inconvenience.

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