UPDATE
-Changelog: The Long War Edition-
Features & Touch-ups: -Campaign mode added! -New Briefcase mechanic (campaign only): 1) Enemies and allies now have a chance to drop a briefcase upon death. 2) Taking and returning this briefcase to an allied armory will unlock a special weapon. You can recieve one of the following: a) The Gift b) ADVENT Mag Rifle Mk2 c) Human Heavy Plasma d) EXALT Endbringer e) XCOM Rail Disruptor -Each faction now has it's own set of death sounds: 1) XCOM uses vanilla death sounds. 2) EXALT uses Perfect Dark death sounds from my Running with Datadyne mod. 3) Each alien has a unique death sound, taken from Enemy Unknown. The only aliens that do not have death sounds (yet) are the ADVENT series of units.
-Ethereal has had it's model modified. -Psi Amplifier has been renamed to "The Gift" and has a new model, and uses pistol animations. -"Our Last Hope" from the Enemy Unknown soundtrack now plays during the victory screen. -Fridge Valley now has it's own ambience. -The XCOM Assault Rifle's model has been touched up to better resemble its Enemy Unknown color scheme.
Balancing: -The Gift is now suppressed (killing enemies with your mind isn't very loud). -The XCOM Rail Disruptor and EXALT Endbringer have been taken off their respective stores. -The ADVENT Mag Rifle is now slightly less accurate.
Bugfixes: -XP amounts reworked in EXALT and XCOM. The bosses of the respective factions should now be the highest rank, and grunts should not spawn with absurdly high XP. -EXALT Proxy Mines will no longer trigger on friendlies. -One-handed plasma primaries should no longer drop from Floaters and Thin Men.
Known Issues: -The EXALT Laser Shatteray, XCOM Rail Carbine, and XCOM Grenade Launcher do not appear in the armory in campaign. They still can be seen in the hands of NPCs. -The Briefcase may give items outside of what it is meant to.
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I unfortunately had to upload the mod to the workshop again because I neglected to create a .prj file when I first uploaded the mod. Apologies for the inconvenience.
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