RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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[Mod] XCOM [1.1] [Final] http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=1865 |
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Author: | Acake [ Sun Oct 05, 2014 1:43 am ] |
Post subject: | [Mod] XCOM [1.1] [Final] |
Changes all factions into the following: Green - XCOM - Soldiers centred around versatility for all situations - Titan troopers, squad and platoon leaders, and select riflemen provided with newly sanctioned rail weapons - Titan vet, armed with rail disruptors and enhanced titan armour. - Covert operatives that can only be called in and armed with suppressed rifles. Gray - EXALT - Operatives centred around high mobility weapons with higher fire rates than conventional ballistics - Veteran Operatives and select Operatives provided with repeater laser machine guns - Elite operatives armed with Laser destroyer guns and stolen prototype titan armour. - Infiltration operatives added with similar capabilities as the Covert operatives and equipped with suppressed sub-machine guns. Brown - X-rays - Thinmen > equipped with plasma pistols, carbines and an occasional needle rifle - Floater > equipped with plasma rifles and carbines - Muton > equipped with plasma rifles and burst cannons. Muton Elites and Commanders are armed with Alien Suppression rifles and fusion bombers respectively - Ethereal > equipped with psi amplifiers (psi gun) - Outsiders > equipped with plasma rifles and carbines. Outsider commanders have the Plasma Sniper - Berzerkers > Bigass claws Weapons: - Made to be representative of in game factions, while maintaining balance and identity to each team Ambiance: - Background noise added during the night to represent increased alien activity; think terror missions. Mod Download link: http://www.mediafire.com/download/9zdt3 ... v/XCOM.zip Images: http://imgur.com/a/5MMkU Optional Music Replacement for main menu; choose between Mission deployment theme and EXALT reveal theme. Mission deployment music download link: https://www.dropbox.com/s/n89qqrv9nr3a9 ... t.zip?dl=0 EXALT reveal music download link: https://www.dropbox.com/s/4dms7367ssp1c ... l.zip?dl=0 To install music, drop folder labeled "sounds" into /common/RunningWithRifles/media and replace. There is no need to replace soundtrack 2. Credits to Ramsoos for: Outsider models Alien Suppression rifle Laser, Rail, and Plasma effects and particles Some dialogue lines for X-rays, XCOM and exalt Overall changes for mod: -Balance changes across weapons and spawn numbers -Dialogue changes -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Running with XCOM mod has been moved to new thread: viewtopic.php?f=11&t=2398 |
Author: | Acake [ Sun Nov 09, 2014 10:58 am ] |
Post subject: | Re: XCOM mod V.98.7 |
Mod updated for 98.7 |
Author: | Lawgamer411 [ Thu Nov 20, 2014 8:53 pm ] |
Post subject: | Re: XCOM mod V.98.7 |
OMG. I freaking love Xcom. I'm so glad to see someone who created a good mod for this game that has to do with XCOM. Thank you so much. |
Author: | Acake [ Sun Nov 23, 2014 1:42 am ] |
Post subject: | Re: XCOM mod V.98.7 |
Lawgamer411 wrote: OMG. I freaking love Xcom. I'm so glad to see someone who created a good mod for this game that has to do with XCOM. Thank you so much. Really appreciate your feedback and it really makes me want to continue this (: Also new update: Universal -Changed names of all primaries and rockets -added plasma sniper to player armoury -ranks for all factions changed to appropriate names EXALT -Machine gun made weaker than XCOM, however can be fired from crouch -Sniper rifle made into DMR, faster rate of fire, less chance to kill -removed plasma pistol from EXALT armoury Aliens -Blaster launcher fires three rockets in a random pattern XCOM -Added rail rifle, damage equivalent of plasma, slower rate of fire and clip size than regular XCOM rifles Next Priority: New Units for all factions |
Author: | Acake [ Tue Dec 09, 2014 3:47 am ] |
Post subject: | Re: XCOM mod V.98.7 |
Updated for v98.8 XCOM: -Added Titan trooper -picture-> https://www.dropbox.com/s/bq0qbjiduzxl5 ... 3.jpg?dl=0 -Added Rail Rifle to complement Carbine -Carbine stats changed slightly EXALT: -Added Veteran Operative -picture-> https://www.dropbox.com/s/11z66kw7l70o0 ... 1.jpg?dl=0 -Added Light and Heavy Repeater machineguns Apologies in advance for photo quality ![]() |
Author: | ComJak [ Tue Dec 16, 2014 4:29 pm ] |
Post subject: | Re: XCOM mod V.98.8 |
Soooooo when you say weapons are accurate to the game, do you mean that I'll miss with my fucking sniper rifle when it tells me i have a 95% chance to hit? ComJak |
Author: | Lawgamer411 [ Wed Dec 17, 2014 4:21 pm ] |
Post subject: | Re: XCOM mod V.98.8 |
ComJak wrote: Soooooo when you say weapons are accurate to the game, do you mean that I'll miss with my fucking sniper rifle when it tells me i have a 95% chance to hit? ComJak Ha. Xcom at its finest. Even better when the soldier glitches out and he shoots his sniper backwards and still manages to hit. ![]() |
Author: | Acake [ Thu Dec 18, 2014 12:06 am ] |
Post subject: | Re: XCOM mod V.98.8 |
Lawgamer411 wrote: ComJak wrote: Soooooo when you say weapons are accurate to the game, do you mean that I'll miss with my fucking sniper rifle when it tells me i have a 95% chance to hit? ComJak Ha. Xcom at its finest. Even better when the soldier glitches out and he shoots his sniper backwards and still manages to hit. ![]() Hella |
Author: | Acake [ Wed Dec 31, 2014 3:18 am ] |
Post subject: | Re: XCOM mod V.98.8 |
.99 update General: - hud icons added to most weapons - sounds changed for all weapons and some effects Aliens: - Added Ethereal unit and psi amplifier to Aliens |
Author: | Acake [ Thu Jan 15, 2015 5:27 am ] |
Post subject: | Re: XCOM mod V.99.1 |
General: - added more hud icons - new calls added to all factions - minor adjustments to calls available to factions (subject to change) XCOM: - Titan drop call added - 10 man squad call added - New squad leader and grunt models added EXALT: - Agent drop call added - 10 man squad call added - New grunt model added Aliens: - 16 floater call added |
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