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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sun Jan 18, 2015 2:51 am 
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Joined: Sun Jan 18, 2015 2:47 am
Posts: 2
Had an issue installing this and constantly get this error message when i try to use the mod. http://imgur.com/gjg0gGa kinda upset it doesn't work, because your work looks really good. :cry:


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PostPosted: Sat Apr 11, 2015 2:07 am 
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Joined: Sat Apr 11, 2015 2:02 am
Posts: 6
I get the same issue, and I checked the logs to see what it was. The bottom seven lines of the log I've copied below:

loading soldiers in map config
loading custom map config
loading soldiers in media/overlays/medieval/factions/red.xml
item heavy_white_4 not loaded, skipping model soldier_a1_heavy.xml
WARNING, animation key celebrating not found
WARNING, animation key celebrating not found
uninit comms

And then it stops the game.

Usually to fix a problem like this I simply replace the broken folders in the mod with the folders from the game, but seeing as this is an issue with textures unique to the mod, that won't work. Do you think you can fix this?


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PostPosted: Sat Apr 11, 2015 2:10 am 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
It's actually not textures, it's animations. I haven't updated this mod in a while, and since then new animations have been added (the "celebrating" animations) and I just have to stick those in and it should work fine.

EDIT:
Alright, done. Just redownload it from the OP.


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PostPosted: Sat Apr 11, 2015 4:28 am 
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Joined: Sat Apr 11, 2015 2:02 am
Posts: 6
Thanks. I really look forward to playing this mod, it looks great. :)


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PostPosted: Tue May 26, 2015 5:49 pm 
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Joined: Mon Apr 06, 2015 12:08 am
Posts: 30
Being a fan of knights,this is an awesome mod. Weapons wise, would be possible to add blunt weapons with a chance of stunning enemies when attacking? I'm also thinking about modifying and adding new armors once I figure out how make new vests.


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PostPosted: Tue May 26, 2015 6:28 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Having a chance to stun really isn't possible with the current game design. Sure, we can have something like a Mace have a 50% chance stun an enemy knight, but the other 50% will literally do nothing to the knight. I've had enough experience with vests to know that it isn't yet possible to have a weapon that has two different damage values.


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