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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sun Nov 03, 2013 1:03 am 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Nice update! After playing a couple rounds, I really like the deployable MG42. My feelings are a little mixed when it comes to the weapons that cause wounds. It's a little annoying to have to "finish off" so many enemies, but it makes the med kit really useful.

Oh, and the BAR reload looks strange, I think because of the weak_hand_hold offset value.


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PostPosted: Sun Nov 03, 2013 1:21 am 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Was wondering what the weak_hand_hold line did. :P I thought it might have moved the front hand forward (because it's really far back compared to the front grip on the BAR), it didn't, and I never bothered changing it back.

And thanks. :) It's a bit picky of roofs, though. A bit odd if you ask me - I can give it a ton of space and sometimes it just doesn't want to be placed.

Anything balance-related btw? I think my rifles overall are too accurate, will have to tone that down.


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PostPosted: Mon Nov 04, 2013 10:26 pm 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Well it seems like overall you want weapons to be less accurate than vanilla, but I feel like the machine guns could use some more accuracy when prone, especially the MG34.


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PostPosted: Mon Nov 04, 2013 10:30 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Yea, it's literally been ages since I played vanilla. I was actually shocked when I saw that the G36 had near-perfect accuracy while prone. Time for another spurt of rebalancing - I do want it to be as close to vanilla as possible.


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PostPosted: Mon Nov 04, 2013 11:55 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
every single weapon has been reworked for 0.93. Usually around 10% lower fire rate avg and slightly less mobility depending on the weapon you carry.


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PostPosted: Tue Nov 05, 2013 7:18 am 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
Soldier, may i do a mod overview on youtube of this mod?

I don't advertize (i think) on my channel or anything :P

ComJak

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ComJak's house... stay out of it


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PostPosted: Tue Nov 05, 2013 4:09 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
@JackMayol
Guess I can hold off on the massive rebalance for a while longer then. Although I still want to rebalance the MGs and SMGs.

@ComJak
Go right on ahead. :)


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PostPosted: Wed Nov 06, 2013 1:52 am 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Time to deny Jerry some tanks, eh?

Spoiler:
Image


These are some tough obstacles, they can take upwards of 6 Mk. II grenades to destroy (or two panzerfausts). And vehicles can't crush them, so it WILL deny areas to APCs, Jeeps, Tanks, and the eventual M3 Halftrack.


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PostPosted: Sun Nov 10, 2013 2:14 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
And updated. A rather small update content-wise, but I've rebalanced all the weapons for .93 and .92. So, no more scattergun MP40s and Thompsons and better MGs. :)

There's also a package added to test the M3 Halftrack. I'll hopefully be able to get a map from bwc153 at some point. ;)


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PostPosted: Sun Nov 10, 2013 7:32 pm 
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Joined: Sat Nov 09, 2013 5:21 pm
Posts: 3
Both links in first post actually lead to the mappack...


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