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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Sat Sep 07, 2013 9:46 pm 
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Posts: 133
joneau wrote:
k. The worldwar revolver files...i wondered why you didnt have one time reload enabled but i got it now. Also those revolver stats caused crashing with cant load assault_rifle1.xml but got pass from that error, so i would recommend to overhaul revolver stats.


Did you install the mod correctly? Try deleting the mod folder from overlays and doing a clean install.

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[0.92] Worldwar v2


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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Mon Sep 09, 2013 3:06 am 
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MrNuckFuggets wrote:
joneau wrote:
k. The worldwar revolver files...i wondered why you didnt have one time reload enabled but i got it now. Also those revolver stats caused crashing with cant load assault_rifle1.xml but got pass from that error, so i would recommend to overhaul revolver stats.


Did you install the mod correctly? Try deleting the mod folder from overlays and doing a clean install.


......I KNOW HOW TO INSTALL overlays.

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Mon Sep 09, 2013 5:15 am 
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Well, the problem is clearly on your end, since the mod works great on my side. I heard there's a version 0.921 floating around but I haven't had a chance to download it. Do you have the right version of the game?

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Mon Sep 09, 2013 5:25 am 
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MrNuckFuggets wrote:
Well, the problem is clearly on your end, since the mod works great on my side. I heard there's a version 0.921 floating around but I haven't had a chance to download it. Do you have the right version of the game?

newest what i have. Reinstalled rwr at friday

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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Mon Sep 09, 2013 7:17 am 
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Working fine here too with the latest version (just tested it). It's definitely on your end joneau.
Did you try reinstalling after completely removing rwr itself (not just installing over)? It might be somehow not directly related to the mod.


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 Post subject: Re: [0.92] Worldwar v1
PostPosted: Mon Sep 09, 2013 8:29 am 
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DoomMetal wrote:
Working fine here too with the latest version (just tested it). It's definitely on your end joneau.
Did you try reinstalling after completely removing rwr itself (not just installing over)? It might be somehow not directly related to the mod.


sorry, im being an crazy now.
one pistol what im working on is using the revolver stats as a base so ive probably screwed up something, again

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 Post subject: Re: [0.92] Worldwar v2
PostPosted: Fri Sep 20, 2013 11:26 am 
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Worldwar has been updated again. Two new secondary weapons have been added. A shotgun for the humans and a sniper rifle for the Race. I've also added a bunch of new particle effects.

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 Post subject: Re: [0.92] Worldwar v2
PostPosted: Sat Sep 21, 2013 4:43 pm 
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MrNuckFuggets wrote:
Worldwar has been updated again. Two new secondary weapons have been added. A shotgun for the humans and a sniper rifle for the Race. I've also added a bunch of new particle effects.


a secondary shotgun and sniper rifle.......shotgun i understand but not the sniper..

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 Post subject: Re: [0.92] Worldwar v2
PostPosted: Sat Sep 21, 2013 7:29 pm 
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joneau wrote:
MrNuckFuggets wrote:
Worldwar has been updated again. Two new secondary weapons have been added. A shotgun for the humans and a sniper rifle for the Race. I've also added a bunch of new particle effects.


a secondary shotgun and sniper rifle.......shotgun i understand but not the sniper..


The Race has fewer long-ranged weapons than the humans. The secondary sniper rifle is less powerful than the other sniper weapons, but is better at long ranges than the Race's short range weapons. I want the players to be able to round out the weaknesses of their main weapon, if they choose.

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 Post subject: Re: [0.92] Worldwar v2
PostPosted: Thu Jan 30, 2014 9:14 pm 
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Joined: Tue May 08, 2012 9:57 pm
Posts: 159
Alas, still no update I see. :(

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