RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
|
Influx's Gun Mods http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=1275 |
Page 1 of 1 |
Author: | Influx [ Mon Jul 01, 2013 1:31 pm ] |
Post subject: | Influx's Gun Mods |
Here's a few gun mods that I've made - I've separated them into individual folders so you can pick and choose which ones you want to add, but there is also the whole pack available for download as well. All of these guns are purchasable by default, so you don't need to run around trying to find an AI or a crate with these in. Having all of the guns can clutter up the menu at the armoury somewhat so feel free to change the values and make them unavailable for purchase or whatever. If you have any comments or suggestions, leave them below. Download All Weapons To install;
FN FAL ![]() Download - 20 Round capacity - Single shot only Glock 18 *NEW* ![]() Download - 33 Round capacity - Fully automatic secondary weapon - Carried/fired 2-handed, single-handed animations caused problems IMI Desert Eagle .50 AE ![]() Download - 7 Round capacity - Secondary weapon - Carried 2-handed, single-handed carry animation (for medikit) caused problems with firing on the move IMI Uzi ![]() Download - 50 Round capacity IMI Micro Uzi ![]() Download - 50 Round capacity - Higher ROF & less accuracy than Uzi M9A1 *NEW* ![]() Download - 15 Round capacity - Secondary weapon - Carried 2-handed, single-handed carry animation (for medikit) caused problems with firing on the move M9A1 Suppressed ![]() Download - 15 Round capacity - Silenced secondary weapon - Carried 2-handed, single-handed carry animation (for medikit) caused problems with firing on the move L85A2 (SA80) ![]() Download - 30 Round capacity - Extended sight range due to scope Smith & Wesson Model 500 Magnum ![]() Download - 5 Round capacity - Secondary weapon - Individual bullet reload - Carried 2-handed, single-handed carry animation (for medikit) caused problems with firing on the move Steyr AUG A1 ![]() Download - 30 Round capacity - Extended sight range due to scope |
Author: | Uncle_Imshi [ Mon Jul 01, 2013 3:34 pm ] |
Post subject: | Re: Influx's Gun Mods |
Hi Influx, I'm really keen to try these but the installation seems a bit convoluted considering most mods are just a case of copying a folder into overlays. When you say merge, do you mean extract each sub file i.e. model, sounds etc into the main directory? Also, FWIW I'd much prefer if the FAL had a 20rd magazine as in real life, and the AUG a 30rd, the 42rd AUG and 30rd FAL magazines were both relatively rare Section Light Support weapon versions, that frankly weren't very good. Also, any chance of a non silenced M92f or similar large capacity 9mm in the future? |
Author: | Influx [ Mon Jul 01, 2013 4:56 pm ] |
Post subject: | Re: Influx's Gun Mods |
Thanks for the comment. Unfortunately, the overlay method only seems to work with all the guns included - having individual guns just includes the last gun enabled in-game. To help, I've tried to explain the installation for individual weapons a bit clearer, and also added an overlay pack with all weapons in for an easier install. I've amended the magazine capacities of the FAL and the AUG as per your request, you are correct that the 42-capacity mag for the AUG was only used as a support weapon and that the 30-round magazine for the FAL is not as widespread as the 20-round mag. I can certainly make an unsuppressed M9A1, not sure why there isn't one included already. |
Author: | Uncle_Imshi [ Mon Jul 01, 2013 6:48 pm ] |
Post subject: | Re: Influx's Gun Mods |
Hi Influx, Thanks for that. Gave the full pack a whirl this evening and really liked it. It still had your original magazine capacities though, also I'm not sure why the revolver is a five round, I would have thought a six round cylinder would be universal. It's actually really useful being able to carry a pistol as a secondary weapon so cheers for that. One minor crit/spotter point is that the AUG A1 internal optic was a 1.5x magnification so it wouldn't really increase the range significantly (it's actually optimised for engaging targets within 200m in real world terms). |
Author: | Influx [ Mon Jul 01, 2013 8:37 pm ] |
Post subject: | Re: Influx's Gun Mods |
Oops, I'd updated and uploaded the pack with amended ammo capacities, but never updated the link in the main post - that should be it sorted now. While I was at it I added the unsuppressed M9A1 for you, and also put a Glock 18 in there as well. As for the Model 500 only having 5 rounds - it could have something to do with it using the .500 cartridges, with a larger outside diameter than .44 cartridges. Perhaps there wasn't enough room on the cylinder to safely fit 6 rounds on it. The sight increase for the AUG - and the L85A2 for that matter - are very small, 1.2x for the AUG and 1.3x for the L85A2. These are just arbitrary values since the M24A2 has a sight range increase of just 1.6x which doesn't reflect any real-world value. Glad you're enjoying the pack, though! |
Author: | Uncle_Imshi [ Mon Jul 01, 2013 9:17 pm ] |
Post subject: | Re: Influx's Gun Mods |
Influx wrote: Oops, I'd updated and uploaded the pack with amended ammo capacities, but never updated the link in the main post - that should be it sorted now. While I was at it I added the unsuppressed M9A1 for you, and also put a Glock 18 in there as well. As for the Model 500 only having 5 rounds - it could have something to do with it using the .500 cartridges, with a larger outside diameter than .44 cartridges. Perhaps there wasn't enough room on the cylinder to safely fit 6 rounds on it. The sight increase for the AUG - and the L85A2 for that matter - are very small, 1.2x for the AUG and 1.3x for the L85A2. These are just arbitrary values since the M24A2 has a sight range increase of just 1.6x which doesn't reflect any real-world value. Glad you're enjoying the pack, though! I really am. |
Author: | joneau [ Tue Jul 09, 2013 8:40 pm ] |
Post subject: | Re: Influx's Gun Mods |
is the pistols 2 hand carry animation like sense making or like carrying the bigger gun? EDIT: i tested it myself, looks fine, but why is the pistol just going downwards after shot when shooting to like ingame upwards? and i also noticed that the aug is bit too big or too back because it glitches through shoulder a bit. and the reload of the revolver, i dont think its much realistic if reload is louder than shooting ![]() overally good pack ![]() |
Author: | Geraldmirs [ Wed Jul 09, 2014 7:30 am ] |
Post subject: | Re: Influx's Gun Mods |
Great job weapons mode sir, i really like all of your weapons mod but i was pick 1 and this is really i like. the magnum 50. 7 Round capacity - Secondary weapon - Carried 2-handed, single-handed carry animation (for medikit) caused problems with firing on the move _______________________________________________ monkey fists |
Author: | The Soldier [ Wed Jul 09, 2014 2:21 pm ] |
Post subject: | Re: Influx's Gun Mods |
You do realize this is a dead mod, right? I'm not even sure if you can run the mod with the game from a year ago. |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |