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RUNNING WITH RIFLES Multiplayer

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PostPosted: Wed Apr 10, 2013 10:43 am 
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@joneau

Hmmm... not really what I was looking for. Instead of a explode-on-impact bolt, my aim is a projectile that would act like a bullet-grenade hybrid. It would shoot forward and if it hit someone it would kill them. Then, after a delay, it would explode, acting like a small grenade (radius 3 instead of 6.)

As of now, I've got the delay fuse right. It's just that being a "grenade" type means it won't deal direct damage if it hits something as well as making it bounce like a mo-fo on LSD. Is there a code that determines how "bouncy" a projectile is?

I should probably ditch that idea if it turns out impossible. A silent long range weapon is fine too.

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DAY ONE: A KILLZONE modification for RUNNING WITH RIFLES
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PostPosted: Thu Apr 11, 2013 4:11 pm 
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NEW Update! Check first post for new link!

3 sidearms have been added.

ISA M3 Revolver
ISA M4 Pistol
Helghast IvP-18 Tropov Machine Pistol

These weapons take up the LAW slot so they're perfect for the dedicated sniper, grenadier or shotgun-toter. They still have a little problem with the reload animations and, of course, you spawn with them randomly. Is there a way to guarantee a unit spawning with it?

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"A bullet's got a name on it, but a grenade's addressed to whom it may concern."

DAY ONE: A KILLZONE modification for RUNNING WITH RIFLES
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PostPosted: Thu Apr 11, 2013 5:55 pm 
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Location: finland
just btw, how is the guy holding the pistol?.
and the shotgun is broke and how common these pistols are?

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PostPosted: Thu Apr 11, 2013 10:55 pm 
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I gave the pistols a weak hand offset of 0.0 (whatever that is, but i'm hoping it does something) xD They're actually pretty common at 0.5 (theoretically, I still find them quite hard to find)

Shotgun... oops. I forgot to put the reload animation back to 29. It's an easy fix, but I will upload a fixed version anyway.

Link has been updated. Sorry about that. :oops:

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"A bullet's got a name on it, but a grenade's addressed to whom it may concern."

DAY ONE: A KILLZONE modification for RUNNING WITH RIFLES
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PostPosted: Fri Apr 12, 2013 3:37 am 
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sevensixtytwo wrote:
I gave the pistols a weak hand offset of 0.0 (whatever that is, but i'm hoping it does something)


It affects the reload animation, iirc.

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PostPosted: Fri Apr 12, 2013 6:07 am 
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@harrified

Oh... maybe that's why their reload animations are all arsed up. I'll play around with them again. :|

Thanks.

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"A bullet's got a name on it, but a grenade's addressed to whom it may concern."

DAY ONE: A KILLZONE modification for RUNNING WITH RIFLES
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PostPosted: Mon Aug 31, 2015 1:26 pm 
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The mod was taken down from Mediafire by the ESA for some reason. Could the OP or someone else reupload it?
I know its been a while, but I love Killzone.


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PostPosted: Mon Aug 31, 2015 1:44 pm 
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It's more than two years old, so unless you're going to update it, then it will have a 100% chance of crashing.


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PostPosted: Mon Aug 31, 2015 3:35 pm 
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soldier

I am an amateur modder.


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PostPosted: Sun Sep 13, 2015 12:27 am 
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FYI the download on mediafire got deleted


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