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[Mod] Never ending weapon armory (Updated July 10th, 2013) http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=1020 |
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Author: | joneau [ Sun Dec 08, 2013 6:27 pm ] |
Post subject: | Re: [Mod] Never ending weapon armory (Updated July 10th, 201 |
uhm, anyone mind explain one thing, why not newas weapons arent showing up on game, mod is loaded as the sounds on rwr vanilla guns are from newa but newa guns arent spawning or there isnt any of those on store, help please, overgoes my brains. EDIT: nvm, nvm figured it out now |
Author: | Papa [ Sat Dec 28, 2013 5:19 am ] |
Post subject: | Re: [Mod] Never ending weapon armory (Updated July 10th, 201 |
Is this updated for 0.93? |
Author: | joneau [ Sat Dec 28, 2013 6:21 am ] |
Post subject: | Re: [Mod] Never ending weapon armory (Updated July 10th, 201 |
Papa wrote: Is this updated for 0.93? erm not yet the 0.93 update is massive so i need to double check things and that. Im going to do following things faction based weapons proper grenade launcher ( remove newa m79 and modify newa m32 based on vanilla m79) finally implement colored huds take a look at some stats weapon balancing (mainly removed some and add new guns if i get the sounds work properly myself) revamp things so the new features are working with newa properly as i havent seen newabortion around for while its gonna take some more time from me + i got school to do so, yeah its gonna take some time but trust me its progressing all the time. Thought i dont mind for some help from community. |
Author: | CatsAhoy [ Wed Apr 22, 2015 4:20 am ] |
Post subject: | Re: [Mod] Never ending weapon armory (Updated July 10th, 201 |
Will NEWA be update to rwr 1.2? |
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