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RUNNING WITH RIFLES Multiplayer

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Which country would you like to see added next?
Great Britian 34%  34%  [ 22 ]
Chechen Rebels 11%  11%  [ 7 ]
Generic Terrorists 28%  28%  [ 18 ]
RWR_Bot, are you gay? 28%  28%  [ 18 ]
Total votes : 65
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PostPosted: Tue Jul 09, 2013 4:07 pm 
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..k well changing those when 0.90 released

btw how do i make those weapon huds?. you said youll upload a tutorial about those.

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PostPosted: Tue Jul 09, 2013 9:06 pm 
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joneau wrote:
..k well changing those when 0.90 released

btw how do i make those weapon huds?. you said youll upload a tutorial about those.


bah in my opinion you'd need to be a bit more advanced in image editing and not use MS paint (or do you use something else now?) :)
Basically I use Gimp and inkscape, in gimp I load an existing weapon image I find on the web and after making some color adjustment I index the colors number to 3-5, I change it back to RGB and apply a filter to get rid of the small noise areas. Then I paint some areas to avoid having too much details. Of course I take the color palette of the 3-5 colors I got when going indexed mode.
When I get this done, I export the png and load it into inkscape, there I duplicate the layer and apply high level threshold to get the weapon all plack. I add a stroke and put the exported gimp layer on top of the threshold (with stroke) layer.
I export it back to gimp, make a layer out of the visible image and apply a drop shadow without offset, with full opacity and a decent blur radius. Done.
Not sure if this helps but for those who are confident with image editing and stuff should understand my steps.


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PostPosted: Tue Jul 09, 2013 9:38 pm 
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JackMayol wrote:
joneau wrote:
..k well changing those when 0.90 released

btw how do i make those weapon huds?. you said youll upload a tutorial about those.


bah in my opinion you'd need to be a bit more advanced in image editing and not use MS paint (or do you use something else now?) :)
Basically I use Gimp and inkscape, in gimp I load an existing weapon image I find on the web and after making some color adjustment I index the colors number to 3-5, I change it back to RGB and apply a filter to get rid of the small noise areas. Then I paint some areas to avoid having too much details. Of course I take the color palette of the 3-5 colors I got when going indexed mode.
When I get this done, I export the png and load it into inkscape, there I duplicate the layer and apply high level threshold to get the weapon all plack. I add a stroke and put the exported gimp layer on top of the threshold (with stroke) layer.
I export it back to gimp, make a layer out of the visible image and apply a drop shadow without offset, with full opacity and a decent blur radius. Done.
Not sure if this helps but for those who are confident with image editing and stuff should understand my steps.



Bah! Paint.NET is the way to go.
1. Find image online.
2. Shrink to a reasonable size.
3. Make an outline with a brush, black of course.
4. Create a layer underneath (call it Layer U) and copy the original to layer U.
5. Make the image in layer U slightly larger (An unblurred shadow of the layer above)
6. Apply a blur effect, choose a radius and you're done.

ez tingz


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PostPosted: Tue Jul 09, 2013 9:54 pm 
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Tried to install NEWA using overlay method, simply put the folder in the correct folder, and this popped up right when the game finished loading:

An exception has occurred!
invalid vector<T> subscript

Too lazy to search 10 pages, has this happened before or is it only my arrays messing up?


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PostPosted: Wed Jul 10, 2013 2:22 am 
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in the name of god i was work:ing on with that one already whole yesterday. ill upload a fixed package (and change those things at the same actually)

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PostPosted: Wed Jul 10, 2013 2:25 am 
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Papa wrote:
JackMayol wrote:
joneau wrote:
..k well changing those when 0.90 released

btw how do i make those weapon huds?. you said youll upload a tutorial about those.


bah in my opinion you'd need to be a bit more advanced in image editing and not use MS paint (or do you use something else now?) :)
Basically I use Gimp and inkscape, in gimp I load an existing weapon image I find on the web and after making some color adjustment I index the colors number to 3-5, I change it back to RGB and apply a filter to get rid of the small noise areas. Then I paint some areas to avoid having too much details. Of course I take the color palette of the 3-5 colors I got when going indexed mode.
When I get this done, I export the png and load it into inkscape, there I duplicate the layer and apply high level threshold to get the weapon all plack. I add a stroke and put the exported gimp layer on top of the threshold (with stroke) layer.
I export it back to gimp, make a layer out of the visible image and apply a drop shadow without offset, with full opacity and a decent blur radius. Done.
Not sure if this helps but for those who are confident with image editing and stuff should understand my steps.



Bah! Paint.NET is the way to go.
1. Find image online.
2. Shrink to a reasonable size.
3. Make an outline with a brush, black of course.
4. Create a layer underneath (call it Layer U) and copy the original to layer U.
5. Make the image in layer U slightly larger (An unblurred shadow of the layer above)
6. Apply a blur effect, choose a radius and you're done.

ez tingz


well paint.net is not the best one for this in my opinion. i have used gimp for my huds :D (and paint for mainly resizing)

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PostPosted: Wed Jul 10, 2013 4:24 am 
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ok fixed that subscription vector or what it was problem.
http://www.mediafire.com/download/v34d7 ... a_0.89.1(2).rar
apparently i forgot to add the whole svd to all_weapons.xml in earlier version, now it is as stock weapon

(if you get that subscription vector problem, the source of problem is at all_weapons.xml this is explained in earlier posts at page 9)

all the info is explained at my post at page 9.

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PostPosted: Wed Jul 10, 2013 7:59 am 
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right uhm can i somehow modify the main post of this topic?

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PostPosted: Wed Jul 10, 2013 11:39 am 
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all_weapons is just fine, yet still the same issue.


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PostPosted: Wed Jul 10, 2013 11:59 am 
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joneau wrote:
right uhm can i somehow modify the main post of this topic?


modify it here and I will edit the main post:

Spoiler:
Code:
[size=200][color=#00FF00]Updated 4.9.13[/color][/size]
[list] 18 new weapons added!
 2 new faction packs![/list]

[color=#FFFF00][size=200]The Never Ending Weapons Armory ( Newa )[/size][/color]

"So, What is Newa anyways?" you might ask. Well, let me tell you. Newa is a collection of firearms from around the globe that compliment RWRs' own collection of weapons.
"Big deal Newabortion, pft...every mod has its own weapons...". Yeah, well I plan on adding around 4 weapons every saterday along with a model pack containing new player models.
"So thats the never ending part eh?". Pretty much...never ending until I get bored or run out of ideas, plus I had to be vain and name the pack after myself and had to justify it some how.

[color=#0000FF][size=150]Whats included as of 2/23/13[/size][/color]
30 fully fledged weapons ( With RWRs default weapons that brings the gun total to 39!)
[list]The mossberg 590a1
Ak101
M16a4
M14EBR
SVD
M4
M249
VSS
M40a3
AT4
Rpg-7
M4sd
aa-12
fal
mac10
mp7
scar
m32_gl
m79
cross bow
auga3
ump45
f2000
Lssr m200
bizon
mg3
rpd
spas12
vector
p90

Along with [color=#BF4000]6[/color] differant team player models. ( models per team model pack. total of 60 player models)
[list]Woodland USMC
Desert USMC
Russian OMON
Russian Naval Marines
Chinese PLA
Civillians
British paratroopers
[/list]

[size=150][color=#FFFF00]Sounds[/color][/size]
Newa features sounds from Chammy's sound mod!
[img]http://www.arma2base.de/content/images/ChammysoundmodSIG.jpg[/img]

[size=150][color=#BFFF00]Screen shots[/color][/size]
[img]http://i1152.photobucket.com/albums/p491/newabortion113/Running%20with%20Rifles/screenshot15-1.png[/img]

[img]http://i1152.photobucket.com/albums/p491/newabortion113/Running%20with%20Rifles/screenshot11-1.png[/img]

[img]http://i1152.photobucket.com/albums/p491/newabortion113/Running%20with%20Rifles/screenshot8-1.png[/img]

[img]http://i1152.photobucket.com/albums/p491/newabortion113/Running%20with%20Rifles/screenshot6-1.png[/img]

[img]http://i1152.photobucket.com/albums/p491/newabortion113/Running%20with%20Rifles/screenshot2.png[/img]

[img]http://i1152.photobucket.com/albums/p491/newabortion113/Running%20with%20Rifles/screenshot1.png[/img]

[size=85][color=#FF0000]Known issues[/color][/size]
The m40a3 reload is wack. ( [color=#008000] I know, its gotta stay that way in order for it to reload on round at a time, its in essance using the shotgun reload.[/color] )

I can't find the Rpg! ( [color=#008000]The game currently supports only one secondary weapon in the game at a time or it crashs. Rest assure, the model and stats are in there we're just waiting on the Devs.[/color]

[size=200][color=#FF0000]Download Now![/color][/size]
Version 2.3 posted 4.9.13
http://www.mediafire.com/?3at19fv9h0qq99f

To install put all the folders into your "Overlays" folder... should be located around
C:\Program Files (x86)\Desura\Common\running-with-rifles\media\overlays

[color=#FFFF00][size=200]Credits![/size][/color]
[list]Gun HUD textures - Joneau

Weapon sounds - Chammys sound mod. http://www.armaholic.com/page.php?id=1643 (Used without permission, unable to contact author.)

Weapon\player models and stats - Newabortion, Joneau, and ZnasVecko[/list][/list]


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