Hmm, woops. I vaguely remember updating the code for that - best I move that turret down.
Also, some new goodies for the factions.
The Commonwealth get access to a rifle grenade launcher now. It's different compared to the US Force's grenade launcher because it gets to fire a regular grenade, forcing your enemies to move or die. The Wehrmacht get a straight-up grenade launcher as primary - although it does have the smallest AoE of all the launchers, so aim carefully!
On to smaller bits, the US Forces get access to Flares now. Be wary and shoot those flares - the AI can spawn out of them (might rebalance that aspect if it gets too OP, though). The British get some Demo Charges in the form of 3 blocks of explosives - capable of taking down just about any vehicle in one go.
https://www.mediafire.com/?ydla9m9b24tfms3EDIT:
And what do you mean by the Garand ping sound is not saved?