Master Blaster wrote:
marsing wrote:
Hey Master Blaster, I don't know if you still actively post but, when ever I attempt to play this on 0.99 (don't know if it's on my part or if it needs a update) it says "VECTOR <T> ERROR SUBSCRIPT" could you help?
The animations probably need to be updated. There's a patch file in the first post, underneath the main download. Also the maps have been updated so just download the folder with the old versions underneath that.
I'm working on a proper update for 0.99 that will be easier to install. I need to make some new HUD icons and maybe find out if there's a way to spawn two vehicles on one spawn location. If anyone prefers I could just scrap the idea of having two different FT tanks spawn for the French and Americans.
It works so that vehicle now have tags in the vehicle file. For example apc.vehicle will have "<tag name="apc" />" same for the apc_1.vehicle and apc_2.vehicle, the jeeps will have the same method but with "<tag name ="jeep" />", the tanks: "<tag name ="tank" />". The other vehicles without faction specificity will still use the old method.
For the faction specific vehicle in the description of the vehicle object in inkscape it changed from something like "key = apc.vehicle;" to "tag = apc;" so that RWR automatically choose between the different APCs according to the base owner for the vehicle spawn.
In 0.99 we added a new animation (the last one in soldier_animations.xml) so that the modded animation files should be modified accordingly.