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RUNNING WITH RIFLES Multiplayer

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PostPosted: Mon Dec 01, 2014 6:53 pm 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Cross wrote:
Wow, Master Blaster, your mod is awesome, especially if consider a small amount of WWI shooters. I always liked atmosphere and... charm of WWI.
May I ask you, which software you're use to export 3D-models in the game?

Thanks. I use Wings3D. I've been sitting on a half-finished guide on how I make vehicles from start to finish, but I'm a lazy git.


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PostPosted: Sun Dec 21, 2014 3:39 pm 
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Joined: Sun Dec 21, 2014 3:35 pm
Posts: 7
Hey Master Blaster, I don't know if you still actively post but, when ever I attempt to play this on 0.99 (don't know if it's on my part or if it needs a update) it says "VECTOR <T> ERROR SUBSCRIPT" could you help?


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PostPosted: Sun Dec 21, 2014 4:40 pm 
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Joined: Tue Sep 17, 2013 12:23 am
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marsing wrote:
Hey Master Blaster, I don't know if you still actively post but, when ever I attempt to play this on 0.99 (don't know if it's on my part or if it needs a update) it says "VECTOR <T> ERROR SUBSCRIPT" could you help?

The animations probably need to be updated. There's a patch file in the first post, underneath the main download. Also the maps have been updated so just download the folder with the old versions underneath that.

I'm working on a proper update for 0.99 that will be easier to install. I need to make some new HUD icons and maybe find out if there's a way to spawn two vehicles on one spawn location. If anyone prefers I could just scrap the idea of having two different FT tanks spawn for the French and Americans.


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PostPosted: Sun Dec 21, 2014 6:32 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Master Blaster wrote:
marsing wrote:
Hey Master Blaster, I don't know if you still actively post but, when ever I attempt to play this on 0.99 (don't know if it's on my part or if it needs a update) it says "VECTOR <T> ERROR SUBSCRIPT" could you help?

The animations probably need to be updated. There's a patch file in the first post, underneath the main download. Also the maps have been updated so just download the folder with the old versions underneath that.

I'm working on a proper update for 0.99 that will be easier to install. I need to make some new HUD icons and maybe find out if there's a way to spawn two vehicles on one spawn location. If anyone prefers I could just scrap the idea of having two different FT tanks spawn for the French and Americans.


It works so that vehicle now have tags in the vehicle file. For example apc.vehicle will have "<tag name="apc" />" same for the apc_1.vehicle and apc_2.vehicle, the jeeps will have the same method but with "<tag name ="jeep" />", the tanks: "<tag name ="tank" />". The other vehicles without faction specificity will still use the old method.

For the faction specific vehicle in the description of the vehicle object in inkscape it changed from something like "key = apc.vehicle;" to "tag = apc;" so that RWR automatically choose between the different APCs according to the base owner for the vehicle spawn.

In 0.99 we added a new animation (the last one in soldier_animations.xml) so that the modded animation files should be modified accordingly.


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PostPosted: Mon Dec 22, 2014 12:49 am 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
I think I was talking with you on irc a while back about the way vehicle tags work, the problem was that while most of the factions have a single heavy tank, the smaller FTs spawn in a pair, one with a machine gun and the other with a cannon. Unless there's some way to do that without editing the maps I might just leave the machine gun tank out.


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PostPosted: Mon Dec 22, 2014 4:39 am 
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Joined: Sun Dec 21, 2014 3:35 pm
Posts: 7
I put the new animations in along with the maps but I still get the same error "INVALID VECTOR <T> SUBSCRIPT" (messed up on 1st post)
Is there anything else I could try?


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PostPosted: Tue Dec 23, 2014 6:51 am 
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Joined: Tue Dec 23, 2014 6:49 am
Posts: 1
So I tried running this mod with a friend, both have it working on the quick game thing. But when I try and join his server, it joins and after approximately thirty seconds, I ctd

http://pastebin.com/kgR6fDSW

my entire game log for the crashes is in this pastebin. Thought you might be interested.


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PostPosted: Wed Dec 24, 2014 12:09 am 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Alright, I must have messed something up. I'll try to get a new version out soon.


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PostPosted: Tue Jan 06, 2015 2:45 am 
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Joined: Tue Jan 06, 2015 2:43 am
Posts: 3
Hey, I love this mod, really fun running around in WW1 but theres a tiny problem, I updated with patch yea posted and game runs perfectly fine.

Expect that artic level, Fridge Valley, whenever I load it up, it crashes before the load is finished, every other level works fine however, just wanted to give you a heads up is all.


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PostPosted: Mon Jan 12, 2015 3:21 am 
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Joined: Mon Jan 12, 2015 3:16 am
Posts: 1
I am not certain if this was covered already, but tanks and armored cars do not seem to spawn in on maps for any factions. Perhaps I am not waiting long enough or perhaps they were not fully-implemented, however I was just curious as to what was wrong. I'd love to use an A7V to crush some White Russians and the French but I never seem to get one.

On a sidenote - Wonderful mod and thank you for your efforts, I love this mod so much.


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