ComJak wrote:
Couple of items I've thought up of since making the video (if you notice my "suggestions" section was blatantly empty).
1. Larger weapon and character models: I think the mod would benefit from larger models on everything just to add a sense of scale to the guys. Not a huge problem but it would be nice. It would also allow you to show more detail in the armour and things like that.
2. Shotgun may be a bit OP because most of the action happens at close quarters. Especially with the tight spread it has, it's basically 1 shot 1 kill at the ranges the space marines fight at.
3. HEAVY BOLTER PLEASE!!!! haha I just really want to see one ingame. I think the animations and stuff like that are free to mod now?
That's all I got for now. Keep it up.
ComJak
1. If I enlarged the models, I would have to redo all of the animations. They wouldn't be able to take cover properly either, seeing as all of the waist-high walls are only thigh-high for a space marine. They'll have to be human-sized for now, unfortunately.
2. I might add fire delay when firing delay support is implemented. I'm definitely going to implement some AI changes once the AI is externalized. I'm surprised you didn't bring up the lascannon, that one will probably have to be removed completely for multiplayer to work.
3. That's planned, but I'm still not sure how to balance it. I might replace the prone animation with a brace animation and make it prone-only.
To answer some of the things you brought up:
- The Lascannon is weaker because it and the non-useless Missile Launcher mode are pretty much the same in tabletop WH40k. The missiles are less accurate and are slower to compensate.
- The Missile Launcher seems OP, but it's not very effective against enemies in the open. It does work well when the enemy is behind cover though. It's pretty much the polar opposite of the other weapons.
- Surprisingly (to me at least), the Storm Bolter is actually available to regular marines in the tabletop game.
- You didn't bring this up, but I thought I'd mention that the Plasma Pistol was added to help counter Sonic Blasters, Shotguns and to give you an edge in melee combat. The Bolt Pistol is for players that use Sniper Rifles or the weapons with long reload times.