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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sat Nov 02, 2013 1:34 am 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
bwc153 wrote:
No need to replace the rubber boat, a certain developer (who may or may not have posted 2 posts above mine) has been working on a gun boat.


Dang, I've REALLY got to visit that IRC. ;D


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PostPosted: Sat Nov 02, 2013 8:24 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Master Blaster wrote:
Oh, and I'm having a bit of an issue with rotation limits for turrets. If I set a turret to be only able to aim to the rear, it still tries to have its default angle as close to 0 degrees as possible. So, the gun would have the proper rotation range, but starts off pointing off the side of the ship instead of to the rear. Is that something I can fix in any way? It's not really a big deal if I can't.


Yepp I am having the same issue with the rear cannon of the patrol ship. We might fix that for 0.93.

PS: I also agree you should hop into IRC at some point ;)


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PostPosted: Thu Nov 07, 2013 9:16 pm 
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Joined: Wed Aug 08, 2012 12:55 am
Posts: 133
Tadler was saying on TS earlier that a lot of the weapon balance on this mod seems a bit off.

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PostPosted: Fri Nov 08, 2013 2:18 am 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
bwc153 wrote:
Tadler was saying on TS earlier that a lot of the weapon balance on this mod seems a bit off.

Anything specifically? I'm trying to balance things, but any help is appreciated.


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PostPosted: Fri Nov 08, 2013 3:12 am 
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Joined: Wed Aug 08, 2012 12:55 am
Posts: 133
Yeah. His general statements were that some of the weapons were too inaccurate, primarily the bolt action rifles, and that they basically were outclassed massively by the automatic weapons because the automatic weapons had a higher accuracy than the bolt action rifles.

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PostPosted: Tue Nov 12, 2013 4:15 am 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Introducing the Russians!

Image
Image


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PostPosted: Tue Nov 12, 2013 8:08 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Oh, Madison gun! :D Didn't expect that one coming.


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PostPosted: Thu Nov 28, 2013 8:50 pm 
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Joined: Sun Apr 21, 2013 12:49 am
Posts: 5
I have run into an issue, with this mod my game crashes to desktop when ever i attempt to play.
edit:
i think i have found the problem in the log:
07:04:41: : weapon:Tank cannon
07:04:41: : CHECK, a7v.png not found
07:04:41: : execution halted
07:04:41: : uninit comms
2nd edit:
i have fixed the problem by editing .png files, ignore this post.


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PostPosted: Thu Nov 28, 2013 10:09 pm 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Z3R01900 wrote:
I have run into an issue, with this mod my game crashes to desktop when ever i attempt to play.
edit:
i think i have found the problem in the log:
07:04:41: : weapon:Tank cannon
07:04:41: : CHECK, a7v.png not found
07:04:41: : execution halted
07:04:41: : uninit comms
2nd edit:
i have fixed the problem by editing .png files, ignore this post.

Aw geez, thanks for telling me. Did you run into any other problems? Do the new vehicles spawn properly? Anyways I've fixed that and uploaded it in the first post.


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PostPosted: Fri Nov 29, 2013 2:08 pm 
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Joined: Sun Apr 21, 2013 12:49 am
Posts: 5
Master Blaster wrote:
Z3R01900 wrote:
I have run into an issue, with this mod my game crashes to desktop when ever i attempt to play.
edit:
i think i have found the problem in the log:
07:04:41: : weapon:Tank cannon
07:04:41: : CHECK, a7v.png not found
07:04:41: : execution halted
07:04:41: : uninit comms
2nd edit:
i have fixed the problem by editing .png files, ignore this post.

Aw geez, thanks for telling me. Did you run into any other problems? Do the new vehicles spawn properly? Anyways I've fixed that and uploaded it in the first post.

Every thing else works fine, its safe to say, this mod has brought me back to Running With Rifles. The textures are beautiful, weapons run very well (although very accurate).


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