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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sat Oct 05, 2013 2:47 pm 
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Location: Western Europe
Master Blaster wrote:
The grenade bug seems to have been from the rifle grenades using the standard hand grenade, and has been fixed for the next version. Speaking of which, how do you guys feel about rifle grenades? I want to include them, but I could just make them into the "explode on contact" type if the timed grenades are too difficult to use. Ideally I would have them firing in an arc, but I don't think that's possible in the current version.



you mean something like this?


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PostPosted: Sat Oct 05, 2013 5:35 pm 
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That. Would be something I'd appreciate a lot for the Rifle Grenades here. :) Maybe tone down the smoke trail just a bit for this mod, but aside from that, it's perfect! Explode on impact, good amount of inaccuracy, and it just looks cool.

By the way, would it be possible to get the soldier to aim up when firing it? Doesn't look like it in the video. Just purely visual, btw.


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PostPosted: Sat Oct 05, 2013 6:28 pm 
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The Soldier wrote:
That. Would be something I'd appreciate a lot for the Rifle Grenades here. :) Maybe tone down the smoke trail just a bit for this mod, but aside from that, it's perfect! Explode on impact, good amount of inaccuracy, and it just looks cool.

By the way, would it be possible to get the soldier to aim up when firing it? Doesn't look like it in the video. Just purely visual, btw.


You can use this as introduced in the unused javelin.weapon:

Code:
    <ballistics near_far_distance="1.0" speed_estimation_near="20.0" speed_estimation_far="35.0" max_speed="100.0" randomness="0.07" />


That low near_far_distance will make the shooting practically always use the "far" mode, thus using speed_estimation_far as the speed for the projectile. The "javelin" will shoot it almost upwards but using lower speed would get the arc more lower and visible.

The smoke trail is coming from the projectile, so you'd stumble on stuff like:
Code:
    <effect class="activated" ref="Propulsion" />

Just remove it to get rid of it.

I think the animation for shooting would work also with slightly upwards tilt, but it needs to be at least a bit pointed forward in my experience, otherwise the weapon will refuse to shoot.


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PostPosted: Sat Oct 05, 2013 7:28 pm 
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Note that I'm not the mod creator. ;) Although I'd love to try that out myself, I literally picked this up a few days ago (with an SAT test in between) and know nothing of how to mod it.


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PostPosted: Thu Oct 10, 2013 1:27 am 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Alright, I've been messing around with the grenades, but still haven't gotten it quite where I want it. I've also updated the map and hud icons. I've made a couple pistols and new animations for them, too. Once I've figured out how to change vehicle spawns I'll upload an updated version.


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PostPosted: Sat Oct 12, 2013 1:00 am 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
While working on pistols I've run into a strange little bug that seems to be present in the base game as well. If you ever go prone, then crouch, your character will face the direction you were looking when prone as default, and will stay like this until you die.

Oh, and you can only take 256 screenshots.

Here's a little preview of the new HUD icons and pistol stance.
Image


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PostPosted: Sat Oct 12, 2013 2:12 am 
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Looks good. :) And yea, I noticed the bug with the crouching and stuff. Doesn't really affect gameplay, though, since your character instantly turns if he's crouching or standing.


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PostPosted: Sat Oct 12, 2013 6:25 pm 
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Looking awesome! Keep up the good work, highly interesting to follow this mod.


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PostPosted: Sun Oct 13, 2013 7:01 pm 
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Joined: Thu Sep 27, 2012 4:41 pm
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Location: finland
Master Blaster wrote:
While working on pistols I've run into a strange little bug that seems to be present in the base game as well. If you ever go prone, then crouch, your character will face the direction you were looking when prone as default, and will stay like this until you die.

Oh, and you can only take 256 screenshots.

Here's a little preview of the new HUD icons and pistol stance.
Image

badass soldier with a pistol :DD, nice huds!

_________________
co-owner of NEWA


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PostPosted: Sun Oct 13, 2013 7:26 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
By the way, did you make those new animations or are they in-game? I'm curious.


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