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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sun Nov 19, 2017 8:47 am 
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Joined: Mon Feb 01, 2016 9:58 pm
Posts: 44
deleted this post cause it was rude and i shouldn't have wrote it.


Last edited by xr79 on Sun Nov 19, 2017 8:01 pm, edited 1 time in total.

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PostPosted: Sun Nov 19, 2017 5:52 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
took you several months to post any screenshots of it as I didn't get what you meant and you expect us to "fix" something we don't know of? :)
I will check out with pasik if it's possible to make an exception in the soldier model ghost shading for specific meshes like your weapons and let you know.


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PostPosted: Sun Nov 19, 2017 8:00 pm 
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Joined: Mon Feb 01, 2016 9:58 pm
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JackMayol wrote:
took you several months to post any screenshots of it as I didn't get what you meant and you expect us to "fix" something we don't know of? :)
I will check out with pasik if it's possible to make an exception in the soldier model ghost shading for specific meshes like your weapons and let you know.


Oh my gosh, I'm sorry I'm just not used to developers actually listening and replying to messages, it's rare now days. thank you for asking, this would save me so much time, I already have 81 weapon meshes and textures already put into my mod, but the shadow of the guy ruins the mesh making it look very strange. if you can put in that exception this would make my mod a full go! do you need more pictures or does my explanation suffice? basically what it is doing is showing the shadow of the character through the mesh weapon like if the weapon was a building.


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PostPosted: Sun Nov 19, 2017 8:09 pm 
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Location: Western Europe
I don't need any more informations, I am aware now about what you mean.


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PostPosted: Sun Nov 19, 2017 10:32 pm 
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Joined: Mon Feb 01, 2016 9:58 pm
Posts: 44
Oh good to know. I hope it's not a serious problem and it can be fixed.


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PostPosted: Mon Nov 20, 2017 2:20 am 
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Joined: Mon Feb 01, 2016 9:58 pm
Posts: 44
Great news everyone. give The Soldier a big hand. because he helped me add the ability to ride tanks. tanks can now have two people riding on their backs to cover fire. the heavy tank can have three riding it!

Weapon stats are here as a beta. but this is all dependent on the ability of the developers to add the mesh exception into the game, if not the mod will be put on hold again. there are just far to many weapons for me to recreate with Voxel also they look REALLY BAD as voxel, I made a few already and they just look bad.

I apologize, I don't know how to do spoiler lists.

Scout Weapons

1 Gallian
Rate of Fire- base
Magazine Size- 5
Accuracy- high
Recoil- low
Damage- high

Gallian-A
Rate of Fire- high
Magazine Size- 10
Accuracy- medium
Recoil- high
Damage- medium

Gallian-D
Rate of Fire- low-automatic
Magazine Size- 15
Accuracy- low
Recoil- high
Damage- low

Gallian-S
Rate of Fire- avrage
Magazine Size- 5
Accuracy- high
Recoil- medium
Damage- high

Gallian-X
Rate of Fire- avrage
Magazine Size- 10
Accuracy- medium
Recoil- high
Damage- high



Advanced Rifles

Rowen
Rate of Fire- 2 round burst
Magazine Size- 10
Accuracy- medium
Recoil- medium
Damage- high

Rowen-D
Rate of Fire- 3 round burst
Magazine Size- 21
Accuracy- low
Recoil- medium
Damage- medium

Rowen-S
Rate of Fire- medium
Magazine Size- 10
Accuracy- high
Recoil- high
Damage- high

Rowen-A
Rate of Fire- 3 round burst
Magazine Size- 24
Accuracy- medium
Recoil- medium
Damage- medium


Sniper rifles

GSR
Rate of Fire- medium
Magazine Size- 5
Accuracy- medium
Recoil- medium
Damage- high

GSR-A
Rate of Fire- medium
Magazine Size- 10
Accuracy- high
Recoil- high
Damage- high

GSR-S
Rate of Fire- semi high
Magazine Size- 20
Accuracy- medium
Recoil- low
Damage- medium

GSR-X
Rate of Fire- low
Magazine Size- 5
Accuracy- high
Recoil- high
Damage- 100%

GSR-G
Rate of Fire- semi medium
Magazine Size- 15
Accuracy- medium
Recoil- high
Damage- high


Auto Sniper rifles

Brondel
Rate of Fire- burst 2 round
Magazine Size- 6
Accuracy- medium
Recoil- medium
Damage- medium

Brondel-A
Rate of Fire- burst 2 round
Magazine Size- 10
Accuracy- medium
Recoil- high
Damage- medium

Brondel-D
Rate of Fire- burst 3 round
Magazine Size- 15
Accuracy- medium
Recoil- high
Damage- medium

Brondel-S
Rate of Fire- burst 2 round
Magazine Size- 6
Accuracy- high
Recoil- high
Damage- high


Anti tank sniper rifles

Gautt
Rate of Fire- low
Magazine Size- 5
Accuracy- medium
Recoil- high
Damage- high

Gautt-A
Rate of Fire- medium
Magazine Size- 10
Accuracy- low
Recoil- high
Damage- high

Gautt-D
Rate of Fire- medium
Magazine Size- 5
Accuracy- medium
Recoil- high
Damage- 100%

Gautt-S
Rate of Fire- medium
Magazine Size- 5
Accuracy- high
Recoil- high
Damage- high




SMGs

Mags
Rate of Fire- medium
Magazine Size- 32
Accuracy- medium
Recoil- medium
Damage- low

Mags-T
Rate of Fire- high
Magazine Size- 35
Accuracy- low
Recoil- high
Damage- low

Mags-TA
Rate of Fire- low
Magazine Size- 32
Accuracy- high
Recoil- low
Damage- medium

Mags-A
Rate of Fire- medium
Magazine Size- 25
Accuracy- medium
Recoil- low
Damage- high

Mags-X
Rate of Fire- high
Magazine Size- 32
Accuracy- medium
Recoil- medium
Damage- medium

Mags-SG
Rate of Fire- low
Magazine Size- 25
Accuracy- high
Recoil- medium
Damage- high




LMG's

Hurricane
Rate of Fire- high
Magazine Size- 60
Accuracy- low
Recoil- medium
Damage- low

Hurricane-A
Rate of Fire- medium
Magazine Size- 60
Accuracy- medium
Recoil- medium
Damage- low

Hurricane-AD
Rate of Fire- high
Magazine Size- 120
Accuracy- low
Recoil- low
Damage- low

Hurricane-S
Rate of Fire- low
Magazine Size- 42
Accuracy- high
Recoil- medium
Damage- high




MG's

Squall
Rate of Fire- medium
Magazine Size- 32
Accuracy- medium
Recoil- medium
Damage- medium

Squall-A
Rate of Fire- medium
Magazine Size- 50
Accuracy- medium
Recoil- high
Damage- medium


Squall-AD
Rate of Fire- low
Magazine Size- 50
Accuracy- high
Recoil- medium
Damage- medium

Squall-S
Rate of Fire- medium
Magazine Size- 40
Accuracy- low
Recoil- low
Damage- medium

Squall-X
Rate of Fire- high
Magazine Size- 60
Accuracy- low
Recoil- high
Damage- low



HMG
Cyclone
Rate of Fire- low
Magazine Size- 100
Accuracy- low
Recoil- medium
Damage- low

Cyclone-T
Rate of Fire- low
Magazine Size- 100
Accuracy- low
Recoil- high
Damage- high

Cyclone-TD
Rate of Fire- high
Magazine Size- 150
Accuracy- low
Recoil- high
Damage- low

Cyclone-S
Rate of Fire- medium
Magazine Size- 72
Accuracy- high
Recoil- medium
Damage- medium


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