15:00:29: Creating resource group General
15:00:29: Creating resource group Internal
15:00:29: Creating resource group Autodetect
15:00:29: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:00:29: Registering ResourceManager for type Material
15:00:29: Registering ResourceManager for type Mesh
15:00:29: Registering ResourceManager for type Skeleton
15:00:29: MovableObjectFactory for type 'ParticleSystem' registered.
15:00:29: OverlayElementFactory for type Panel registered.
15:00:29: OverlayElementFactory for type BorderPanel registered.
15:00:29: OverlayElementFactory for type TextArea registered.
15:00:29: Registering ResourceManager for type Font
15:00:29: ArchiveFactory for archive type FileSystem registered.
15:00:29: ArchiveFactory for archive type Zip registered.
15:00:29: DDS codec registering
15:00:29: FreeImage version: 3.13.1
15:00:29: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:00:29: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
15:00:29: Registering ResourceManager for type HighLevelGpuProgram
15:00:29: Registering ResourceManager for type Compositor
15:00:29: MovableObjectFactory for type 'Entity' registered.
15:00:29: MovableObjectFactory for type 'Light' registered.
15:00:29: MovableObjectFactory for type 'BillboardSet' registered.
15:00:29: MovableObjectFactory for type 'ManualObject' registered.
15:00:29: MovableObjectFactory for type 'BillboardChain' registered.
15:00:29: MovableObjectFactory for type 'RibbonTrail' registered.
15:00:29: *-*-* OGRE Initialising
15:00:29: *-*-* Version 1.7.2 (Cthugha)
15:00:29:                                         : initializing graphics
15:00:29:                                         : loading plugins
15:00:29: Loading library RenderSystem_Direct3D9
15:00:29: Installing plugin: D3D9 RenderSystem
15:00:29: D3D9 : Direct3D9 Rendering Subsystem created.
15:00:29: D3D9: Driver Detection Starts
15:00:29: D3D9: Driver Detection Ends
15:00:29: Plugin successfully installed
15:00:29: Loading library Plugin_CgProgramManager
15:00:29: Installing plugin: Cg Program Manager
15:00:29: Plugin successfully installed
15:00:29: Loading library Plugin_OctreeSceneManager
15:00:29: Installing plugin: Octree & Terrain Scene Manager
15:00:29: Plugin successfully installed
15:00:29: Loading library Plugin_ParticleFX
15:00:29: Installing plugin: ParticleFX
15:00:29: Particle Emitter Type 'Point' registered
15:00:29: Particle Emitter Type 'Box' registered
15:00:29: Particle Emitter Type 'Ellipsoid' registered
15:00:29: Particle Emitter Type 'Cylinder' registered
15:00:29: Particle Emitter Type 'Ring' registered
15:00:29: Particle Emitter Type 'HollowEllipsoid' registered
15:00:29: Particle Affector Type 'LinearForce' registered
15:00:29: Particle Affector Type 'ColourFader' registered
15:00:29: Particle Affector Type 'ColourFader2' registered
15:00:29: Particle Affector Type 'ColourImage' registered
15:00:29: Particle Affector Type 'ColourInterpolator' registered
15:00:29: Particle Affector Type 'Scaler' registered
15:00:29: Particle Affector Type 'Rotator' registered
15:00:29: Particle Affector Type 'DirectionRandomiser' registered
15:00:29: Particle Affector Type 'DeflectorPlane' registered
15:00:29: Plugin successfully installed
15:00:29:                                         : initializing render system
15:00:29: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
15:00:29: D3D9 : RenderSystem Option: Floating-point mode = Fastest
15:00:29: D3D9 : RenderSystem Option: VSync Interval = 1
15:00:29: D3D9 : RenderSystem Option: FSAA = 8 [Quality]
15:00:29: D3D9 : RenderSystem Option: Full Screen = Yes
15:00:29: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
15:00:29: D3D9 : RenderSystem Option: VSync = Yes
15:00:29: D3D9 : RenderSystem Option: Video Mode = 1440 x 900 @ 32-bit colour
15:00:29:                                         : initializing render window
15:00:29: CPU Identifier & Features
15:00:29: -------------------------
15:00:29:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i3 CPU         550  @ 3.20GHz
15:00:29:  *      SSE: yes
15:00:29:  *     SSE2: yes
15:00:29:  *     SSE3: yes
15:00:29:  *      MMX: yes
15:00:29:  *   MMXEXT: yes
15:00:29:  *    3DNOW: no
15:00:29:  * 3DNOWEXT: no
15:00:29:  *     CMOV: yes
15:00:29:  *      TSC: yes
15:00:29:  *      FPU: yes
15:00:29:  *      PRO: yes
15:00:29:  *       HT: no
15:00:29: -------------------------
15:00:29: D3D9 : Subsystem Initialising
15:00:29: Registering ResourceManager for type Texture
15:00:29: Registering ResourceManager for type GpuProgram
15:00:29: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2012", 1440x900 fullscreen  miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1 
15:00:29: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2012' : 1440x900, 32bpp
15:00:29: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
15:00:29: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
15:00:29: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
15:00:29: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
15:00:29: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
15:00:29: D3D9: Vertex texture format supported - PF_FLOAT16_R
15:00:29: D3D9: Vertex texture format supported - PF_FLOAT32_R
15:00:29: D3D9: Vertex texture format supported - PF_FLOAT16_GR
15:00:29: D3D9: Vertex texture format supported - PF_FLOAT32_GR
15:00:29: RenderSystem capabilities
15:00:29: -------------------------
15:00:29: RenderSystem Name: Direct3D9 Rendering Subsystem
15:00:29: GPU Vendor: nvidia
15:00:29: Device Name: Monitor-1-NVIDIA GeForce 9600 GT
15:00:29: Driver Version: 9.18.13.697
15:00:29:  * Fixed function pipeline: yes
15:00:29:  * Hardware generation of mipmaps: yes
15:00:29:  * Texture blending: yes
15:00:29:  * Anisotropic texture filtering: yes
15:00:29:  * Dot product texture operation: yes
15:00:29:  * Cube mapping: yes
15:00:29:  * Hardware stencil buffer: yes
15:00:29:    - Stencil depth: 8
15:00:29:    - Two sided stencil support: yes
15:00:29:    - Wrap stencil values: yes
15:00:29:  * Hardware vertex / index buffers: yes
15:00:29:  * Vertex programs: yes
15:00:29:  * Number of floating-point constants for vertex programs: 256
15:00:29:  * Number of integer constants for vertex programs: 16
15:00:29:  * Number of boolean constants for vertex programs: 16
15:00:29:  * Fragment programs: yes
15:00:29:  * Number of floating-point constants for fragment programs: 224
15:00:29:  * Number of integer constants for fragment programs: 16
15:00:29:  * Number of boolean constants for fragment programs: 16
15:00:29:  * Geometry programs: no
15:00:29:  * Number of floating-point constants for geometry programs: 0
15:00:29:  * Number of integer constants for geometry programs: 0
15:00:29:  * Number of boolean constants for geometry programs: 0
15:00:29:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
15:00:29:  * Texture Compression: yes
15:00:29:    - DXT: yes
15:00:29:    - VTC: no
15:00:29:    - PVRTC: no
15:00:29:  * Scissor Rectangle: yes
15:00:29:  * Hardware Occlusion Query: yes
15:00:29:  * User clip planes: yes
15:00:29:  * VET_UBYTE4 vertex element type: yes
15:00:29:  * Infinite far plane projection: yes
15:00:29:  * Hardware render-to-texture: yes
15:00:29:  * Floating point textures: yes
15:00:29:  * Non-power-of-two textures: yes
15:00:29:  * Volume textures: yes
15:00:29:  * Multiple Render Targets: 4
15:00:29:    - With different bit depths: yes
15:00:29:  * Point Sprites: yes
15:00:29:  * Extended point parameters: yes
15:00:29:  * Max Point Size: 10
15:00:29:  * Vertex texture fetch: yes
15:00:29:  * Number of world matrices: 0
15:00:29:  * Number of texture units: 8
15:00:29:  * Stencil buffer depth: 8
15:00:29:  * Number of vertex blend matrices: 0
15:00:29:    - Max vertex textures: 4
15:00:29:    - Vertex textures shared: no
15:00:29:  * Render to Vertex Buffer : no
15:00:29:  * DirectX per stage constants: yes
15:00:29: ***************************************
15:00:29: *** D3D9 : Subsystem Initialised OK ***
15:00:29: ***************************************
15:00:29: DefaultWorkQueue('Root') initialising on thread 0052FC60.
15:00:29: DefaultWorkQueue('Root')::WorkerFunc - thread 00535DB0 starting.
15:00:29: DefaultWorkQueue('Root')::WorkerFunc - thread 00535DE0 starting.
15:00:29: DefaultWorkQueue('Root')::WorkerFunc - thread 00535E40 starting.
15:00:29: DefaultWorkQueue('Root')::WorkerFunc - thread 00535EA0 starting.
15:00:29: Particle Renderer Type 'billboard' registered
15:00:29: SceneManagerFactory for type 'OctreeSceneManager' registered.
15:00:29: SceneManagerFactory for type 'TerrainSceneManager' registered.
15:00:29: Added resource location 'media' of type 'FileSystem' to resource group 'General'
15:00:29: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
15:00:29: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
15:00:29: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
15:00:29: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
15:00:29: Parsing scripts for resource group Autodetect
15:00:29: Finished parsing scripts for resource group Autodetect
15:00:29: Parsing scripts for resource group General
15:00:29: Parsing script ShadowCaster.program
15:00:29: Parsing script AmbientOcclusion.program
15:00:29: Parsing script StdQuad_vp.program
15:00:29: Parsing script Intro.material
15:00:29: Parsing script ShadowCaster.material
15:00:29: Parsing script AmbientOcclusion.material
15:00:29: Parsing script AmbientOcclusion.compositor
15:00:29: Parsing script basic_font.fontdef
15:00:29: Parsing script basic_font_italic.fontdef
15:00:29: Parsing script basic_font_outline.fontdef
15:00:29: Finished parsing scripts for resource group General
15:00:29: Parsing scripts for resource group Internal
15:00:29: Finished parsing scripts for resource group Internal
15:00:29:                                         : initializing scene manager
15:00:29: TerrainSceneManager: Registered a new PageSource for type Heightmap
15:00:29:                                         : initializing fonts
15:00:29:                                         : initializing audio
15:00:29:                                         : audio devices found: 1
15:00:29:                                         : audio enabled
15:00:29:                                         : 0: Generic Software
15:00:29:                                         : using device 0
15:00:29:                                         : initializing input
15:00:29:                                         : RUNNING WITH RIFLES, version beta 0.77
15:00:29:                                         : Map media/maps/map4/objects.svg doesn't exist, resort to default map
15:00:29:                                         : Map resource location set as media/packages/vanilla/maps/map2
15:00:29:                                         : Using application folder C:\ProgramData/Running with rifles/
15:00:29:                                         : Using save subfolder map2
15:00:29:                                         : Using save path C:\ProgramData/Running with rifles/savegames/map2/
15:00:29: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
15:00:29: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
15:00:33:                                         : latest available version: beta 0.76
15:00:33:                                         : application start done
15:00:33:                                         : run simulation
15:00:33:                                         : rendering the first frame
15:00:33: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:00:33:                                         : first frame rendered ok
15:00:33:                                         : adding frame listener
15:00:33:                                         : starting rendering loop
15:00:34:                                         : game init start
15:00:34: Creating resource group sessionResourceGroup
15:00:34:                                         : adding package resource location media/packages/vanilla/
15:00:34: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:00:34: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:00:34: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:00:34: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:00:34: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:00:34: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:00:34: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:00:34: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:00:34: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:00:34: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
15:00:34: Initialising resource group sessionResourceGroup
15:00:34: Parsing scripts for resource group sessionResourceGroup
15:00:34: Parsing script Building.program
15:00:34: Parsing script NormalAndDepth.program
15:00:34: Parsing script soldieroutline.program
15:00:34: Parsing script soldierskin.program
15:00:34: Parsing script StdQuad_vp.program
15:00:34: Parsing script terrain.program
15:00:34: Parsing script tools.program
15:00:35: Parsing script WaterArea.program
15:00:35: Parsing script material.material
15:00:35: Parsing script BackContour.material
15:00:35: Parsing script Blood.material
15:00:35: Parsing script Branch.material
15:00:35: Parsing script Building.material
15:00:35: Parsing script Bullet.material
15:00:35: Parsing script BulletTrail.material
15:00:35: Parsing script BushPlant.material
15:00:35: Parsing script ChatBubble.material
15:00:35: Parsing script Cord.material
15:00:35: Parsing script Crate.material
15:00:35: Parsing script Crosshair.material
15:00:35: Parsing script Dust.material
15:00:35: Parsing script Explosion.material
15:00:35: Parsing script Flame.material
15:00:35: Parsing script Foam.material
15:00:35: Parsing script GenericColoredMesh.material
15:00:35: Parsing script GenericDecal.material
15:00:35: Parsing script GenericMesh.material
15:00:35: Parsing script GenericVehicle.material
15:00:35: Parsing script GrenadeCrate.material
15:00:35: Parsing script Hud.material
15:00:35: Parsing script lines.material
15:00:35: Parsing script MapView.material
15:00:35: Parsing script MenuSystem.material
15:00:35: Parsing script MiniRank.material
15:00:35: Parsing script NormalAndDepth.material
15:00:35: Parsing script Piece.material
15:00:35: Parsing script Plant.material
15:00:35: Parsing script Platform.material
15:00:35: Parsing script PlayerFarMarker.material
15:00:35: Parsing script PlayerMarker.material
15:00:35: Parsing script ShadowPixel.material
15:00:35: Parsing script ShadowPlant.material
15:00:35: Parsing script ShoePrint.material
15:00:35: Parsing script Sign.material
15:00:35: Parsing script Soldier3dPixel.material
15:00:35: Parsing script TreeGroundBase.material
15:00:35: Parsing script TrophyView.material
15:00:35: Parsing script Wall.material
15:00:35: Parsing script WaterArea.material
15:00:35: Parsing script Weapon3dPixel.material
15:00:35: Parsing script Weave.material
15:00:35: Parsing script big_muzzle.particle
15:00:35: Parsing script law_muzzle.particle
15:00:35: Parsing script Burst.particle
15:00:35: Parsing script Dust.particle
15:00:35: Parsing script Explosion.particle
15:00:35: Parsing script Foam.particle
15:00:35: Parsing script MinorExplosion.particle
15:00:35: Parsing script Muzzle.particle
15:00:35: Parsing script basic_font.fontdef
15:00:35: Parsing script basic_font_italic.fontdef
15:00:35: Parsing script basic_font_outline.fontdef
15:00:35: Finished parsing scripts for resource group sessionResourceGroup
15:00:35:                                         : r=12582
15:00:35:                                         : loading factions in media/packages/vanilla/maps/map2/map_config.xml
15:00:35:                                         : loading faction in media/packages/vanilla/factions/green.xml
15:00:35:                                         : loading names in media/packages/vanilla/names/goodies_firstnames.txt
15:00:35:                                         : loading names in media/packages/vanilla/names/goodies_lastnames.txt
15:00:35:                                         : loading faction in media/packages/vanilla/factions/grey.xml
15:00:35:                                         : loading names in media/packages/vanilla/names/baddies_firstnames.txt
15:00:35:                                         : loading names in media/packages/vanilla/names/baddies_lastnames.txt
15:00:35:                                         : map config factions loaded
15:00:35:                                         : common sounds loaded
15:00:35:                                         : loading terrain layers
15:00:35:                                         : initializing terrain
15:00:35: TerrainSceneManager: Activated PageSource Heightmap
15:00:35: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:00:35: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:00:35: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:00:35: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:00:35: Texture: sand.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:00:35: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:00:35: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:35: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:00:35: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:35: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
15:00:35: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:35: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:35: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:00:35: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
15:00:35:                                         : best usable soldier render technique: HighDetailHWSkin
15:00:35:                                         : HW skeleton supported: 1
15:00:35:                                         : best usable terrain render technique: ShadersShadows
15:00:35:                                         : Integrated shadows supported: 1
15:00:36:                                         : world loaded
15:00:36:                                         : worldblocks loaded
15:00:36: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:00:36:                                         : loading weapons in media/packages/vanilla/maps/map2/map_config.xml
15:00:36:                                         : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
15:00:36:                                         : loading weapons in media/packages/vanilla/weapons/ak47.xml
15:00:36:                                         : weapon:AK47
15:00:36:                                         : loading weapons in media/packages/vanilla/weapons/apc_hmg.xml
15:00:36:                                         : weapon:M240
15:00:36:                                         : loading weapons in media/packages/vanilla/weapons/g36.xml
15:00:36:                                         : weapon:G36
15:00:36:                                         : loading weapons in media/packages/vanilla/weapons/m24_a2.xml
15:00:36:                                         : weapon:M24-A2
15:00:36:                                         : loading weapons in media/packages/vanilla/weapons/m72_law.xml
15:00:36:                                         : weapon:M72 LAW
15:00:36:                                         : loading weapons in media/packages/vanilla/weapons/m240.xml
15:00:36:                                         : weapon:M240
15:00:36:                                         : loading weapons in media/packages/vanilla/weapons/mossberg.xml
15:00:36:                                         : weapon:Mossberg 500
15:00:36:                                         : loading weapons in media/packages/vanilla/weapons/mp5sd.xml
15:00:36:                                         : weapon:MP5SD
15:00:36:                                         : loading weapons in media/packages/vanilla/weapons/pkm.xml
15:00:36:                                         : weapon:PKM
15:00:36:                                         : map config weapons loaded
15:00:36: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:00:36: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x768x1.
15:00:36: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:36: Texture: leaf.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:00:36: Texture: quad_leaf.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:36: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:00:36: Texture: enclosure.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:36: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:36: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1.
15:00:37:                                         : loading world objects
15:00:37:                                         : layer: grid
15:00:37:                                         : layer: materials
15:00:37:                                         : parsing material in map, unknown keyword at "type = tree"
15:00:37: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
15:00:37: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
15:00:37:                                         : new wall material: WallSideconcrete_roof.pngcutout_0.png
15:00:37: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:37: Texture: cutout_0.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
15:00:37: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:00:37:                                         : new wall material: WallSideroof_tiling1.pngcutout_1.png
15:00:37: Texture: roof_tiling1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:37: Texture: cutout_1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:37:                                         : new wall material: WallSidewall_atlas1.pngcutout_2.png
15:00:37: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:00:37: Texture: cutout_2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:37:                                         : new wall material: WallSidewall_atlas1.pngcutout_0.png
15:00:37:                                         : not handled: # plain
15:00:37:                                         : new wall material: WallSidewall_atlas1.pngcutout_1.png
15:00:37: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:00:37:                                         : not handled: # plain
15:00:37:                                         : decal_template clover
15:00:37:                                         : decal_template pavement1
15:00:37:                                         : decal_template flower
15:00:37:                                         : decal_template pavement_tile1
15:00:37:                                         : decal_template roof_tile1
15:00:37:                                         : decal_template manhole
15:00:37:                                         : decal_template cracks_1
15:00:37:                                         : decal_template cracks_2
15:00:37:                                         : decal_template cracks_3
15:00:37:                                         : decal_template cracks_4
15:00:37:                                         : decal_template cracks_5
15:00:37:                                         : decal_template cracks_6
15:00:37:                                         : decal_template cracks_7
15:00:37:                                         : not handled: #side_texture_atlas_cell = 2 0 4 4 0.015625
15:00:37:                                         : not handled: # plain
15:00:37:                                         : new wall material: WallSidestonewall.pngcutout_1.png
15:00:37: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,124x124x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,124x124x1.
15:00:37:                                         : not handled: # panel side
15:00:37:                                         : not handled: # not used from this point on
15:00:37:                                         : layer: dirt
15:00:37:                                         : layer: alpha_grass
15:00:37:                                         : layer: alpha_sand
15:00:37:                                         : layer: alpha_asphalt
15:00:37:                                         : layer: alpha_road
15:00:37:                                         : layer: offroad
15:00:37:                                         : layer: height
15:00:37:                                         : layer: bases
15:00:37:                                         : layer: library
15:00:37:                                         : layer: layer1
15:00:37:                                         : layer: walls
15:00:37: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:00:37: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:37: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:37: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:37: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:37: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:37: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:00:37: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
15:00:37: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:00:37: Texture: stone.png: Loading 1 faces(PF_R8G8B8,256x192x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x192x1.
15:00:37: Mesh: Loading rock_h1.mesh.
15:00:37: Mesh: Loading stone_2.mesh.
15:00:37: Mesh: Loading stone_3.mesh.
15:00:37: Mesh: Loading stone_4.mesh.
15:00:37: Mesh: Loading stone_5.mesh.
15:00:37: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:00:37: Mesh: Loading car3.mesh.
15:00:37: Can't assign material car3 to SubEntity of Ogre/MO23 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:37: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:00:37: Mesh: Loading car2.mesh.
15:00:37: Mesh: Loading van.mesh.
15:00:37: Can't assign material car3 to SubEntity of Ogre/MO26 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:38: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:38:                                         : layer: decals
15:00:38: Texture: decal_stamp_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:00:38: Texture: parking_line.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:38: Texture: decal_cracks_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:00:38: Texture: burned_ground.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:38:                                         : layer: Buildings
15:00:38: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:38: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:39: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:43:                                         : layer: rocks
15:00:43: Mesh: Loading rock_s2.mesh.
15:00:43: Mesh: Loading stone_1.mesh.
15:00:43: Mesh: Loading rock_b3.mesh.
15:00:43: Mesh: Loading rock_m2.mesh.
15:00:43: Mesh: Loading rock_h4.mesh.
15:00:43: Mesh: Loading rock_s4.mesh.
15:00:43: Mesh: Loading rock_s3.mesh.
15:00:43: Mesh: Loading rock_m4.mesh.
15:00:43: Mesh: Loading rock_m1.mesh.
15:00:43: Mesh: Loading rock_s1.mesh.
15:00:43: Mesh: Loading rock_m3.mesh.
15:00:43: Mesh: Loading rock_b2.mesh.
15:00:43: Mesh: Loading rock_b1.mesh.
15:00:43: Mesh: Loading rock_b4.mesh.
15:00:43: Mesh: Loading rock_h2.mesh.
15:00:43: Mesh: Loading rock_h3.mesh.
15:00:43:                                         : layer: objects
15:00:43: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
15:00:43: Mesh: Loading streetlantern.mesh.
15:00:43: Mesh: Loading streetlight.mesh.
15:00:44:                                         : layer: trees
15:00:44:                                         : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds
15:00:44:                                         : layer: bushes
15:00:44:                                         : layer: ladders
15:00:44:                                         : layer: spawnpoints
15:00:44:                                         : layer: hedgehogs
15:00:44: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:00:44:                                         : layer: crate
15:00:44: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
15:00:44:                                         : layer: mesh
15:00:44: Mesh: Loading enclosure.mesh.
15:00:44: Mesh: Loading parasol.mesh.
15:00:44: Mesh: Loading palmtree_1.mesh.
15:00:44: Mesh: Loading windmill.mesh.
15:00:44: Mesh: Loading container.mesh.
15:00:44: Mesh: Loading tent.mesh.
15:00:44: Mesh: Loading concrete_barrier.mesh.
15:00:44: Can't assign material _missing_material_ to SubEntity of Ogre/MO7444 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:44: Can't assign material _missing_material_ to SubEntity of Ogre/MO7445 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:44:                                         : layer: post
15:00:44:                                         : layer: signs
15:00:45:                                         : layer: layer2
15:00:45:                                         : layer: objects
15:00:46: Mesh: Loading pipe.mesh.
15:00:46: Mesh: Loading ventilator.mesh.
15:00:46: Mesh: Loading bench.mesh.
15:00:46: Mesh: Loading church.mesh.
15:00:46:                                         : layer: mesh
15:00:46: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:00:46: Mesh: Loading pickup.mesh.
15:00:46: Can't assign material car3 to SubEntity of Ogre/MO7667 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:46: Mesh: Loading car1.mesh.
15:00:46: Can't assign material car3 to SubEntity of Ogre/MO7674 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:46: Can't assign material car3 to SubEntity of Ogre/MO7678 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:46: Mesh: Loading buddha_statue.mesh.
15:00:46: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:46: Mesh: Loading jeep_body_broken.mesh.
15:00:46: Mesh: Loading sunchair.mesh.
15:00:46: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:46: Mesh: Loading rubber_boat.mesh.
15:00:46: Texture: bowling.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:00:46: Mesh: Loading bowling.mesh.
15:00:46: Mesh: Loading gas_tank.mesh.
15:00:46: Can't assign material car3 to SubEntity of Ogre/MO7728 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:46: Can't assign material car3 to SubEntity of Ogre/MO7729 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:46: Can't assign material car3 to SubEntity of Ogre/MO7730 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:46: Texture: venus.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:00:46: Mesh: Loading venus.mesh.
15:00:46: Mesh: Loading car2_broken.mesh.
15:00:46: Mesh: Loading pickup_broken.mesh.
15:00:46:                                         : layer: walls
15:00:46:                                         : layer: signs
15:00:46:                                         : layer: layer3
15:00:46:                                         : layer: objects
15:00:50:                                         : cleaning up meshes, count 1796
15:00:53:                                         : loading soldiers in media/packages/vanilla/maps/map2/map_config.xml
15:00:53:                                         : loading soldiers in media/packages/vanilla/factions/green.xml
15:00:53:                                         : loading soldiers in media/packages/vanilla/factions/grey.xml
15:00:53:                                         : map config soldiers loaded
15:00:53:                                         : soldiers loaded
15:00:53:                                         : crate debris loaded
15:00:53: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
15:00:53: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:53: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
15:00:53: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1.
15:00:53: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:53: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:53: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:00:53: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:00:53: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:00:53: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
15:00:53: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
15:00:53: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
15:00:53: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
15:00:53: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2000x2000x1.
15:00:54: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:54: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:54: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:54: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:54: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:54: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:54: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:00:54: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:54: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:00:54: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:00:54: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:54: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
15:00:54: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:00:54:                                         : loading map info
15:00:54:                                         : loading map info
15:00:54:                                         : loading map info
15:00:54:                                         : loading map info
15:00:54: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:00:54: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:00:54: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:00:54:                                         : Setting init data, machine id = 0
15:00:54:                                         : init data set done
15:00:54:                                         : scene loaded
15:00:54:                                         : settings loaded
15:00:54:                                         : profile stats loaded:
15:00:54:                                         : kills: 869
15:00:54:                                         : deaths: 261
15:00:54:                                         : time: 18050
15:00:54:                                         : player kills: 32
15:00:54:                                         : team kills: 13
15:00:54:                                         : 0, 0: 33
15:00:54:                                         : 0, 1: 2
15:00:54:                                         : 0, 2: 2
15:00:54:                                         : 0, 3: 1
15:00:54:                                         : 1, 0: 3
15:00:54:                                         : 2, 0: 57
15:00:54:                                         : 2, 1: 18
15:00:54:                                         : 2, 2: 8
15:00:54:                                         : 2, 3: 5
15:00:54:                                         : 3, 0: 29
15:00:54:                                         : 4, 0: 1
15:00:54:                                         : r=22067
15:00:54:                                         : game init done
15:00:55: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:55: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:55: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:55: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:55: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:55: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:55: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:55: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:55: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:55: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:00:55: Mesh: Loading armored_truck_body.mesh.
15:00:55: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:00:55: Mesh: Loading armored_truck_body_broken.mesh.
15:00:55: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:00:55: Mesh: Loading armored_truck_wheel.mesh.
15:00:55: Mesh: Loading armored_truck_twinwheel.mesh.
15:00:55: Mesh: Loading jeep_body.mesh.
15:00:55: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:55: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:00:55: Mesh: Loading jeep_body_broken.mesh.
15:00:55: Mesh: Loading jeep_wheel.mesh.
15:00:55: Mesh: Loading apc_cannon.mesh.
15:00:55: Texture: apc.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:55: Mesh: Loading apc_body.mesh.
15:00:55: Mesh: Loading apc_body_broken.mesh.
15:00:55: Texture: apc_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:55: Mesh: Loading apc_wheel.mesh.
15:00:55: Texture: apc_rim.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:00:55: Mesh: Loading apc_turret.mesh.
15:00:55: Mesh: Loading apc_turret_broken.mesh.
15:00:55: Can't assign material body to SubEntity of Ogre/MO9833 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:55: Can't assign material body to SubEntity of Ogre/MO9843 because this Material does not exist. Have you forgotten to define it in a .material script?
15:00:55: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
15:00:56: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
15:01:43: Texture: chatbubblecenter.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
15:01:43: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:00: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:02: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:02:                                         : add alternative
15:02:02:                                         : add alternative
15:02:02:                                         : add alternative
15:02:02:                                         : add alternative
15:02:02:                                         : overlays = 0
15:02:05:                                         : overlays = 0
15:02:07:                                         : overlays = 0
15:02:08:                                         : overlays = 0
15:02:08:                                         : overlays = 0
15:02:10:                                         : overlays = 0
15:02:11:                                         : overlays = 0
15:02:13:                                         : overlays = 0
15:02:14: Texture: hud_rank2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:15:                                         : profile stats saved:
15:02:15:                                         : kills: 869
15:02:15:                                         : deaths: 261
15:02:15:                                         : time: 18130
15:02:15:                                         : player kills: 32
15:02:15:                                         : team kills: 13
15:02:15:                                         : 0, 0: 33
15:02:15:                                         : 0, 1: 2
15:02:15:                                         : 0, 2: 2
15:02:15:                                         : 0, 3: 1
15:02:15:                                         : 1, 0: 3
15:02:15:                                         : 2, 0: 57
15:02:15:                                         : 2, 1: 18
15:02:15:                                         : 2, 2: 8
15:02:15:                                         : 2, 3: 5
15:02:15:                                         : 3, 0: 29
15:02:15:                                         : 4, 0: 1
15:02:15:                                         : check = 0
15:02:15: Destroying resource group sessionResourceGroup
15:02:15: Unloading resource group sessionResourceGroup
15:02:15: Finished unloading resource group sessionResourceGroup
15:02:15:                                         : game uninitialized
15:02:15:                                         : Map resource location set as media/packages/vanilla/maps/map2
15:02:15:                                         : Using application folder C:\ProgramData/Running with rifles/
15:02:15:                                         : Using save subfolder map2
15:02:15:                                         : Using save path C:\ProgramData/Running with rifles/savegames/map2/
15:02:16:                                         : game init start
15:02:16: Creating resource group sessionResourceGroup
15:02:16:                                         : adding package resource location media/packages/vanilla/
15:02:16: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:02:16: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:02:16: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:02:16: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:02:16: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:02:16: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:02:16: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:02:16: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:02:16: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:02:16: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
15:02:16: Initialising resource group sessionResourceGroup
15:02:16: Parsing scripts for resource group sessionResourceGroup
15:02:16: Parsing script Building.program
15:02:16: Parsing script NormalAndDepth.program
15:02:16: Parsing script soldieroutline.program
15:02:16: Parsing script soldierskin.program
15:02:16: Parsing script StdQuad_vp.program
15:02:16: Parsing script terrain.program
15:02:16: Parsing script tools.program
15:02:16: Parsing script WaterArea.program
15:02:16: Parsing script material.material
15:02:16: Parsing script BackContour.material
15:02:16: Parsing script Blood.material
15:02:16: Parsing script Branch.material
15:02:16: Parsing script Building.material
15:02:16: Parsing script Bullet.material
15:02:16: Parsing script BulletTrail.material
15:02:16: Parsing script BushPlant.material
15:02:16: Parsing script ChatBubble.material
15:02:16: Parsing script Cord.material
15:02:16: Parsing script Crate.material
15:02:16: Parsing script Crosshair.material
15:02:16: Parsing script Dust.material
15:02:16: Parsing script Explosion.material
15:02:16: Parsing script Flame.material
15:02:16: Parsing script Foam.material
15:02:16: Parsing script GenericColoredMesh.material
15:02:16: Parsing script GenericDecal.material
15:02:16: Parsing script GenericMesh.material
15:02:16: Parsing script GenericVehicle.material
15:02:16: Parsing script GrenadeCrate.material
15:02:16: Parsing script Hud.material
15:02:16: Parsing script lines.material
15:02:16: Parsing script MapView.material
15:02:16: Parsing script MenuSystem.material
15:02:16: Parsing script MiniRank.material
15:02:16: Parsing script NormalAndDepth.material
15:02:16: Parsing script Piece.material
15:02:17: Parsing script Plant.material
15:02:17: Parsing script Platform.material
15:02:17: Parsing script PlayerFarMarker.material
15:02:17: Parsing script PlayerMarker.material
15:02:17: Parsing script ShadowPixel.material
15:02:17: Parsing script ShadowPlant.material
15:02:17: Parsing script ShoePrint.material
15:02:17: Parsing script Sign.material
15:02:17: Parsing script Soldier3dPixel.material
15:02:17: Parsing script TreeGroundBase.material
15:02:17: Parsing script TrophyView.material
15:02:17: Parsing script Wall.material
15:02:17: Parsing script WaterArea.material
15:02:17: Parsing script Weapon3dPixel.material
15:02:17: Parsing script Weave.material
15:02:17: Parsing script big_muzzle.particle
15:02:17: Parsing script law_muzzle.particle
15:02:17: Parsing script Burst.particle
15:02:17: Parsing script Dust.particle
15:02:17: Parsing script Explosion.particle
15:02:17: Parsing script Foam.particle
15:02:17: Parsing script MinorExplosion.particle
15:02:17: Parsing script Muzzle.particle
15:02:17: Parsing script basic_font.fontdef
15:02:17: Parsing script basic_font_italic.fontdef
15:02:17: Parsing script basic_font_outline.fontdef
15:02:17: Finished parsing scripts for resource group sessionResourceGroup
15:02:17:                                         : r=12582
15:02:17:                                         : loading factions in media/packages/vanilla/maps/map2/map_config.xml
15:02:17:                                         : loading faction in media/packages/vanilla/factions/green.xml
15:02:17:                                         : loading names in media/packages/vanilla/names/goodies_firstnames.txt
15:02:17:                                         : loading names in media/packages/vanilla/names/goodies_lastnames.txt
15:02:17:                                         : loading faction in media/packages/vanilla/factions/grey.xml
15:02:17:                                         : loading names in media/packages/vanilla/names/baddies_firstnames.txt
15:02:17:                                         : loading names in media/packages/vanilla/names/baddies_lastnames.txt
15:02:17:                                         : map config factions loaded
15:02:17:                                         : common sounds loaded
15:02:17:                                         : loading terrain layers
15:02:17:                                         : initializing terrain
15:02:17: TerrainSceneManager: Activated PageSource Heightmap
15:02:17: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:02:17: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:02:17: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:02:17: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:02:17: Texture: sand.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:02:17: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:02:17: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:17: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
15:02:17: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:17: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
15:02:17: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:17: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:17: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:02:17: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
15:02:17:                                         : best usable soldier render technique: HighDetailHWSkin
15:02:17:                                         : HW skeleton supported: 1
15:02:17:                                         : best usable terrain render technique: ShadersShadows
15:02:17:                                         : Integrated shadows supported: 1
15:02:17: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:02:17:                                         : world loaded
15:02:17:                                         : worldblocks loaded
15:02:17: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:02:17:                                         : loading weapons in media/packages/vanilla/maps/map2/map_config.xml
15:02:17:                                         : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
15:02:17:                                         : loading weapons in media/packages/vanilla/weapons/ak47.xml
15:02:17:                                         : weapon:AK47
15:02:17:                                         : loading weapons in media/packages/vanilla/weapons/apc_hmg.xml
15:02:17:                                         : weapon:M240
15:02:17:                                         : loading weapons in media/packages/vanilla/weapons/g36.xml
15:02:17:                                         : weapon:G36
15:02:17:                                         : loading weapons in media/packages/vanilla/weapons/m24_a2.xml
15:02:17:                                         : weapon:M24-A2
15:02:17:                                         : loading weapons in media/packages/vanilla/weapons/m72_law.xml
15:02:17:                                         : weapon:M72 LAW
15:02:17:                                         : loading weapons in media/packages/vanilla/weapons/m240.xml
15:02:17:                                         : weapon:M240
15:02:17:                                         : loading weapons in media/packages/vanilla/weapons/mossberg.xml
15:02:17:                                         : weapon:Mossberg 500
15:02:17:                                         : loading weapons in media/packages/vanilla/weapons/mp5sd.xml
15:02:17:                                         : weapon:MP5SD
15:02:17:                                         : loading weapons in media/packages/vanilla/weapons/pkm.xml
15:02:17:                                         : weapon:PKM
15:02:17:                                         : map config weapons loaded
15:02:17: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:02:17: Texture: container.png: Loading 1 faces(PF_A8R8G8B8,512x768x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x768x1.
15:02:17: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:17: Texture: leaf.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:17: Texture: quad_leaf.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:17: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:02:17: Texture: enclosure.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:17: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:17: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1.
15:02:18:                                         : loading world objects
15:02:18:                                         : layer: grid
15:02:18:                                         : layer: materials
15:02:18:                                         : parsing material in map, unknown keyword at "type = tree"
15:02:18: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
15:02:18: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
15:02:18:                                         : new wall material: WallSideconcrete_roof.pngcutout_0.png
15:02:18: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:18: Texture: cutout_0.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
15:02:18: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:02:18:                                         : new wall material: WallSideroof_tiling1.pngcutout_1.png
15:02:18: Texture: roof_tiling1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:18: Texture: cutout_1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:18:                                         : new wall material: WallSidewall_atlas1.pngcutout_2.png
15:02:18: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:02:18: Texture: cutout_2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:18:                                         : new wall material: WallSidewall_atlas1.pngcutout_0.png
15:02:18:                                         : not handled: # plain
15:02:18:                                         : new wall material: WallSidewall_atlas1.pngcutout_1.png
15:02:18: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:02:18:                                         : not handled: # plain
15:02:18:                                         : decal_template clover
15:02:18:                                         : decal_template pavement1
15:02:18:                                         : decal_template flower
15:02:18:                                         : decal_template pavement_tile1
15:02:18:                                         : decal_template roof_tile1
15:02:18:                                         : decal_template manhole
15:02:18:                                         : decal_template cracks_1
15:02:18:                                         : decal_template cracks_2
15:02:18:                                         : decal_template cracks_3
15:02:18:                                         : decal_template cracks_4
15:02:18:                                         : decal_template cracks_5
15:02:18:                                         : decal_template cracks_6
15:02:18:                                         : decal_template cracks_7
15:02:18:                                         : not handled: #side_texture_atlas_cell = 2 0 4 4 0.015625
15:02:18:                                         : not handled: # plain
15:02:18:                                         : new wall material: WallSidestonewall.pngcutout_1.png
15:02:18: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,124x124x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,124x124x1.
15:02:18:                                         : not handled: # panel side
15:02:18:                                         : not handled: # not used from this point on
15:02:18:                                         : layer: dirt
15:02:18:                                         : layer: alpha_grass
15:02:18:                                         : layer: alpha_sand
15:02:18:                                         : layer: alpha_asphalt
15:02:18:                                         : layer: alpha_road
15:02:18:                                         : layer: offroad
15:02:18:                                         : layer: height
15:02:18:                                         : layer: bases
15:02:18:                                         : layer: library
15:02:18:                                         : layer: layer1
15:02:18:                                         : layer: walls
15:02:18: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:18: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:18: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:18: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:19: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:19: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:02:19: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
15:02:19: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
15:02:19: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:19: Texture: stone.png: Loading 1 faces(PF_R8G8B8,256x192x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x192x1.
15:02:19: Mesh: Loading rock_h1.mesh.
15:02:19: Mesh: Loading stone_2.mesh.
15:02:19: Mesh: Loading stone_3.mesh.
15:02:19: Mesh: Loading stone_4.mesh.
15:02:19: Mesh: Loading stone_5.mesh.
15:02:19: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:02:19: Mesh: Loading car3.mesh.
15:02:19: Can't assign material car3 to SubEntity of Ogre/MO9866 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:19: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:02:19: Mesh: Loading car2.mesh.
15:02:19: Mesh: Loading van.mesh.
15:02:19: Can't assign material car3 to SubEntity of Ogre/MO9869 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:19: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:20:                                         : layer: decals
15:02:20: Texture: decal_stamp_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:02:20: Texture: parking_line.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:20: Texture: decal_cracks_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:02:20: Texture: burned_ground.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:20:                                         : layer: Buildings
15:02:20: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:20: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:20: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:24:                                         : layer: rocks
15:02:24: Mesh: Loading rock_s2.mesh.
15:02:24: Mesh: Loading stone_1.mesh.
15:02:24: Mesh: Loading rock_b3.mesh.
15:02:24: Mesh: Loading rock_m2.mesh.
15:02:24: Mesh: Loading rock_h4.mesh.
15:02:24: Mesh: Loading rock_s4.mesh.
15:02:24: Mesh: Loading rock_s3.mesh.
15:02:24: Mesh: Loading rock_m4.mesh.
15:02:24: Mesh: Loading rock_m1.mesh.
15:02:24: Mesh: Loading rock_s1.mesh.
15:02:24: Mesh: Loading rock_m3.mesh.
15:02:24: Mesh: Loading rock_b2.mesh.
15:02:24: Mesh: Loading rock_b1.mesh.
15:02:24: Mesh: Loading rock_b4.mesh.
15:02:24: Mesh: Loading rock_h2.mesh.
15:02:24: Mesh: Loading rock_h3.mesh.
15:02:24:                                         : layer: objects
15:02:24: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
15:02:24: Mesh: Loading streetlantern.mesh.
15:02:24: Mesh: Loading streetlight.mesh.
15:02:25:                                         : layer: trees
15:02:25:                                         : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds
15:02:25:                                         : layer: bushes
15:02:25:                                         : layer: ladders
15:02:25:                                         : layer: spawnpoints
15:02:25:                                         : layer: hedgehogs
15:02:25: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:02:25:                                         : layer: crate
15:02:25: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
15:02:25:                                         : layer: mesh
15:02:25: Mesh: Loading enclosure.mesh.
15:02:25: Mesh: Loading parasol.mesh.
15:02:25: Mesh: Loading palmtree_1.mesh.
15:02:25: Mesh: Loading windmill.mesh.
15:02:25: Mesh: Loading container.mesh.
15:02:25: Mesh: Loading tent.mesh.
15:02:25: Mesh: Loading concrete_barrier.mesh.
15:02:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO17287 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO17288 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:25:                                         : layer: post
15:02:25:                                         : layer: signs
15:02:26:                                         : layer: layer2
15:02:26:                                         : layer: objects
15:02:27: Mesh: Loading pipe.mesh.
15:02:27: Mesh: Loading ventilator.mesh.
15:02:27: Mesh: Loading bench.mesh.
15:02:27: Mesh: Loading church.mesh.
15:02:27:                                         : layer: mesh
15:02:27: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:02:27: Mesh: Loading pickup.mesh.
15:02:27: Can't assign material car3 to SubEntity of Ogre/MO17510 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:27: Mesh: Loading car1.mesh.
15:02:27: Can't assign material car3 to SubEntity of Ogre/MO17517 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:27: Can't assign material car3 to SubEntity of Ogre/MO17521 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:27: Mesh: Loading buddha_statue.mesh.
15:02:27: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:27: Mesh: Loading jeep_body_broken.mesh.
15:02:27: Mesh: Loading sunchair.mesh.
15:02:27: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:27: Mesh: Loading rubber_boat.mesh.
15:02:27: Texture: bowling.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:27: Mesh: Loading bowling.mesh.
15:02:27: Mesh: Loading gas_tank.mesh.
15:02:27: Can't assign material car3 to SubEntity of Ogre/MO17571 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:27: Can't assign material car3 to SubEntity of Ogre/MO17572 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:27: Can't assign material car3 to SubEntity of Ogre/MO17573 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:27: Texture: venus.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:02:27: Mesh: Loading venus.mesh.
15:02:27: Mesh: Loading car2_broken.mesh.
15:02:27: Mesh: Loading pickup_broken.mesh.
15:02:27:                                         : layer: walls
15:02:27:                                         : layer: signs
15:02:27:                                         : layer: layer3
15:02:27:                                         : layer: objects
15:02:31:                                         : cleaning up meshes, count 1796
15:02:33:                                         : loading soldiers in media/packages/vanilla/maps/map2/map_config.xml
15:02:33:                                         : loading soldiers in media/packages/vanilla/factions/green.xml
15:02:33:                                         : loading soldiers in media/packages/vanilla/factions/grey.xml
15:02:33:                                         : map config soldiers loaded
15:02:33:                                         : soldiers loaded
15:02:34:                                         : crate debris loaded
15:02:34: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,68x94x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,68x94x1.
15:02:34: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:34: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
15:02:34: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,158x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,158x158x1.
15:02:34: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:34: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:34: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:02:34: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:02:34: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:02:34: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
15:02:34: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
15:02:34: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
15:02:34: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
15:02:34: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,2000x2000x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2000x2000x1.
15:02:34: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:34: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:34: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:34: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:34: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:34: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:34: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:34: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:34: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:34: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:34: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:34: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
15:02:34: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:34:                                         : loading map info
15:02:34:                                         : loading map info
15:02:34:                                         : loading map info
15:02:35:                                         : loading map info
15:02:35: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:35: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:35: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
15:02:35:                                         : Setting init data, machine id = 0
15:02:35:                                         : init data set done
15:02:35:                                         : scene loaded
15:02:35:                                         : settings loaded
15:02:35:                                         : profile stats loaded:
15:02:35:                                         : kills: 869
15:02:35:                                         : deaths: 261
15:02:35:                                         : time: 18130
15:02:35:                                         : player kills: 32
15:02:35:                                         : team kills: 13
15:02:35:                                         : 0, 0: 33
15:02:35:                                         : 0, 1: 2
15:02:35:                                         : 0, 2: 2
15:02:35:                                         : 0, 3: 1
15:02:35:                                         : 1, 0: 3
15:02:35:                                         : 2, 0: 57
15:02:35:                                         : 2, 1: 18
15:02:35:                                         : 2, 2: 8
15:02:35:                                         : 2, 3: 5
15:02:35:                                         : 3, 0: 29
15:02:35:                                         : 4, 0: 1
15:02:35:                                         : r=22067
15:02:35:                                         : game init done
15:02:36: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:36: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:36: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:36: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:36: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:36: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:36: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:36: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:36: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:36: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:02:36: Mesh: Loading armored_truck_body.mesh.
15:02:36: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:02:36: Mesh: Loading armored_truck_body_broken.mesh.
15:02:36: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:02:36: Mesh: Loading armored_truck_wheel.mesh.
15:02:36: Mesh: Loading armored_truck_twinwheel.mesh.
15:02:36: Mesh: Loading jeep_body.mesh.
15:02:36: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:36: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:02:36: Mesh: Loading jeep_body_broken.mesh.
15:02:36: Mesh: Loading jeep_wheel.mesh.
15:02:36: Mesh: Loading apc_cannon.mesh.
15:02:36: Texture: apc.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:36: Mesh: Loading apc_body.mesh.
15:02:36: Mesh: Loading apc_body_broken.mesh.
15:02:36: Texture: apc_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:36: Mesh: Loading apc_wheel.mesh.
15:02:36: Texture: apc_rim.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:02:36: Mesh: Loading apc_turret.mesh.
15:02:36: Mesh: Loading apc_turret_broken.mesh.
15:02:36: Can't assign material body to SubEntity of Ogre/MO19676 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:36: Can't assign material body to SubEntity of Ogre/MO19686 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:37: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:37: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
15:02:38: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:45:                                         : Setting init data, machine id = 0
15:02:45:                                         : init data set done
15:02:46: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
15:02:46: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:46: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:46: Can't assign material body to SubEntity of Ogre/MO19738 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:46: Can't assign material body to SubEntity of Ogre/MO19748 because this Material does not exist. Have you forgotten to define it in a .material script?
15:02:46: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
15:02:49: Texture: map.png: Loading 1 faces(PF_L8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_L8,512x512x1.
15:02:49: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:02:52:                                         : out of characters -- creating more
15:02:52:                                         : out of characters -- creating more
15:02:52:                                         : out of characters -- creating more
15:02:52:                                         : out of characters -- creating more
15:02:52:                                         : out of characters -- creating more
15:02:52:                                         : out of characters -- creating more
15:02:52: Texture: chatbubblecenter.png: Loading 1 faces(PF_R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
15:02:52: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
15:02:54:                                         : out of characters -- creating more
15:02:54:                                         : out of characters -- creating more
15:02:54:                                         : out of characters -- creating more
15:02:54:                                         : out of characters -- creating more
15:02:54:                                         : out of characters -- creating more
15:02:54:                                         : out of characters -- creating more
15:02:54:                                         : out of characters -- creating more
15:02:54:                                         : out of characters -- creating more
15:02:56:                                         : out of characters -- creating more
15:02:57: Texture: hud_rank2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:03:04:                                         : out of characters -- creating more
15:03:04:                                         : out of characters -- creating more
15:03:04:                                         : out of characters -- creating more
15:03:04:                                         : out of characters -- creating more
15:03:04:                                         : out of characters -- creating more
15:03:04:                                         : out of characters -- creating more
15:03:04:                                         : out of characters -- creating more
15:03:06: Texture: crosshair_good.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:03:06: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:03:10:                                         : out of characters -- creating more
15:03:10:                                         : out of characters -- creating more
15:03:10:                                         : out of characters -- creating more
15:03:10:                                         : out of characters -- creating more
15:03:10: Texture: basic_font.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:03:10:                                         : out of characters -- creating more
15:03:10: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
15:03:16:                                         : out of characters -- creating more
15:03:16:                                         : out of characters -- creating more
15:03:16:                                         : out of characters -- creating more
15:03:18:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:39:                                         : out of characters -- creating more
15:03:48:                                         : out of characters -- creating more
15:03:48:                                         : out of characters -- creating more
15:04:08: Texture: hud_text_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:04:10: Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:04:16:                                         : out of characters -- creating more
15:04:18:                                         : out of characters -- creating more
15:04:18:                                         : out of characters -- creating more
15:04:18:                                         : out of characters -- creating more
15:04:18: Texture: basic_font_italic.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:04:24:                                         : out of characters -- creating more
15:04:24:                                         : out of characters -- creating more
15:04:24:                                         : out of characters -- creating more
15:04:24:                                         : out of characters -- creating more
15:04:24:                                         : out of characters -- creating more
15:04:24:                                         : out of characters -- creating more
15:04:26:                                         : out of characters -- creating more
15:04:26:                                         : out of characters -- creating more
15:04:33: Texture: hud_text_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:04:50:                                         : CHECK: character in invalid block: character=513110600 dead=1 position=Vector3(349.026, 4.34463, -82.8114) velocity=Vector3(12.539, 0.371617, -318.962)
15:05:20:                                         : CHECK: character in invalid block: character=829376416 dead=1 position=Vector3(175.893, 3.58556, -14.8297) velocity=Vector3(-74.1156, 0.0113051, -278.695)
15:05:26:                                         : out of characters -- creating more
15:05:26:                                         : out of characters -- creating more
15:05:30:                                         : out of characters -- creating more
15:05:30:                                         : out of characters -- creating more
15:05:30:                                         : out of characters -- creating more
15:05:30:                                         : out of characters -- creating more
15:05:30:                                         : out of characters -- creating more
15:05:34:                                         : out of characters -- creating more
15:05:36:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:05:52:                                         : out of characters -- creating more
15:06:02:                                         : out of characters -- creating more
15:06:02: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
15:06:04:                                         : out of characters -- creating more
15:06:04:                                         : out of characters -- creating more
15:07:42:                                         : CHECK: character in invalid block: character=361156416 dead=1 position=Vector3(2047.73, 3.69072, -1035.53) velocity=Vector3(710.624, 0.0113051, -722.235)
15:08:10: Texture: hud_text_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:08:21:                                         : CHECK: character in invalid block: character=829382248 dead=1 position=Vector3(1070.76, 3.69072, 1092.19) velocity=Vector3(213.256, 0.0113051, 266.81)
15:09:48:                                         : out of characters -- creating more
15:09:48:                                         : out of characters -- creating more
15:09:48:                                         : out of characters -- creating more
15:09:48:                                         : out of characters -- creating more
15:11:42:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:11:54:                                         : out of characters -- creating more
15:13:27:                                         : CHECK: character in invalid block: character=827097208 dead=1 position=Vector3(-11955.5, 2.15167, 5130.8) velocity=Vector3(-6061.55, 0.0408893, 2238.02)
15:17:57:                                         : CHECK: character in invalid block: character=827087488 dead=1 position=Vector3(664.049, 3.69072, -3.72153) velocity=Vector3(-11.9672, 0.0113051, -203.972)
15:20:20:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : out of characters -- creating more
15:24:17:                                         : CHECK: character in invalid block: character=794255432 dead=1 position=Vector3(1155.69, 3.69072, 737.982) velocity=Vector3(236.978, 0.0113051, 150.569)
15:24:36:                                         : out of characters -- creating more
15:24:36:                                         : out of characters -- creating more
15:24:36:                                         : out of characters -- creating more
15:24:36:                                         : out of characters -- creating more
15:24:36:                                         : out of characters -- creating more
15:24:36:                                         : out of characters -- creating more
15:24:36:                                         : out of characters -- creating more
15:24:36:                                         : out of characters -- creating more
15:24:38:                                         : out of characters -- creating more
15:24:45:                                         : CHECK: character in invalid block: character=513100232 dead=1 position=Vector3(1859.82, 3.50134, 1173.78) velocity=Vector3(696.622, 0.0113051, 309.896)
15:24:53:                                         : CHECK: character in invalid block: character=357353064 dead=1 position=Vector3(-33.9966, 3.4812, 694.561) velocity=Vector3(-186.93, 0.0113051, 60.2677)
15:24:56:                                         : out of characters -- creating more
15:24:56:                                         : out of characters -- creating more
15:24:56:                                         : out of characters -- creating more
15:25:22:                                         : out of characters -- creating more
15:25:22:                                         : out of characters -- creating more
15:25:22:                                         : out of characters -- creating more
15:25:22:                                         : out of characters -- creating more
15:25:22:                                         : out of characters -- creating more
15:25:22:                                         : out of characters -- creating more
15:25:24:                                         : out of characters -- creating more
15:25:24:                                         : out of characters -- creating more
15:25:24:                                         : out of characters -- creating more
15:25:24:                                         : out of characters -- creating more
15:25:26:                                         : out of characters -- creating more
15:25:26:                                         : out of characters -- creating more
15:26:18:                                         : CHECK: character in invalid block: character=829378360 dead=1 position=Vector3(2116.83, 9.38039, 230.033) velocity=Vector3(858.342, 0.0113039, -182.72)
15:27:20:                                         : out of characters -- creating more
15:27:22: Texture: hud_text_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
15:27:34:                                         : out of characters -- creating more
15:27:38:                                         : out of characters -- creating more
15:27:38:                                         : out of characters -- creating more
15:27:38:                                         : out of characters -- creating more
15:27:44:                                         : out of characters -- creating more
15:28:35:                                         : CHECK: character in invalid block: character=827902840 dead=1 position=Vector3(3924.02, 7.44185, 2416.58) velocity=Vector3(1735.64, 0.00365257, 867.562)
15:28:35:                                         : CHECK: character in invalid block: character=951010064 dead=1 position=Vector3(2264.38, 7.4982, -372.775) velocity=Vector3(937.018, 0.004704, -468.962)
15:28:38:                                         : out of characters -- creating more
15:28:54:                                         : out of characters -- creating more
15:28:56:                                         : CHECK: character in invalid block: character=513106712 dead=1 position=Vector3(-2901.66, 9.42946, -13708.7) velocity=Vector3(-1546.72, 0.00720978, -6861.84)
15:28:58:                                         : CHECK: character in invalid block: character=827902192 dead=1 position=Vector3(1774.54, 83.9678, 5920.47) velocity=Vector3(685.015, 35.7009, 2536.2)
15:29:00:                                         : CHECK: character in invalid block: character=827092672 dead=1 position=Vector3(-477.42, 9.48011, -3748.28) velocity=Vector3(-389.551, 0.0113039, -2098.53)
15:29:21:                                         : CHECK: character in invalid block: character=361157712 dead=1 position=Vector3(-391.692, 10.2593, 626.527) velocity=Vector3(-372.123, 0.0113039, -3.02716)
15:30:21:                                         : CHECK: character in invalid block: character=963481408 dead=1 position=Vector3(-1054.72, 9.6057, -5617.43) velocity=Vector3(-670.554, -0.024332, -2994.57)
15:30:21:                                         : CHECK: character in invalid block: character=794326816 dead=1 position=Vector3(-732.598, 3.76321, 936.779) velocity=Vector3(-505.556, 0.00814009, 165.723)
15:30:51:                                         : out of characters -- creating more
15:30:51:                                         : out of characters -- creating more
15:30:51:                                         : out of characters -- creating more
15:30:51:                                         : out of characters -- creating more
15:30:51:                                         : out of characters -- creating more
15:31:28:                                         : CHECK: character in invalid block: character=794326168 dead=1 position=Vector3(-931.295, 3.57138, 434.07) velocity=Vector3(-586.647, 0.0113051, -71.4482)
15:32:40:                                         : CHECK: character in invalid block: character=963468448 dead=1 position=Vector3(-102.124, 4.54089, 782.814) velocity=Vector3(-152.771, 0.0113049, 79.9699)
15:32:40:                                         : CHECK: character in invalid block: character=357353064 dead=1 position=Vector3(-64.9289, 4.54407, 762.139) velocity=Vector3(-134.079, 0.0113049, 70.1978)
15:35:51:                                         : CHECK: character in invalid block: character=357355008 dead=1 position=Vector3(2282.52, 8.37831, 491.249) velocity=Vector3(998.89, 0.0113039, 9.50098)
15:39:16: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
15:43:11: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
15:43:54:                                         : CHECK: character in invalid block: character=823589440 dead=1 position=Vector3(1328.32, 3.3966, 1489.48) velocity=Vector3(284.103, 0.0113051, 537.961)
15:44:24:                                         : CHECK: character in invalid block: character=357360192 dead=1 position=Vector3(1517.94, 5.13157, 2563.75) velocity=Vector3(364.304, 0.0320697, 1031.94)
15:48:47:                                         : out of characters -- creating more
15:48:47:                                         : out of characters -- creating more
15:48:47:                                         : out of characters -- creating more
15:48:47:                                         : out of characters -- creating more
15:48:47:                                         : out of characters -- creating more
15:48:47:                                         : out of characters -- creating more
15:48:49:                                         : out of characters -- creating more
15:49:46:                                         : CHECK: character in invalid block: character=361145400 dead=1 position=Vector3(-185.099, 6.66801, -544.508) velocity=Vector3(-456.483, 0.0569248, -438.426)
15:53:15:                                         : CHECK: character in invalid block: character=963471688 dead=1 position=Vector3(993.809, 3.8566, 1985.32) velocity=Vector3(119.533, 0.0113051, 764.775)
15:56:22:                                         : CHECK: character in invalid block: character=794258672 dead=1 position=Vector3(1091.22, 19.9412, 1916.61) velocity=Vector3(125.82, 0.0113068, 756.815)
15:59:06:                                         : CHECK: character in invalid block: character=827903488 dead=1 position=Vector3(552.221, 19.2598, -1177.32) velocity=Vector3(-125.281, 0.0113068, -719.532)
15:59:43:                                         : profile stats saved:
15:59:43:                                         : kills: 1079
15:59:43:                                         : deaths: 303
15:59:43:                                         : time: 21531
15:59:43:                                         : player kills: 32
15:59:43:                                         : team kills: 15
15:59:43:                                         : 0, 0: 48
15:59:43:                                         : 0, 1: 3
15:59:43:                                         : 0, 2: 2
15:59:43:                                         : 0, 3: 1
15:59:43:                                         : 1, 0: 3
15:59:43:                                         : 2, 0: 73
15:59:43:                                         : 2, 1: 25
15:59:43:                                         : 2, 2: 10
15:59:43:                                         : 2, 3: 6
15:59:43:                                         : 3, 0: 29
15:59:43:                                         : 4, 0: 1
15:59:44:                                         : check = 0
15:59:44: Destroying resource group sessionResourceGroup
15:59:44: Unloading resource group sessionResourceGroup
15:59:44: Finished unloading resource group sessionResourceGroup
15:59:44:                                         : game uninitialized
15:59:45: DefaultWorkQueue('Root') shutting down on thread 0052FC60.
15:59:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00535DB0 stopped.
15:59:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00535EA0 stopped.
15:59:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00535DE0 stopped.
15:59:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00535E40 stopped.
15:59:45: *-*-* OGRE Shutdown
15:59:45: Unregistering ResourceManager for type Compositor
15:59:45: Unregistering ResourceManager for type Font
15:59:45: Unregistering ResourceManager for type Skeleton
15:59:45: Unregistering ResourceManager for type Mesh
15:59:45: Unregistering ResourceManager for type HighLevelGpuProgram
15:59:45: Uninstalling plugin: ParticleFX
15:59:45: Plugin successfully uninstalled
15:59:45: Unloading library Plugin_ParticleFX
15:59:45: Uninstalling plugin: Octree & Terrain Scene Manager
15:59:45: Plugin successfully uninstalled
15:59:45: Unloading library Plugin_OctreeSceneManager
15:59:45: Uninstalling plugin: Cg Program Manager
15:59:45: Plugin successfully uninstalled
15:59:45: Unloading library Plugin_CgProgramManager
15:59:45: Uninstalling plugin: D3D9 RenderSystem
15:59:45: D3D9 : Shutting down cleanly.
15:59:45: Unregistering ResourceManager for type Texture
15:59:45: Unregistering ResourceManager for type GpuProgram
15:59:45: D3D9 : Direct3D9 Rendering Subsystem destroyed.
15:59:45: Plugin successfully uninstalled
15:59:45: Unloading library RenderSystem_Direct3D9
15:59:45: Unregistering ResourceManager for type Material
